Vinco

Vinco

Joined Member # 645925
14 Posts 206 Replies 9,550 Reputation

[quote]What will happen with the TG.net token system? For me, it's a great incentive to keep buying everything possible through Stardock's distribution rather than elsewhere. The token system will probably fade away. I.e. you'll still be able to use it on our stuff and select other publishers stuff but Impulse itself won't use it. A lot of gamers hate it and nearly every publisher we've talked to hates it. Obviously we like it but we can't support it on our own.[/quote] <br/

26 Replies 51,664 Views

Here's one more voice in the choir praising Stardock. Take as long as you need on TA before "release." It's already a lot of fun, and if Brad can make it that much better, it would be a crime against gamers to not give him that chance.

55 Replies 80,186 Views

It's a bit annoying when this kind of thing happens. I just had a Jagged blade event in a Drath game I'm playing. On the plus side, I paid everyone else off to war with each other, and went around gobbling up undefended Jagged Blade worlds... going to come out of this one greatly boosted. Though I can't do a tech victory now due to the previously mentioned ascendancy of the Blade.

10 Replies 5,236 Views

The Drath are a slow start, but once they get going... War profiteering is WAY overpowered. I'm currently running a full huge map... I can buy a civ into war for about 1500bc. I'm making about 1700bc/turn from war profiteering. And about 500 from taxes, keeping morale at 90+percent.

34 Replies 11,774 Views

Count me in for January. I'd rather see reviewers amazed with everything there, leading to more sales, than have the finished game earlier. You'll miss the christmas sales, true, but may be better off in the long run.

166 Replies 105,775 Views

It was announced a week+ ago that the beta was closing to all new purchasers. I'm not entirely sure why it still shows up as an option in SDC for you. However, as you pre-ordered too late, you will not have beta access. I believe this has always been Stardock's policy, protecting them from a flood of bug submissions from new beta users in the critical phase just before release.

12 Replies 10,429 Views

Well.. The game takes less than 10 hours to finish. The controls are awkward. The storyline is minimal. The involvement of Sisko and Janeway are cursory. The multiplayer is worthless.. What else.... Ehhh... The game sucks. 3/10

15 Replies 51,942 Views

This is sort of related to the former topics. Hypothetically speaking, if I purhased GCivII from the store and did not have an internet connection to register it online, would i be able to get, say, the 1.2 update from somewhere else and be able to update it As I recall, if you register your serial with StarDock (Can be done from any net-enabled

249 Replies 603,186 Views

Personally, I find that if you play a good, nonaggressive civilization on a gigantic map (I play against 9 intelligent) it's not that hard to hit a tech victory if you make it a point to keep your research infrastructure better than any of your opponents. Additionally, spend time early on to max out your economic techs, and you'll be crusing along in no time.

11 Replies 8,727 Views

In case the above post was unclear, you are almost always better off designing your own ships. I suggest checking out the tutorials in the game as well.

5 Replies 5,919 Views

Well... You need to research the appropriate hullsizes first. Then, add weapons and other systems to it. Try to add weapons that your opponents cannot properly defend against. For example, if you are at war with the Drengin, and they specialize in shields, then you should focus on massdrivers or missiles for your ships. Really, just try to counter the weapons and defenses of your opponents when designing a new ship.

5 Replies 5,919 Views