News is published on Gamasutra , what else you want ?
Lord KiRon
[b]Hollow Man[/b] May be you right but the problem is in aproach , I do not want to apply any "hacks" or hidden setting. My internet was down , I tried to run it , Steam refused asking for internet connection. That was the end for me buying on Steam. I did not get message "Do you want to play offline" I got message "you have to be online" .
[quote]You don't need to connect to the Internet to play Steam SP games. As long as you've connected once to activate (like Stardock games), then set the appropriate settings in Steam to cache your userdata, you can then disconnect the network, and the next time you run Steam, it will run in offline mode.[/quote] [b]Hollow Man[/b] You are wrong on this , I bought Space Empires V on Steam and it was my first and last perches there - the game not start withoi internet connection and t
OK , Lets put it this way (at least for me): 1. If it is another SDC with non games as well - I "buy it" but if SD moves to Impulse instead of SDC they need to move my purchases (games) there as well. Also I have 14 Totalgaming credits - I weant this converted to Impulse otherwise it's a rip off. 2. The main advantage I'd like to see over Steam is no need to connect to internet to play. If this is kept I use it, if not I am back to buying disks. 3. Subscription mod
It would be funny if it end up someone from StarDock team getting married :)
I just hope it's not that StarDock going to use the stupid DRM scheme that was suggested (one programs checks for validity of another and so on in a game explorer). Also I think it can be StarDock probably merges with some "big gun" , not sure it a good thing. But the safest bet is just release of PoliticalMachine .
Are you sure you ready for release ? With each version I see more and more "basic" bugs: Invisible core ships (had invisible starbase once) , Freighter command not working , technologies not appear in the tech list (but you can select them from tree) , some starbases can not be repaired with starbase repair kits,, miners doing nothing when in auto mode and there is upgrades to do, 3 "Sol" systems (each one with own earth mars etc) on the same map , CTDs from time to time , "next turn" disap
[quote]All the time invisible ships ! ------------- We're not getting any here. Are the invisible ships ones that you designed, AI designed, core ships, or some combination thereof? [/quote] Core ships, mainly constructors and colony , right from the starting of the game (my 2nd constructor build by "buy" option in one turn was that way). Also my race was missing from the beginning the "Hyperdrive technology" so I could not build the ships at all. A
BUUUUGS ! All the time invisible ships ! At some point I started to get ship built as invisible (black rectangle in ship built message). P.S.: Played custom race with Altarian look.
I agree with your upgrade path , my PC is also almost 4 years old and I am just about to upgrade it (well I did added RAM , HDDs and changed video card over the time)... I used to upgrade each 1.5 years before. Planing something not that fancy - Q9650 with 880GTS 512MB and 8GB of RAM would be enough I guess :)
Finally ! If you did it with Sins release this would prevent about 40% of so called "piracy".
DOS attacks ... it feels like epidemic lately, on many popular sites you recently open them and see "sorry we were down due DOS attack..." or something like that. Regarding MP and GalCiv2 - I believe it's a good thing that MP was not implemented because no MP user would agree to "live with" that amount of bugs GalCiv2 has. We single user players might be a bit surprised or upset when some building does not do what it supposed to do or income calculations behave strangely or eve
I surely understand that the matter "hurts" but haven it been enough discussions ? Simply put - look at MP3s , the publishers (all "major 4" ) dropped the DRM. Anyway , personally one way or another if StardDock moves to DRM that will be last StarDock game I bought.
I use creativity all the time and usually it works fine , sometimes I do 20+ or even 50-60 turns research and it usually kicks in. There is a small bug related to it however - if creativity "hit's" on the last turn of research it researches the next technology without asking (sometimes it's nice but usually strange) and only after that you get a message that "due to creativity ...". Also if you play good civ. you can research +25 creativity (at least for Altarians for sure).
[B]Cikomyr[/B] +1 agree with every word.
I like Creativity , sometimes it makes 25+ turns research just in one turn ...
Same here
It's really hard to judge, I remember when I was young :) I used to download games (meaning pirate them) quite a lot simply because I had no money for them. After I finished high school and started to work then I started to buy everything but then I encountered another negative experience - most of the games are crap and you can't return them. So I still do "pirate" games if they have no demo, give it a trial for a day or two and then either delete it forever or buy it. Legally speaking
[quote] I don't think you understand the type of future DRM I am describing. Individualized DRM can be cracked in a few days. But the scenario I discuss is where every program in the eco system checks every other program in the ecosystem whenever it's run and if a program doesn't respond, it disables it. So you would end up having to crack every single thing on your system to bypass it. And while some people would still do that, it's unlikely most would. I don't want to run around lo
Release demo version this will reduce piracy by factor. And about "DRM going to win" ... I did not saw even one game with DRM that was not cracked in day or two. So the people who not going to buy not going to buy anyway and people that do do buy.
[quote]my colony ships disappear and then reappear on a save reload[/quote] Actually currently at this stage ALL my ships started to disappear including once even starbase (after a fight). Also for some reason there are some specific starbases that can't be repaired with "starbase repair pack" - computer just says "no modules to install" even when starbase has health 4/48 , while other starbase with 42/48 can be repaired just fine.
[quote]The graphics for transports are now disappearing randomly just a fyi. Keep up the good work![/quote] +1 . Also the game crashes to desktop from time to time. Another thing I noticed is that it become a bit harder to play using anything that not human.
About Totalgaming distribution ... There is a game http://www.sfcaptains.com/ that feels "right" to TGN distribution, it still buggy like hell and need a lot of work to get it fixed but the idea is right basically it's HoMM 3 in space :) Look very nice, the company behind is very small and the game is very buggy but I think you might check with them , if they fix the bugs and add few more tweaks that could be major hit.
About time. StarDock have one of the slowest forums I know.