land of sprouts, bean curd and tofu Hmm, Japan? China?
e-stab
Oh, and I thought this would be about terror stars, tactical combat or multiplayer for GC2!
...a predefined 7 course meal. Mhmm, that would fit me quite well actually...
To answer the question in a nutshell: GC2 is different and much better. E.g. you can now control your population level by building farms (or not).
I guess that Brad has more important things to do than to write a new Pirates' AI.
I'm against the cap system in general, but if there has to be one it should take your total economy into account. The same limit for a tiny galaxy with 5 habitable planets and a gigantic one with 400 is a bad idea. (And this applies to all kinds of reductions possible.)
(Just closing the italics tag opened by sir_unimaginative above. Stardock might want to check the board settings regarding open tags etc. )
...or involve the purchase of expensive jewelry. Why does that sound so strangely familiar?! "I'm sorry Brad, you've been spendi
I HAVE NEVER SEEN A POST GET SO MANY REPLIES! Geeze! We are a chatty bunch of people, always looking for the next snack or BOOM!. That reminds me of an AAR about War in the Pacific with more than 3500 posts over 2 1/2 years... <img src="http://images.sta
I thought about the same thing but I think it simply has been badly worded in the beta log.
I don't want to even think about what the Wife AI would say if she broke in... It might be something about trash bags that were to be brought out several hours ago...
As usual, in the Dev Journals: https://forums.galciv2.com/?forumid=164
That is a joke right ? No, not at all. For myself i will not spent money on such a weird game play "expansion" Huh? You realize that the cap is present in GC1, GC2 and will probably be in Dark Avat
So now I am at the point that if I don't spend 60-70K bc every turn on ships, social builds, and sundry to get below the cap I loose 25-30K that turn. If you don't spend your budget, it'll be reduced. Sounds like Brad is too deeply rooted in business.
I agree that the 20K cap should be removed.
Super Hive can also make factories in 1 turn. It's very powerful. You're right, I forgot about that. Maybe it's just that I like playing the Thalans and try to give them as many advantages as possible.
Yes: Play and see for yourself, and then ask more specific questions! (Note that I don't have time to play it right now myself, so I'm not wiser than you are.)
Looking great, sounds like some "comfortable" winning strategies will be gone with DA. Super-Hivers and Super-Spies look a bit weak though, is it really that powerful? Was unlimited range that unbalancing?
The new senators for the Galactic Diplomats are: - Exalted Druid Mumblefratz Vulcan2 Gratz to you all! Go Diplo
"Open the pod bay door, HAL." "I don't think that's a good idea, Brad. A few more turns wouldn't hurt" and the ai's able
Heh. Then, just in time for the 2009 Christmas season, GalCiv IV was brought online. It began to learn at a geometric rate and soon reached the conclusion that the greatest threat was humankind itself. On January 1, 2010, Brad Wardell fired up his copy and saw his own face staring back at him in the diplomacy window, saying "Would you like to play a game of Thermonuclear W
Okay, time to start figuring out how to run GC from a RAM disc! Looking forward to future AI options thanks to ever increasing computing power and more elaborate algorithms. The only problem is that dividing by 4, 8 or 16 doesn't make much of a difference when the number of possibilities is in the quadrillions and above.
I second Mumblefratz' idea. I think starbases still have a lot of potential, with limited engines and +X% battle modules being two of them. A few well directed additions could really make them much more interesting.
new SB images posted in the Embassy Halls. *e-stab goes off to visit the Galactic Core, trying to remember his password*
Regarding the calculation of the total MV score out of the individual scores, I'm confused now. I had a formula which worked perfectly for some time, now it doesn't work anymore. Here's what I did: - Take each game score individually and degrade it by 5% for every 30 days it is old, e.g. multiply with 1.0 for games 0-30 days old, with 0.95 for games 31-60 days old, with 0.9 for 61-90 days, and so on. The minimal value to multiply with is 0.75 for all games older than 150 days - yes, act