ich hatte einige Schiffchen für GC1 gemacht und als ich im Forum gefragt wurde auch das OK gegeben, dass diese im ShipPack verwendet werden können. Weis aber nicht mehr ob du das warst. wäre cool wenn man eigene KI-Routinen schreiben und diese dann eigenen Rassen zuweisen könnte.
Coplann
wie von Stardock gesagt werden alle Objekte eines Schiffes die keine geometrischen Daten ausser Koordinaten und Ausrichtung enthalten von GC2 als Dummies/Hardpoints erkannt. Bei Max halt Helpers --> Dummies und bei Blender gibts wohl sowas wie "empties". Denke bei AC3D wird es so etwas auch geben. Hoffe Stardock approved bald mal mein Modding-Beispiel, dass hilft dir dann vielleicht zumindest mit 3DS Max. Zumindest das platzieren und rotiere
Warleader Coplann >> Delenn
multiplayer!
just google for B5. plenty of pictures to be found. or take some from the B5 Collectible Card Game. ^^
thats some good information there Boogie. Gonna work with those on my next ship. Thanks!
good thing about the library is that people can leave comments directly at the download page and you can update your mods easily
ya empty works I guess. didnt know there was something like that in Blender. just said cube because in Max dummies look like cubes.
takes Stardock a while to approve them. when I say I uploaded them you will have to wait half a week at least until they appear in the library. ^^
try to add a cube, make it invisible and name it dummy01, dummy02 etc. Dont know if this will work, but I doubt the X-Format knows what dummies are so I dont think there is a special trick about them which only works with Max and going from the example Max-Model from Stardock the special ingame-functions of objects all seem to be related to the names they got.
he meant an installer (e.g. an executable file that does the installation automatically)
hm, Shadow Battlecrab, various drakh ships, Vorlon Transport/Dreadnought/Planetkiller, various ships of the League of Non-Aligned Worlds, some Narn/Centauri Ships (Sentri, Frazi, Vorchan, Q'Quan...) and of course EA ships (Nova, Omega, Olympus, Hyperion, Aurora Starfury, Thunderbolt...)...^^
Lintira class Minbari Flyer uploaded
the major work there lies in the placing of the hardpoints with the correct orientation. also you will need to ensure that the jewelry-items you create are centered correctly so they will connect to other ship parts the way you want them to. its not terrible difficult, but takes alot of time and is frustrating
mailing them right now
I uploaded the White Star and a modding example/walkthrough/tutorial describing everything I did to get the White Star into GC2 (as was requested by Galactic Ambassador). Should be approved in less than a week from now on. the tutorial will be under the Misc-Section of the Library as ziped PDF.
@Syneris: yes, but not before the patch went live due to more complexity of placing the hardpoints for that
@Goat: hm, I dont know really because Iam not using Kryo's mod myself at the moment. Replacing existing ship models always worked for me though (otherwise there would be no screenshots of them ^^). Try the following: replace the S0_Tiny_0.X with the Sharlin or Nial then start a new game as human. Go into the Shipyard and look if the scout has the new model (or create a new ship using the small hull). thats how I test the models and it worke
Master of Magic 2 please first
working mods folder > * I say scrap 1.1 and work on that exclusively
last 2 pics work. those disruptors rock!
schon lustig wenn mehrere Deutsche versuchen sich miteinander auf Englisch zu unterhalten.
Iam working on Babylon 5, not Star Trek
ah cool. if you manage to get them torps faster tell us how please. Imo both missile weapons and massdrivers should be much faster in combat.
At some point after you load a saved game, it will tell you that all your units are outside their range. I encountered this in version 1.0X.1 too