PJ_

PJ_

Joined Member # 694750
6 Posts 258 Replies 647 Reputation

If you read the background to GC1 you will see that this is already the case. The owner of the stargate has to allow the other ships to travel through. Admitted the owner could be fooled into letting a surprise military fleet from a neutral or 'friend' through, but he would never allow and enemy to travel through. As

34 Replies 19,305 Views

I object to the "not essential" part of your statement. Remaking redesigning my ships every game does not sound like fun to me. And there was a whole thread in the dev journals discussing how many accessories should be allowed on ship designs submited to the new Library, to allow lower end systems to load them, so I don't think there's much chance of this not getting in.

4 Replies 4,826 Views

As this feature is already in the original GalCiv, I don't see any reason why it wouldn't be in the sequel.

3 Replies 4,445 Views
Reply to Terrain in Ideas

I wasn't going to make a post, but I just thought I'd say that I don't have anything to add either.

26 Replies 23,404 Views

DirectX's error messages generally aren't very helpfull. When I first tried using the AP map editor with an outdated video card driver, the Microsoft-provided error message suggested I install the DirectX SDK (a 222MB download, BTW).

2 Replies 5,817 Views

Alphas are for internal testing under the supervision of the developers. Betas are for users to test the program in the same environment where the finished application is going to be used.

40 Replies 33,812 Views

g to a player who was supposed to go before you, you wouldn't be able to move your ship until the other player had moved his. Probably not easy to implement, but it's the way that makes the most sense in this kind of game IMO.

22 Replies 13,444 Views

I'm willing to give ship design a try. I trust Stardock to make sure micromanagment doesn't get out of hand. Some standard set of ships will probably do for most situations, anyway.

38 Replies 37,029 Views

If you're looking for a way to give yourself an advantage over the AI, all you have to do is turn the difficulty level down.

20 Replies 21,854 Views
Reply to Population in Colonies

Rabits, for instance.

11 Replies 11,638 Views

hat continent was the nation of France, which I had conquered. There were no real effects of a multicultural civilization, but I could imagine, and roleplay.

20 Replies 30,929 Views

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21 Replies 26,498 Views