Coplann

Coplann

Joined Member # 813240
4 Posts 286 Replies 206 Reputation

ich hatte einige Schiffchen für GC1 gemacht und als ich im Forum gefragt wurde auch das OK gegeben, dass diese im ShipPack verwendet werden können. Weis aber nicht mehr ob du das warst. wäre cool wenn man eigene KI-Routinen schreiben und diese dann eigenen Rassen zuweisen könnte.

120 Replies 48,375 Views

wie von Stardock gesagt werden alle Objekte eines Schiffes die keine geometrischen Daten ausser Koordinaten und Ausrichtung enthalten von GC2 als Dummies/Hardpoints erkannt. Bei Max halt Helpers --> Dummies und bei Blender gibts wohl sowas wie "empties". Denke bei AC3D wird es so etwas auch geben. Hoffe Stardock approved bald mal mein Modding-Beispiel, dass hilft dir dann vielleicht zumindest mit 3DS Max. Zumindest das platzieren und rotiere

120 Replies 48,375 Views

just google for B5. plenty of pictures to be found. or take some from the B5 Collectible Card Game. ^^

94 Replies 47,708 Views

good thing about the library is that people can leave comments directly at the download page and you can update your mods easily

94 Replies 47,708 Views

takes Stardock a while to approve them. when I say I uploaded them you will have to wait half a week at least until they appear in the library. ^^

94 Replies 47,708 Views

try to add a cube, make it invisible and name it dummy01, dummy02 etc. Dont know if this will work, but I doubt the X-Format knows what dummies are so I dont think there is a special trick about them which only works with Max and going from the example Max-Model from Stardock the special ingame-functions of objects all seem to be related to the names they got.

12 Replies 9,331 Views

he meant an installer (e.g. an executable file that does the installation automatically)

19 Replies 9,449 Views

hm, Shadow Battlecrab, various drakh ships, Vorlon Transport/Dreadnought/Planetkiller, various ships of the League of Non-Aligned Worlds, some Narn/Centauri Ships (Sentri, Frazi, Vorchan, Q'Quan...) and of course EA ships (Nova, Omega, Olympus, Hyperion, Aurora Starfury, Thunderbolt...)...^^

94 Replies 47,708 Views

the major work there lies in the placing of the hardpoints with the correct orientation. also you will need to ensure that the jewelry-items you create are centered correctly so they will connect to other ship parts the way you want them to. its not terrible difficult, but takes alot of time and is frustrating

19 Replies 9,647 Views

I uploaded the White Star and a modding example/walkthrough/tutorial describing everything I did to get the White Star into GC2 (as was requested by Galactic Ambassador). Should be approved in less than a week from now on. the tutorial will be under the Misc-Section of the Library as ziped PDF.

94 Replies 47,708 Views

@Syneris: yes, but not before the patch went live due to more complexity of placing the hardpoints for that

94 Replies 47,708 Views

@Goat: hm, I dont know really because Iam not using Kryo's mod myself at the moment. Replacing existing ship models always worked for me though (otherwise there would be no screenshots of them ^^). Try the following: replace the S0_Tiny_0.X with the Sharlin or Nial then start a new game as human. Go into the Shipyard and look if the scout has the new model (or create a new ship using the small hull). thats how I test the models and it worke

94 Replies 47,708 Views
Reply to Almost done.. in Modding

working mods folder > * I say scrap 1.1 and work on that exclusively

22 Replies 13,037 Views

ah cool. if you manage to get them torps faster tell us how please. Imo both missile weapons and massdrivers should be much faster in combat.

133 Replies 58,739 Views