rs and worms on the planets) that live there, so it's evil. Point proven.
LDiCesare
colonize the nearest stars but have them go further as your range increases.
ld set these settings to a default value (like no fog of war is default on low level), though I don't like this..
t, to him, period.
i will already have sent its ships to the planets when you were researching that tech. One or two scouts will have better payoff.
elp that much. I like the idea overall. Pattug: Much as I liked MoO, having tactical combat screens would make for a very very different game.
ye MAD. And if you read what I said, I am responding in kind. Being disrespectful to someone who was disrespectful is ok. Torturing them is worse than disrespect and is not ok.
ile gains all the tiles, so it's still planet grabbing when in fact GC1 was star grabbing (as one planet gave all those in the system).
defensive wars (easier to fight wars in your own space where you can repair ships on your near planets and send some reinforcements or retreat). Attack on the other hand would be ok to reduce, but I am not too keen on it either.
case the expansion would be slowed down a little but nothing extraordinary. On the other hand, on the hugest maps, you have to slow down expanding at some point because your economy won't follow.
s (you can't escort them at all)). (Attack+1) * Defense would be better imo. The +! is there to allow to target various transports/freighters/... by order of strength.
ocide (including species, not necessarily sentient, on the destroyed planet), thus it's always evil to use it. Developping it as a preemptive weapon is meaningless if you're not ready to use it.
tech to colonize certain worlds would help.
weakness of the ai is also the way it uses transports. Some send tons of them, some don't. In particular in the late game they never send enough troops.
even more so. A detailed model with sliders is fun, but I don't think GC2 is the game for it. Galciv was simple design, it would be good not to add too much things in GC2 that would only increase micromanagement.
I agree thatrequiring military intelligence would be fun. Particularly if you can lie on your own strength and make it look stronger. But then the ai could do it too...
fun. Producing many ships is not fun to me as I then have to move them all around and find that tedious.
nd not 'cheat'? I never get rid of Fog of War.
rally accepted notion that killing military personnel is not nearly as evil as committing genocide (which is what terror stars do).
> The ai should break alliances. When you break an alliance, the ai has oftenbeen quite cross in my experience.
Sharks in friendly space, minimize trip time, and possibly set off Space Sharks in enemy territory. Or better, make space shark indistinguishable from other anomalies.
c and fun all other things beign equal, but if that means the ai will have a hard time, then don't limit the amount of information. And give us what the ai sees.
ions should increase in this case.
one or for someone, it's probably good. I thought that was already the case (or is that only in moo)? Requesting that the ai takes ships off of one sector is needed. If the ai can ask it, then I must be able to do the same.