horgel2

horgel2

Joined Member # 639954
2 Posts 48 Replies 125 Reputation

(german) schau mal hier, ab post nr. 214 gibt's einige Hinweise, das die Lokalisation nicht schlecht ist: http://www.si-games.com/forums/showthread.php?t=10403&page=11&pp=20 (/german)

7 Replies 11,287 Views

They did break the AI in one patch and now they don't put engines on any of their ships anymore so that'll get refixed next patch. I also try not to abuse this by making fast 100% weapon ships. Is this really confirmed ? If this is official, it would be real game killer, at the moment. </fo

13 Replies 8,343 Views

Just for reason of clarification (I know that doesn't help you):# The Problem is not aspx, but Javascript/HTML-Constructs which seems not to run with opera. Aspx runs only on the server and generates the HTML/javascript page that your browser renders.

2 Replies 4,945 Views

I second that (remove influence on minimap) Spoils fun and even if the AI sees the same, the human player will take more advantage from that knowledge. So just remove it. Stars should be visible. Would be to unrealistic...

12 Replies 8,930 Views

try the following: - lower difficult-settings - Smaller maps - set research rate at high for faster researching if that not helps: Buy a fast 'n easy RTS-Clickfest (sorry, could'nt resist)

3 Replies 6,569 Views

guess in GalCiv II, the races aren't depending THAT MUCH on their capital, meaning they can recover without it. Sure they can recover. If you use this tactic they will loose one planet, which may be one of there best planets. But there may also be some good backup planets. In galciv 2 a planet cannot grow endlessly. So at a given time there ma

10 Replies 12,039 Views

It depends... if the heart of the enems empire is not to deep and you have fast transports (min. 10 parsecs/week) and some good and fast fleet it would be a good tactic. I've used this tactic at tough on a medium map against my strongest enemy (he was bigger in influence, economic and military, but i was more technically developed). 4000 m of strong marines with bombardement did their job and his neck was broken...

10 Replies 12,039 Views

@Hykin: Sounds somewhat misleading But the manual states also at page 16: "A colored line on the mao represents that civilizantions's influence. Influence is not the same as the borders of one's civilization. In GCII borders go only as far as one planet."

27 Replies 30,388 Views

You seem to have chosen "black" as UI-Color. Atl least my UI looks like that if i chose black... Try starting a new game and chose another color for UI from the Appearance-Tab

2 Replies 5,989 Views

I liked the previous upgrade system much better, I'm just updgrading some waepons or engines and it is much more uncomfortable the way it works now. But i must admit i feel a bit sorry for stardock. They've just changed the system because of complaints only to earn new complaints from others. So if others are happy, i can live with it.

33 Replies 32,767 Views

I'm owning a JVC subnotebook with an Intel 82852/82855 GM/GME integrated grahics controller and it works. No problems with textures. As usual make sure that you have an actual driver installed

4 Replies 7,142 Views

Okay , I've changed the files nebula0.png to nebula7.png in \Gfx\Space with a graphic program to blackm to kill the nebula.

2 Replies 5,331 Views

The background Nebula and starfield density sliders seem to have no effect. At least on my computer. Is this going to be fixed or is there a other solution to remove the background nebula, e.g. deleting, renaming some file? IMHO the nebula are more disturbing than eye candy...

2 Replies 5,331 Views

if the colony is very small that growth number is always lower, like it was already the case in pre 1.0x. But after the Colony has grown it sticks at 100 or 125 if it's the homeworld. Would be nice if a dev could clear this.

8 Replies 10,847 Views

No they didn't fix it. They' seem to have just lowered the value. In my game it's not a percentage, It's a fix value 100 /125 (homeworld). Would be nice to now about such gameplay changes, so we don't have to wonder and can just play the game

8 Replies 10,847 Views

Atfer applying the Patch 1.0x I've noticed that the population growth rate has changed in my games. Given enough food and high approval it is now +125 for Homeworld and +100 for Colony each week. I'm somewhat puzzled, as i read nowhere about this change. (nevertheless i like the change) Could this info be confirmed or are there other new factors in population growth (or is my game messed up)?

8 Replies 10,847 Views

Yes, edge scrolling could be better and Arrow-keys scrolling would be nice. ( Ship movement should be numpad only) For now I'm using left mouseclick and drag to move the map. Works much better.

5 Replies 9,725 Views