use hardware cursor ->options
horgel2
(german) schau mal hier, ab post nr. 214 gibt's einige Hinweise, das die Lokalisation nicht schlecht ist: http://www.si-games.com/forums/showthread.php?t=10403&page=11&pp=20 (/german)
They did break the AI in one patch and now they don't put engines on any of their ships anymore so that'll get refixed next patch. I also try not to abuse this by making fast 100% weapon ships. Is this really confirmed ? If this is official, it would be real game killer, at the moment. </fo
Just for reason of clarification (I know that doesn't help you):# The Problem is not aspx, but Javascript/HTML-Constructs which seems not to run with opera. Aspx runs only on the server and generates the HTML/javascript page that your browser renders.
I second that (remove influence on minimap) Spoils fun and even if the AI sees the same, the human player will take more advantage from that knowledge. So just remove it. Stars should be visible. Would be to unrealistic...
try the following: - lower difficult-settings - Smaller maps - set research rate at high for faster researching if that not helps: Buy a fast 'n easy RTS-Clickfest (sorry, could'nt resist)
guess in GalCiv II, the races aren't depending THAT MUCH on their capital, meaning they can recover without it. Sure they can recover. If you use this tactic they will loose one planet, which may be one of there best planets. But there may also be some good backup planets. In galciv 2 a planet cannot grow endlessly. So at a given time there ma
It depends... if the heart of the enems empire is not to deep and you have fast transports (min. 10 parsecs/week) and some good and fast fleet it would be a good tactic. I've used this tactic at tough on a medium map against my strongest enemy (he was bigger in influence, economic and military, but i was more technically developed). 4000 m of strong marines with bombardement did their job and his neck was broken...
@Hykin: Sounds somewhat misleading But the manual states also at page 16: "A colored line on the mao represents that civilizantions's influence. Influence is not the same as the borders of one's civilization. In GCII borders go only as far as one planet."
You seem to have chosen "black" as UI-Color. Atl least my UI looks like that if i chose black... Try starting a new game and chose another color for UI from the Appearance-Tab
Strange, never sawn that... Back to topic, I second the solution of SmackleFunky: Make a button to remove all non jewelry parts in the shipdesigner itself. That would satisfy all players.
Excuse my ignorance, but what was the 'ugly remove button bug' ? I never ran into problems upgrading my ships pre 1.0x0.10.
I liked the previous upgrade system much better, I'm just updgrading some waepons or engines and it is much more uncomfortable the way it works now. But i must admit i feel a bit sorry for stardock. They've just changed the system because of complaints only to earn new complaints from others. So if others are happy, i can live with it.
There are no territorial borders in the game. You are reffering to the cultural border, which show just the places where your cultural influence is bigger than factor 1.
I'm owning a JVC subnotebook with an Intel 82852/82855 GM/GME integrated grahics controller and it works. No problems with textures. As usual make sure that you have an actual driver installed
yes, i'm looking for this too. Is the only way of upgrading a fleet to disband it and move the ships one parsec away?
Okay , I've changed the files nebula0.png to nebula7.png in \Gfx\Space with a graphic program to blackm to kill the nebula.
The background Nebula and starfield density sliders seem to have no effect. At least on my computer. Is this going to be fixed or is there a other solution to remove the background nebula, e.g. deleting, renaming some file? IMHO the nebula are more disturbing than eye candy...
Look out for 0 and O characters in your number. They're looking very similar and may be confused . (At least this happend to silly me)
If you have your game purchased in europe from paradox look here: https://www.galciv2.com/paradox/
if the colony is very small that growth number is always lower, like it was already the case in pre 1.0x. But after the Colony has grown it sticks at 100 or 125 if it's the homeworld. Would be nice if a dev could clear this.
No they didn't fix it. They' seem to have just lowered the value. In my game it's not a percentage, It's a fix value 100 /125 (homeworld). Would be nice to now about such gameplay changes, so we don't have to wonder and can just play the game
Atfer applying the Patch 1.0x I've noticed that the population growth rate has changed in my games. Given enough food and high approval it is now +125 for Homeworld and +100 for Colony each week. I'm somewhat puzzled, as i read nowhere about this change. (nevertheless i like the change) Could this info be confirmed or are there other new factors in population growth (or is my game messed up)?
Yes, edge scrolling could be better and Arrow-keys scrolling would be nice. ( Ship movement should be numpad only) For now I'm using left mouseclick and drag to move the map. Works much better.