MyViewsAndMuse

MyViewsAndMuse

Joined Member # 665394
33 Posts 84 Replies 1,047 Reputation

[quote quoting="post"] All Campaigns Playable It took some tweaking, but we finally got the Dreadlord and Dark Avatar campaigns working directly in Twilight of the Arnor. (I don't believe this made it in for today's build.) [/quote] Sorry ahead of time for the silly question, but how do you do this? Thanks

90 Replies 254,441 Views

"It took some tweaking, but we finally got the Dreadlord and Dark Avatar campaigns working directly in Twilight of the Arnor . (I don't believe this made it in for today's build.)" Sorry ahead of time for the silly question, but how do you do this? Thanks

90 Replies 254,441 Views

I wonder if the auto-shipdesigner bug will finally be fixed? This is the bug where the auto designer placed more components that the hull allows.

88 Replies 371,704 Views

BoogieBac: Thanks for the quick reply. I know you guys will get it. Do you know if the AI's are getting the benefit as well or just the player? Thanks

251 Replies 742,629 Views

Just to be sure I have not missed something. The bug still exists where auto-designed ships have use more component space than is available? Thanks

251 Replies 742,629 Views

[quote]Guys, relax - It's Uranium. He's basically made himself the comic relief at this point, albeit a Jerry Springer style of comedy. More sad than anything else.[/quote] A style to be sure. I would not limit it to Springer. I find most comedians today have to resort to sarcasm and cursing to elicit a laugh. If that fails then they bring out the bathroom humor (fart jokes). I am bummed as everyone else. And yes, the off estimates and delays are new facet to Stardock. Cle

251 Replies 742,629 Views

I can understand people's dissappointment with waiting this long for a patch. When I read the update that came out days after release it was pretty clear that it was going to be at least a month. I recall it being clearly stated that they had to finish PM. As far as PM, I could care less. I find politics a drain so a game based upon it I do not see how it could be fun. It would be like playing a game simulating a root canal. So, yes I was bummed that it was going to be at least a month

251 Replies 742,629 Views

I seem to recall a message from frogboy awhile back stating that there would be at least 1 more bug fix release with some potential dates. Does anyone remember what thread that was? Thanks

11 Replies 7,955 Views

Ok, going to try a screenshot.[img]http://img183.imageshack.us/img183/4631/shipdesignnk6.jpg[/img] Wow! In the imortal words of Anikan "Yipppeee!!" Anyway, I see that this issue is mentioned many places within the forums so I am betting you guys are all over it, along with others. If hter eis something else I can send then post and let me know. Thanks

14 Replies 9,112 Views

kyro, I have seen this problem as well (posted about it elsewhere). In short, the auto designed shows have more components installed than should be allowed. I have save game I could send if you wish, I also have a screen shot but not sure how to post that. Let me know if I can help. Thanks

14 Replies 9,112 Views

I posted this issue elsewhere but this looks like a good thread to repeat it... I am playing my first official release game and noticed something strange. I am about mid-game, have some lasers, guns etc researched. The AI is autodesigning ships I reckon because I see things like Battle Axe M6 with a good mix of lasers and missles. I decided to upgrade my Battle Axe M6 (option to remove components is not checked). When I do this I see something really strange.... It

116 Replies 170,031 Views

I am playing my first official release game and noticed something strange. I am about mid-game, have some lasers, guns etc researched. The AI is autodesigning ships I reckon because I see things like Battle Axe M6 with a good mix of lasers and missles. I decided to upgrade my Battle Axe M6 (option to remove components is not checked). When I do this I see something really strange.... It says that the ship has 85/67 components installed!? If I sele

4 Replies 4,689 Views

Some of us might remember that poem based upon "The Night Before Christmas". You can google it and find it easily enough. Problem is that it was from back in the "old" days and not really relevant to todays programming projects and certainly not a game. So, we can rewrite it..... Twas' the night before release and all through the shop.....

8 Replies 14,812 Views

Well, reading further at the Gamasutra site it bears it out that there will be a pay to expand type of subscription for demigod. Since RTS is not my cup of tea it does not bother me in the least. As for RPG's I love a good rpg from time to time. But again, I like them from time to time so subscribing to them would be silly for me. I guess for me the potential big news is that Impulse might draw more games to the Stardock model which would be good. I hate having to have a internet con

132 Replies 80,157 Views

Based upon the links posted.....Ugh! YARTS!!! (Yet Another Real Time Strategy) game, boring. Looking at the official site for the demigod it sort of reads like a pay to play type as well. Too bad. Now, the whole impulse platform for delivery is interesting, but it needs better games than this. I do not do subscription play (if that is the case) and RTS in general I find wanting.

132 Replies 80,157 Views

I agree with the crowd, I would rather more solid features than meeting a deadline. Stardock, in particular GalCiv2, is best in rolling out a great product.

34 Replies 31,293 Views

Cool thanks for the feedback! I put in in the Mods\Data\Scenario directory and I see it now in the scenario drop down. Interesting though, it does not seem to work properly. I created a simple scenario, player is Terran and three other races. I gave all the techs possible to the Terran (I wanted to be master of the universe and see the new weapons and stuff). I started TA, selected my scenario, NEXT through the remaining screens. The game loads and the initial screens pop up for se

6 Replies 3,638 Views

The beta includes a scenario editor. Does anyone know how to use it or how to use a created scenario? Thanks

0 Replies 2,000 Views