Re: #73, #74
I've played most of the time on small and medium maps, but my current game is on a Huge map, and I can definitely see what Iztok is talking about with the engines. In fact, in all my simulations, the number of engines has always been held constant. It's likely that on larger maps, when you need ships that can cover greater distances, the optimum number of engines per ship goes up; since this takes up a greater percentage of the space available on small ships, needing more engines may push the ideal small/large balance towards large ships. And since defenses are better on large ships than small, it's possible that one should prioritize defense research more on large maps... never thought about that, really. But makes a lot of sense with some things I've been seeing on my current game.
Anyway, yeah, my current game is on Huge. I started with 3 unexceptional planets way off in the corner (3.5 sectors to the closest other habitable planet)... this is the result of me hitting ctrl-n a few times until I got what should be an impossible starting position. Three AIs, Terrans, Torians, and Iconians. Suicidal, tech trading off. I'm evil, they're all good, and all at war with me (and no wars between them to date). Terrans have 11 colonies, Torians 14, Iconians 10. My 3 planets are holding them off just fine (it's September 2229) and I'm getting ready to try taking some planets. It's a weird game.
Anyway, I knew I'd be at a huge production and research disadvantage due to the small number of planets. Fortunately, evil let's me get some crazy bang for the research buck. Here's my current ship:
Small hull, 3 psyonic beams, 1 hyperwarp drive mk 2, 2 hyperwarp drive (extreme miniaturization)
10 hp, 36 beam attack, 14 speed, cost 535
10 hp, 47 beam attack, 17 speed (with racial weapon bonus, military resource bonus, and propulsion tech bonus)
All 3 AI players are fielding ships exclusively with mass drivers and armor. If they got matched defenses I think it would be over. If it weren't for being evil and having access to the psyonic beam, I think I would have had to research larger hulls and some defense techs to stay alive.
GC2 still surprises me when I play it on unfamiliar settings, which is great.
(Here's the latest Terran battleship, if you're curious: 46 hitpoints, 48 mass driver, 174 armor, speed 6, cost 1866. They've never been at war with anyone who used mass drivers, so I don't know what that armor is for, but it's sure helping me out. Most of the recent Torian ships have been 12 or so speed, though, which is getting dangerous.)