LDiCesare

LDiCesare

Joined Member # 644997
9 Posts 313 Replies 10,600 Reputation

ile gains all the tiles, so it's still planet grabbing when in fact GC1 was star grabbing (as one planet gave all those in the system).

9 Replies 19,083 Views

defensive wars (easier to fight wars in your own space where you can repair ships on your near planets and send some reinforcements or retreat). Attack on the other hand would be ok to reduce, but I am not too keen on it either.

52 Replies 56,519 Views

case the expansion would be slowed down a little but nothing extraordinary. On the other hand, on the hugest maps, you have to slow down expanding at some point because your economy won't follow.

9 Replies 19,083 Views

ocide (including species, not necessarily sentient, on the destroyed planet), thus it's always evil to use it. Developping it as a preemptive weapon is meaningless if you're not ready to use it.

84 Replies 71,010 Views

weakness of the ai is also the way it uses transports. Some send tons of them, some don't. In particular in the late game they never send enough troops.

18 Replies 27,926 Views

even more so. A detailed model with sliders is fun, but I don't think GC2 is the game for it. Galciv was simple design, it would be good not to add too much things in GC2 that would only increase micromanagement.

49 Replies 55,458 Views

Sharks in friendly space, minimize trip time, and possibly set off Space Sharks in enemy territory. Or better, make space shark indistinguishable from other anomalies.

9 Replies 16,612 Views

one or for someone, it's probably good. I thought that was already the case (or is that only in moo)? Requesting that the ai takes ships off of one sector is needed. If the ai can ask it, then I must be able to do the same.

13 Replies 21,750 Views