Phaedyme

Phaedyme

Joined Member # 638602
16 Posts 551 Replies 15,455 Reputation

[quote]can we please let the girls have a chance to post? umm... *hint* maybe topic should be like, where are the "girls that play rts" [/quote] "please let the girls have a chance to post?" What are you getting at?

113 Replies 363,668 Views

I saw this repeated several times in the thread, but, really women [I]do not[/I] have an aversion to videogames, innate or otherwise. Women do have an aversion to people who like to make gross generalizations about women, though - as I'm sure many men are averse to people who make gross generalizations bout men. There is cultural pressure against women adopting geekish pursuits - interests in Star Trek or playing video games. But that's cultural, not innate. Stating that there is an inn

113 Replies 363,668 Views

They removed terror stars from [I]Iconians[/I] in the campaign so you would have to research the tech rather than bypass research and trade for it. Terror stars are still in the game. 1.96 doesn't even mention them in the patch notes. Okay, so to run down the list: * You researched terror stars * You sent constructors to build a terror star * The option to build one was not available Are these things true? If so, is there a UP resolution in e

8 Replies 6,314 Views

I...do, actually. Well, I have the save. I have no idea if I can reproduce the specific "I have one surviving troop, but the defenders win," but I can try to see if the military shoots up. [email protected]?

2 Replies 3,983 Views

I was busy smashing the Korath to pieces, killing all of his ships, and got him down to his last planet, invaded, and had something odd happen. I got particularly unlucky with the odds thing, and ended up going down to 1 of my invading troops to zero remaining defenders. When I exited the invasion screen, the planet was still Korath, with 20 million population. The next turn, the Korath military rating climbed very high, despite the fact that I outnumbered and out-teched the Korath. <b

2 Replies 3,983 Views

Ah, man, I've been trying very hard to hold out against installing Impulse. Now you force my hand.

317 Replies 752,710 Views

[quote]There is something wrong with surrender in the game. The AI seems to follow some general rules of thumb that aren't always relevant.[/quote] I had this exact thing happen to me. The Altarians were outside my reach, I was playing Korath, but they surrendered to me two turns after all the good civs declared war on me.

15 Replies 7,386 Views

That's probably why it happened, although it's still silly. A better AI would try to dig in with the new worlds and build up a bigger fleet before giving up - that is, assess its economic might as well as military. I'd love to see more of that in the game, or I guess there's always turning off surrender. Not really commenting on the "no surrender right after someone else surrenders to you" suggestion. I don't really have an opinion on that.

15 Replies 7,386 Views

Why do they need to? Isn't your opinion good enough for you? "Let a hundred flowers bloom and a hundred schools of thought contend," as they say. Someone who demands agreement to validate his opinion probably doesn't have much faith in it to begin with.

132 Replies 107,298 Views

[quote] I received a report that the LentzLandians had built an innovation complex. ...gives me even more incentive to invade that juicy, undefended PQ15 world quickly and violently. Leave the poor LentzLandians alone!!! ~C (aka. Charles Lentz) [/quote] The Lentzlandians are alway

11 Replies 6,007 Views

Oh, and for god's sake, U-235, [link="https://forums.galciv2.com/?forumid=421&aid=136748#1355861"]learn to read:[/link] [quote]Flaming wastes time - Don't do it. Don't waste our time. By CariElf Posted November 20, 2006 11:54:20 Please don't flame each other's feedback about the beta. It makes that much more stuff that I and the other developers have to wade through to get to people's feedback on the game. [b]It doesn't help me to know that you think that anot

37 Replies 12,370 Views

[quote] It's not an accusation if it's true.[/quote] Now that's completely weak sauce. I mean, jebus, if I do stoop to calling you names, will you also chant "I'm rubber, you're glue" at me? [quote]I mean, hell, you insisted, INSISTED , that the inclusion of that option and the limitations as such would "cripple" the game, using your impenetrable point of the game is too hard for me . Despite the fact that I explained that generally still 95% of any given tech t

37 Replies 12,370 Views

[quote] Ouch. I knew that the various tech trees differed to some degree, but I have only played Korath and Altarian, and never Drengin or Drath. I just looked at their tech trees. I really do think that the Altarians could use more "difference" in their tree. Is this where I demand an apology for you constantly arguing that I was wrong when I mentioned that the Drath and Altarian tech trees were nearly identical, when you admit

37 Replies 12,370 Views

Ouch. I knew that the various tech trees differed to some degree, but I have only played Korath and Altarian, and never Drengin or Drath. I just looked at their tech trees. I really do think that the Altarians could use more "difference" in their tree.

37 Replies 12,370 Views

Yeah, the last word is a long thread somewhere around here: "The case for no multiplayer." Since it's not an advertised feature for ToTA, and ToTA is in feature lock, no way it'll happen in ToTA.

11 Replies 16,128 Views

When I start TA up from SDC, I get an odd error: [img]http://home.comcast.net/~kalimagdalene/TAerror.jpg[/img] When I click "No", I don't want to delete it, the Launcher pops up normally and I can use it to launch TA or the map editor without difficulty. The path for the game files is not the default (C:\Program Files\ etc) but rather into a games subdirectory I use to better keep track of my games without having to filter through all the other subdirectories in Progra

0 Replies 1,910 Views

[quote]Why still no research speed adjustment? The current 'very slow' is about 200% faster than 'very slow' should be. In fact, I recall that 'starting' techs at 'very slow' used to take 32 weeks right off the bat. Now they seem to take 16 weeks. [/quote] I started two games - both Terran, neither with any spent points, TA on Immense/Abundant/Abundant/Abundant and DA on Gigantic/Abundant/Abundant/Abundant, with "Very Slow" research. The easiest techs to resea

87 Replies 136,531 Views

Heh. :D That's a nice planet, though. I am envious!

8 Replies 5,086 Views

I don't mind the minors being more intelligent, but I want to know if that "more intelligence" means they'll stop clogging up my systems with influence starbases. :) I'll find out soon enough, though.

87 Replies 136,531 Views