BUG: Military and Social manufacturing bonus bugs

I have started a new game, custom race, normal difficulty. I have chosen bonuses/starting technology/government in such way that I have no military or social manufacturing bonuses. I checked in the abilities window that I have no those bonuses. Then I put the spend slider into 100% and I put the whole amount either into military production or into social production. I also put some ship to build and some building to construct on that first planet, so that I actually was spending money. The planet have 24 pt initially so I expected the following:

Put everything into military. Spend 24bc get 24mp
Put everything into social. Spend 24bc get 24mp

What I got though is the following:

Put everything into military. Spend 24bc get 26mp
Put everything into social. Spend 24bc get 26mp

It looks like I have 10% bonus for whatever reason!

Now, I created the custom race again, but this time I put 10% bonus for military, and 10% bonus for social. I did check the abilities window again that I indeed have exactly 10% in both. Now, because of the above results, I have no idea what to expect, but what I got is the following:

Put everything into military. Spend 26bc get 28mp
Put everything into social. Spend 24bc get 26mp

I have no idea what is going on. Why are military and social different now?? I have checked several times, and this is the behavior of the game. If it is not bug, then what is it?
14,094 views 34 replies
Reply #1 Top
Put everything into military. Spend 24bc get 24mp
Put everything into social. Spend 24bc get 24mp

What I got though is the following:

Put everything into military. Spend 24bc get 26mp
Put everything into social. Spend 24bc get 26mp

It looks like I have 10% bonus for whatever reason!

It looks like you have a moon (10% free production bonus)
Reply #2 Top
I have no idea what is going on. Why are military and social different now?? I have checked several times, and this is the behavior of the game. If it is not bug, then what is it?

empire wide social production bonus are not applied. It is has been spotted since december but we don't get any official word if it is a bug or a feature. But it really looks like a bug.
Reply #3 Top
Would be nice if moon bonuses were listed in summary
Reply #4 Top
They appeared when viewing the details in the planetary screen
Reply #5 Top
They are listed in the details screen.
Reply #6 Top
empire wide social production bonus are not applied. It is has been spotted since December but we don't get any official word if it is a bug or a feature. But it really looks like a bug.

How this can be a feature? If it is a bonus, then it has to be applied somewhere, and this is the only place where it can be applied. It is a bug

As for the moon, I will check the planet details screen later, but I do not remember mentioning of the moon there (I may be wrong). However, I have restarted the game several times to check it, and unless I always get the moon for the first planet (which is possibly the case), I can not see how else this can be explained.
Reply #7 Top
It doesn't explicitly say anything about the moon, it just says "Production +10%"
Earth has a moon, so if you play as terran, you always have one on your first planet.

And I agree, the problem with social production is definitely not a feature, it wouldn't make any sense.
Reply #8 Top
Yea, I've noticed a fair amount of "weirdness" too regarding planetary economies. I think what would help is the following:

1. First, have someone from Stardock make a stickied post explaining exactly how the economy is supposed to work. The manual is fine, but it leaves details out and I would like to know exactly how to do stuff. Also, I didn't realize that population wasn't important for manufacturing and research.

2. Second, check the game for bugs in the economic equations. I had a planet producing something like 12/8/9 but spending 50 a turn. I wasn't sure how that worked out.

Reply #9 Top
Bump. Any acknowledgment from Stardoc? If this is a bug, I consider it as a game braking thing - after all, economy is half of this game, and not being able to calculate it correctly is a huge problem. I also have seen people having problem with research tp.
Reply #10 Top
Not-so-random question, what race are you using? Did you use the same race both times?

As in, unless you're actually using the Custom Race race, every race can be a "custom race"
Reply #11 Top
Meh, my edits don't seem to be appearing, so let's try that again.

Not-so-random question, what race are you using? Did you use the same race both times?

As in, unless you're actually using the Custom Race race, every race can be a "custom race"
Reply #12 Top
THE custom race. Not customized race.
Reply #13 Top
It doesn't explicitly say anything about the moon, it just says "Production +10%"
Earth has a moon, so if you play as terran, you always have one on your first planet.


Yep, I checked, it does have a moon. It is either coincidence or first planet always have a moon.

I still can not find why bonus for the social production is not added.
Reply #14 Top
Ok good, then you probably want to read my post on undocumented bonus stats/race. https://forums.galciv2.com/?ForumID=162&AID=102353&cmd=myposts

The short answer is, it's not a bug.
Reply #15 Top

I still can not find why bonus for the social production is not added.



It's a known bug, even though the devs until now haven't acknowledged it. I sure hope they fix it soon
(+ the one that research bonus is only half as much as it should be)... Do you hear, devs?
Reply #16 Top
Ok good, then you probably want to read my post on undocumented bonus stats/race.

The short answer is, it's not a bug.


It is a bug. I do not know what exactly do you mean there. I have seen only extra logistic for custom race. I did check the race statistics in the game, after I started - the military and social upgrades for custom race (as mentioned in your link) where not there.

But the problem is that when I see 10% Military and 10% Social (by choosing some stats for another game) then, the actual increase is different. For basic 24mp I would expect +10% due to moon, and +10% due to stats. However I see DIFFERENT numbers for military and social. 28mp for military and 26mp for social (when everything is directed towards social or military). The money spend for this is also different! 26bc is spent for military, and 24 for social. So, it is a bug!

I have save games which I can provide, but you can see it yourself, just start the a new game with custom race, remove all abilities and technologies and put 10 social and 10 military (also put some government that does not have bonuses for social and military production). Then play with the rates and see how much money you spend and how much mp you get. You can even put 50/50 rates between social and military, the mp's on the planet will be different for social and military manufacturing.
Reply #17 Top
But the problem is that when I see 10% Military and 10% Social (by choosing some stats for another game) then, the actual increase is different. For basic 24mp I would expect +10% due to moon, and +10% due to stats. However I see DIFFERENT numbers for military and social. 28mp for military and 26mp for social (when everything is directed towards social or military). The money spend for this is also different! 26bc is spent for military, and 24 for social. So, it is a bug!

As previously said, the problem is in the fact that empire wide social production bonus isn't taken into account.
Reply #18 Top
I just want StarDock to acknowledge that this is a bug, so that we know that they know...
Reply #19 Top
Also, can somebody from SD post how EXACTLY this thing suppose to work. As I understand there are several ways to get bonuses
1) Planet moon
2) Tile bonus
3) Technology
4) Civ bonus, that you chose in the beginning of game
5) Government
6) Mining resources
7) Starbase upgrades

My question is are they all suppose to act in the same way? Because they are not right now. For some of them you have to pay extra bc to get mp or tp, for others you do not need to do it.

Also, do you just add them together and then multiply the base production on overall bonus and after that round down? Because right now it looks that it is not the case. You have to calculate bonus separately, at least for some bonuses, and round down each of them separately and only then add them together. This significantly reduces the bonus.

STARDOCK PLEASE EXPLAIN! WE ARE LOST HERE! WE DO NOT KNOW WHAT IS BUG AND WHAT WORKS AS DESIGNED!
Reply #20 Top
Also, can somebody from SD post how EXACTLY this thing suppose to work. As I understand there are several ways to get bonuses
1) Planet moon
2) Tile bonus
3) Technology
4) Civ bonus, that you chose in the beginning of game
5) Government
6) Mining resources
7) Starbase upgrades

My question is are they all suppose to act in the same way? Because they are not right now. For some of them you have to pay extra bc to get mp or tp, for others you do not need to do it.

Also, do you just add them together and then multiply the base production on overall bonus and after that round down? Because right now it looks that it is not the case. You have to calculate bonus separately, at least for some bonuses, and round down each of them separately and only then add them together. This significantly reduces the bonus.

STARDOCK PLEASE EXPLAIN! WE ARE LOST HERE! WE DO NOT KNOW WHAT IS BUG AND WHAT WORKS AS DESIGNED!
Reply #21 Top

I agree. I have 2 planets doing same thing. Planet detail screen shows no military nor social bonus. My race detail screen says +30 military/+30 social.


              100% Military   


Planet 1      166 shields        0 hammers


Planet 2        83 shields        0 hammers


              100% social   


Planet 1         0 shields     120 hammers


Planet 2        0 shields       60 hammers


 

Reply #22 Top
This REALLY needs to be addressed. Like ASAP. By someone.
Reply #23 Top
Let's put this to bed once and for all. Stardock, pay attention:

Disclaimer: All of this work was done by modifying .xml files inside of the data directory to emulate supernatural abilities. To my knowledge, every one of the changes I made except Social Production worked wonderfully.

I started the game normally and did not choose any ability modifiers what-so-ever. My military, social and research numbers for the planet that I was starting that mission on were around 3-4 whenever I set my spending up to full.

Then, I set the % increases, in the modifiers, for Military, Social and Research to 1000 and set the Economy to 1000 as well. I set my spending to full. My research and military were in the hundreds on my first round (around 150-200 each) while my social production was still 4.

These are standard, starting numbers for the social production numbers. No starbases, no other bonuses, nothing.

Because of the problems with social production (and I have not had a chance to test whether the computer suffers from the same problems), at least please awknowledge that there is a problem so that people will know not to play with the social production boost and will know not to play computer players with social production if they're looking for a 'fair' fight. Please take care of this, Stardock. Wonderful game, but I'm tired of waiting forever for my buildings to finish completion.

Thanks!
Aecian
Reply #24 Top
I have noticed issues with Social Production bonuses not applying as well. I made two different custom races, one with no social production bonus, and one with the maximum you can choose. There was no difference in the ammount of time it took them to produce their first factories.
Reply #25 Top
It is interesting that StarDock is active on this board, YET it does not acknowledge this problem. Though I am sure that they have seen this thread. I wonder why. Any conspiracy theories?