Coplann

Coplann

Joined Member # 813240
4 Posts 286 Replies 206 Reputation

if you are talking about ship designs (e.g. designs made with GC2 hulls and jewelry) you will find them at \My Games\GalCiv2\ships as you mentioned. however only if you use the same race ship style and have the proper technology level (if the ship design uses phasor or whatever you need to have the items researched). if you are talking about completely new ship models (like the Babylon 5 ships I did) you need to either edit the GC2.xml to in

3 Replies 4,556 Views

thanks *blush* I finished and uploaded the Tinashi Light Cruiser today. Stardock will probably need another week until it is approved however. I will definitly do more models, but as said in a different post already my time is very limited these days. yes, I added the hardpoints in Max with dummies. after I finish the converting

94 Replies 47,711 Views

Iam crossing my fingers that Stardock will add multiplayer with an expansion. I enjoy GC2 the way it is, but would really love multiplayer too

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@Terraner05 Pic doesnt work for me @ Galactic Ambassador well, Iam still interested, but Iam simply short of time these days (currently preparing for an exam in computer science next week). After that I hope to have more time to look into this. </

133 Replies 58,744 Views

@ Galactic Ambassador: I encountered the same problem. Was trying to add a self illumination map/texture for the Sharlin Cruiser (so youd see lights of the windows glowing if its totally dark), but the X-Exporter ignores that it seems. I myself didnt investigate this any futher because the ships I work on right now (Minbari ones) dont have "glowing" or visible engines anyway. My approach would be to take another look at

133 Replies 58,744 Views

no, you need to replace an existing ship file from \GalCiv2\Gfx\Models. the folder you used is for ship designs (ingame ones), not for ship models. my Blender exports X just fine btw

9 Replies 9,770 Views

oblivion ships on 1 DVD. imo Oblivion is really an awesome game. I was kinda disapointed by Morrowind. the graphic engine was powerful, but the Morrowind province isnt really a beautiful setting to begin with and the atmosphere just wasnt that good. also the storyline was kinda weak imo. Oblivion on the other hand has a very interesting story and alot of improvements over Morrowind. especially the NPC behaviour is alot better and

27 Replies 28,147 Views

in Max at least for dummies their orientation needs to be -X. so wherever the -X Axis of a dummy points the hardpoint ingame will point to too. at least thats what worked for me. what I still didnt test is how the other axis' influence the hardpoint (e.g. if GC 2 always keeps the same orientation for jewelry and only uses the -X Axis for the direction or if you can/have to rotate the others too in order to make sure that jewelry looks exactl

40 Replies 44,348 Views

I didnt find a way to do it directly in Blender. Its X-Export is simply not as advanced as the Panda Exporter for Max it seems. However Blender should be able to make use of PNGs for textures without problems. Simply convert your tga's, Iff's, jpg's or whatever you have into PNG yourself before using them in Blender. For this you can use Irfanview ( http://www.irfanview.net ) one of the best free picture viewers. my ver

133 Replies 58,744 Views

Iam using 3DS Max 8 (5,6 or 7 should work just as well for X-Exporting). you can download a 30 days free trial of it on their homepage. you can also use Blender (http://blender.org) or anim8r ( http://anim8or.com/main/index.html ) which are totally free. Blender has X-Export, dont know about anim8r. cant help you how texturing and everything else works for those because I only use Blender for additional options of importing/exporting models

133 Replies 58,744 Views

Prince Hanse Davion was the greatest of all. after his death it all went to hell. Drengin are chaotic evil usually. The Draconis Combine isnt evil really (that would be Capella imo or at least their degenerated leadership). would be cool if we could mod the AI behaviour for this

13 Replies 8,363 Views

@Galactic Ambassador replying to your points of your post above: 2. use "ConvertTexture Map" the other options are not important from what I have seen. GC2 can handle it np "Scale Texture to nearest power of 2" means that the exporter will convert the size of the texture to 256*256 ( 2 to the power of 8) or 512*512 etc ... whatever power of 2 is closest. I used non-conform texture sizes (like 256*100 or whateber) without problems. "White diffuse overr

133 Replies 58,744 Views

yeah, but the demo version doesnt allow to save your converted models and 50 $ just for a conversion is not my idea of a good deal.

102 Replies 93,734 Views

Iam still looking for lower quality models to use. wanted to use the one from the Babylon 5 mod of Star Trek Armada2, which are well done, but not that excessive in terms of polys, but I couldnt find a tool, programm or plugin to get the .sod format imported into Max or Blender etc. or converted into anything I can use. ;( Iam now looking if I can use Lightwave Models of Buda 5 v1.0 (Babylon 5 TC of I-War 1) (importing them into Blender, converting them into obj or dxf and then import

102 Replies 93,734 Views