For those of us still playing 1.2, what do you think will be the most noticeable changes when the official 1.3 comes out tomorrow (or whenever)?
brycej
Particularly in regard resource/production levels for the AI.
I notice in the ship directory that there are both .xml and .shipcfg files for ships. I have many more files for .shipcfg files. I may be interested in deleteing some. And I continue to wonder why some of my saved ships show up in later games and some don't. I know you have to have the techs in place before they show up.
I have had mixed success with saved ships. Some show up at the appropriate time. Some never show up. Even though I create the same type of ship over and over. Such as fast troop ships. I like to save my ships that I use a lot with "AA..." so that it shows up at the top of the ship list.
When you install Dark Avatar, will you have the option of using the old GalCiv2 rules? I am concerned about limiting the ability to colonize planets.
I would also like to see what you could do along the lines of two old favorites of mine which i still play .these two are called empire and a game called grandest fleet(QQP).these two are classic turn based stategy games There are two fairly recently versions of Empire: EDIE and EDEE They both allow larger maps and specifically designed for
Note I am still using 1.2 and not a beta If you right click the blue 'ship built' icon that drops down the side of the screen, it will launch that ship I don't think you can do that until the GNI goes away and if you have multiple ships, you may not know which is which. While GNI is up, you can't click on anything else. Also
The UI has improved but there are number of ways to reduce the clicking. These may not show up til the expansion or GC3. But we need to let the developers know they can do even better. Please add to the list or dispute mine. 1. We need to be able to create standard queues for planet production. These queues would be created and then could be chosen instead of other social items. For example, my standard planet starts with 3 factories, an ent
If one buys and installs the new expansion, will it be possible to play using the old GalcivII rules? I am worried I may not like the limitations on colonizable planets.
I grab colonies and build factories first. Try to keep taxes so that approval rate is above 75%. Eventually I get into a money crunch. I usually find enough anomalies with money til I get to the point where I am building banks and stock exchanges. Then the money rolls in. My populations never get that high since I am pumping out colony ships in the initial phases.
It's a little murky to me but you need more life supports to go further from your nearest planet. A line demarcates roughly how far you can go with a ship from your nearest planet. To go farther you need a planet nearer or a ship with more life support. Sometimes I have to downgrade the speed of my survey ship to get enough room to add more life support. Usually I don't colonize planets under 10 but sometimes I will do it to give my ships more range.
And by the way I tend to disdain the planets with small pq's. I generally look for planets with 10 or higher (unless I need the planet to extend the range of my ships).
Some ships are pre-designed. Initially you will want to build some factories and pump out colony ships. Usually at the easier levels you don't have to worry about war ships later (on random maps). Eventually you will want to design your own ships for speed and toughness. One simple tactic is to colonize more planets than the AI. Don't worry about who supposedly is first in the beginning. When you meet the AI, on the stats page keep your eye on production. If yo
I've had this happen and I don't have a NVidia graphics (but ATI or whatever). The only way I could fix it was to save and reload. And of course lose a turn of production. Has that problem finally gone away with 1.3?
Sethai, I like your ideas. But I am hoping they give an option to use old system or the new one.
I realize that the UI is not the main focus of 1.3. But I suppose some simple UI improvements could be made. Suppose we briefly create a sticky post and invite people to suggest changes to the UI. One of the criterion is that the change cannot be too radical and thus should be not too hard to program. Those can come in the expansion or GalCiv III. After getting suggestions, put up poll and see what people want the most.
It seems that some of my ship designs that I have created and saved appear on the ship building selections in later games (once I have the requisite techs), and others don't. Any ideas as to what is going on?
The rankings that pop up often do not match those in the stats area. I find those more reliable. But since I don't build military ships at first, it's not unusal to be down the list. I find the most telling statistic is not colonies, not even population (though that is important), not the economy, but production. If you are outproducing other civs in production, in the long run they are toast. The ai often colonizes dumpy planets that have little production potential. O
And for the 43rd time make the planet list (associated with the planet button on the left) sticky--like the planet list in the stat area. I am getting arthritis, constantly starting at the top.
The long half-promised MOM2. How long can negotiations with Atari take?
I would like the autolaunch button be on GNI. You could have one at the top which launches all and one for each planet where there is a launchable ship. We also need to be able to save and use building queues. Almost always I start building 3 or 4 factors with a social focus. It would be nice if we could save queues (production lists). Stars! did a nice job of this.
Yes, they are on the map. You need to create one first. Once you do it's light bluish in color I think but you can't miss it since it's a bouncing arrow pointing to the spot of the rally point. But if that color blends into the background nebula or something I can see it being hard to find for the color blind. I might suggust turning off the background and see if that help
I've seen Rally Point Maps. Does the map actually show the rally point? I am partially color blind so maybe it is there.
I just checked normal with its associated intelligence (or lack thereof) is 42.
According to debug.err, it looks like my two ai's had intelligence set at 65. Not sure what 65 means. Obviously lower than 128. I had the game and their intelligence set at one higher than normal.