[quote quoting="post"] All Campaigns Playable It took some tweaking, but we finally got the Dreadlord and Dark Avatar campaigns working directly in Twilight of the Arnor. (I don't believe this made it in for today's build.) [/quote] Sorry ahead of time for the silly question, but how do you do this? Thanks
MyViewsAndMuse
"It took some tweaking, but we finally got the Dreadlord and Dark Avatar campaigns working directly in Twilight of the Arnor . (I don't believe this made it in for today's build.)" Sorry ahead of time for the silly question, but how do you do this? Thanks
Do we know if they fixed the autodesign bug that allowed autodesigned ships to hold more components then it should allow? Thanks
I wonder if the auto-shipdesigner bug will finally be fixed? This is the bug where the auto designer placed more components that the hull allows.
repeat-Is the ship auto designer bug still around? This is the one where the option to auto design your ships uses more components than what you should be allowed. Thanks
Is the ship auto designer bug still around? This is the one where the option to auto design your ships uses more components than what you should be allowed. Thanks
I see update available for DA (.103) but nothing for TA (1.91.021). Is the new TA patch released yet?
BoogieBac: Thanks for the quick reply. I know you guys will get it. Do you know if the AI's are getting the benefit as well or just the player? Thanks
Just to be sure I have not missed something. The bug still exists where auto-designed ships have use more component space than is available? Thanks
[quote]Guys, relax - It's Uranium. He's basically made himself the comic relief at this point, albeit a Jerry Springer style of comedy. More sad than anything else.[/quote] A style to be sure. I would not limit it to Springer. I find most comedians today have to resort to sarcasm and cursing to elicit a laugh. If that fails then they bring out the bathroom humor (fart jokes). I am bummed as everyone else. And yes, the off estimates and delays are new facet to Stardock. Cle
I can understand people's dissappointment with waiting this long for a patch. When I read the update that came out days after release it was pretty clear that it was going to be at least a month. I recall it being clearly stated that they had to finish PM. As far as PM, I could care less. I find politics a drain so a game based upon it I do not see how it could be fun. It would be like playing a game simulating a root canal. So, yes I was bummed that it was going to be at least a month
That's the one, thanks!
Ugh, we have to wait for that? Not my cup of tea. I hope it releases soon so they can get back to Galciv2 updates.
I seem to recall a message from frogboy awhile back stating that there would be at least 1 more bug fix release with some potential dates. Does anyone remember what thread that was? Thanks
Ok, going to try a screenshot.[img]http://img183.imageshack.us/img183/4631/shipdesignnk6.jpg[/img] Wow! In the imortal words of Anikan "Yipppeee!!" Anyway, I see that this issue is mentioned many places within the forums so I am betting you guys are all over it, along with others. If hter eis something else I can send then post and let me know. Thanks
kyro, I have seen this problem as well (posted about it elsewhere). In short, the auto designed shows have more components installed than should be allowed. I have save game I could send if you wish, I also have a screen shot but not sure how to post that. Let me know if I can help. Thanks
I posted this issue elsewhere but this looks like a good thread to repeat it... I am playing my first official release game and noticed something strange. I am about mid-game, have some lasers, guns etc researched. The AI is autodesigning ships I reckon because I see things like Battle Axe M6 with a good mix of lasers and missles. I decided to upgrade my Battle Axe M6 (option to remove components is not checked). When I do this I see something really strange.... It
I am playing my first official release game and noticed something strange. I am about mid-game, have some lasers, guns etc researched. The AI is autodesigning ships I reckon because I see things like Battle Axe M6 with a good mix of lasers and missles. I decided to upgrade my Battle Axe M6 (option to remove components is not checked). When I do this I see something really strange.... It says that the ship has 85/67 components installed!? If I sele
real simple question. I am in middle of playing a game but forget what difficulty level I had. Is here anyway to know? Thankks
Some of us might remember that poem based upon "The Night Before Christmas". You can google it and find it easily enough. Problem is that it was from back in the "old" days and not really relevant to todays programming projects and certainly not a game. So, we can rewrite it..... Twas' the night before release and all through the shop.....
Well, reading further at the Gamasutra site it bears it out that there will be a pay to expand type of subscription for demigod. Since RTS is not my cup of tea it does not bother me in the least. As for RPG's I love a good rpg from time to time. But again, I like them from time to time so subscribing to them would be silly for me. I guess for me the potential big news is that Impulse might draw more games to the Stardock model which would be good. I hate having to have a internet con
Based upon the links posted.....Ugh! YARTS!!! (Yet Another Real Time Strategy) game, boring. Looking at the official site for the demigod it sort of reads like a pay to play type as well. Too bad. Now, the whole impulse platform for delivery is interesting, but it needs better games than this. I do not do subscription play (if that is the case) and RTS in general I find wanting.
I agree with the crowd, I would rather more solid features than meeting a deadline. Stardock, in particular GalCiv2, is best in rolling out a great product.
Cool thanks for the feedback! I put in in the Mods\Data\Scenario directory and I see it now in the scenario drop down. Interesting though, it does not seem to work properly. I created a simple scenario, player is Terran and three other races. I gave all the techs possible to the Terran (I wanted to be master of the universe and see the new weapons and stuff). I started TA, selected my scenario, NEXT through the remaining screens. The game loads and the initial screens pop up for se
The beta includes a scenario editor. Does anyone know how to use it or how to use a created scenario? Thanks