/TD> With a constructor?
LDiCesare
I'd rather not have leaders.
duced rights = neutral. Try to assimilate them = good. But this would depend on how ground combat works. I don't think they are changing the model of "everyone on the planet fights to death".
You' ll have an alpha on the 17th? When will TGNet subscribers have the opportunity to put our greasy little fingers on the thing???
ile, 20% need terrafor; tech1, 5% need terraform tech1 extra rich production).
d me off)
adel mod, you could choose a small "city states" regime which gave good research but was limited in size or pick a less efficient "empire" which couold stretch more.
Didn't galciv 1 lets you repair a ship when you moved it towards an allied planet?
e victories. You can also just avoid war until you're ready. Evil civs are trusted by noone and can't do that.
worlds, external influence), but distance is not the reason. A fringe world is a world that's been settled recently, or has foreign population, not necessarily a far-away world.
It's better left out of galciv, unless caused by spies. Distance-induced corruption is pretty boring in civ III (more bearable in ctp, civ and civ II)
hort-term bonuses or short-term bonuses.
Indeed MoO1 did that right. Alternate strategies should be available so probably having some techs allowing to settle for instance gas planets or planets under certain suns could help?
Brad said you could still play sandbox. It's definitely needed, if only because the scenarios tend to be poor on the diplomatic side for storyline reasons.
's more wasteful to build them way in advance of being needed and then paying maint on them after they are built. Build a crappy ship and sell it.
thout any colony ships. The point is not to not get planets (though One City Challenge in Civ is great fun) but not to rush them, and to get a viable option of taking all your planets with transports or culture flipping,
duce more? Do I boost tech? Do I build up? Do I colonize far away worlds? In galciv, unless playing on tiny rare, the answer is always colonize if you want to be able to compete.
of which, a starbase of type "stargate" that would be a non moving waypoint which can be reached instantly from any other stargate would be cool. If the ai can handle it.
taste. Any possibility for a tech unlocking colony ships and the ai being able to cope with that (making it a research priority)?
mit. If there's hardly a chance that my submission will improve anything to the game, then the metaverse will just hinder me, as it drives resources out and away from the game itself to stuff I find uninteresting.
CO2 icecaps and things like that which are not particularly human-friendly? Is a class 13 planet just smaller than a class 36 or is the remaining terain used by not-so-pacific-ocean and some terraformable icecaps and deserts?
ly feel boring.
se first? That would allow us to keep anti matter missiles in a stack of ships without them being destroyed by the first corvette stupid enough to attack what's hidden beneath a dreadnought.
Hi. Popping in sometimes. I never finished Altarian Prophecy because I lost interest in big maps, but galciv still ranks high on my list of time I should have spent sleeping.
place all kinds of ships you've got in a certain disposition) put ships in that fleet and when it's complete, move the whole thing in one click. Also, multiselection of ships and planets when giving them a target/waypoint would be good.