ay "they automatically are routed and build what you specified." Well, I'd rather control the way constructors move in order to be able to defend them and to decide which one goes where.
LDiCesare
takes very few lines of code and improves pathfinding a lot, especially if you send units to rendez-vous one with another.
m more and more inclined to dislike culture flipping. Edited for quoting - P.S. If edit didn't show html but the quote and their brackets, it'd be easier to edit...
nt to see old posts. If the button was inside the same frame as the posts rather than between frames it could be clearer that the more relates to the above section rather than the following or is another section entirely.
all planets become identical in the late game, which terraforming everything would lead to.
would like to do a lot, and it should be more expensive to carpet bomb a planet than to reduce it productivity thrugh sabotage/spying imo.
be detected only if in the neighbour square) could be interesting. Things like black hole generators could be used to provide streaming damage in fleet combat, but would need tactical battles to be interesting, and tactical battles are out.
not unbalancing even if hte ai doesn't use it (much) but fun anyway. You could get htem controlled later on, but always give a chance (like 10%) that the wormhole will disappear and all the ships you sent through will vanish too.
most powerful ship is the ship that could destroy you fastest if you didn't defend. This requires some simulation: A fleet should target capital ships, isolated ships sohould target AMMs.
the garrisons.
s a single figure instead of one per civ) so you can accept these settings or change some of them. And remember the settings.
though I like rpgs a lot.
ansports provide a bonus to the ground combat would help in the late game, and like Solitair's proposal.
strategy in GC only kicks in AFTER the colonization rush, because noone can fight during the rush. I think my proposal would let have more strategy, earlier.
oks like it will be 2d-isometric instead of top view? If so, why?
first target, but sometimes you had the Carinoids as the most powerful civ.
Cost of ships doesn't take into account your +50% hit points from mil party and +30% attack due to various techs, so it's not accurate.
assDriver etc and pay the price 3 times or get the same result with the ships fleeted and pay the price only once. This is poor design. Having the tactics cost depend on the personnel used would alleviate that.
g too many opponents, so your conclusion is wrong imo. Minors don't have much of an effect because of the few planets they have. They are much more interesting as cash-cows, tech cows and trading partners imo.
ce, with additional room for combat transports. Or colony ships can attack unless the opponent built social project XXX on planet.
r instance. A simple decrease in overall relations would probably achieve the same gol better than morality change, though, but it's also easier to repair.
ar with a friend or ally, negative points for refusing to declare war on an ally's enemy.
ironman mode that you may switch on if you like).
Not only at the hardest levels. The message "you have a build-up in sector x,y" doens't appear below medium difficulty if I am correct., so the ai would not recognize some threats at lower levels.
to reload the game and keep the same event.