When does the planet revolts?

I know that if you see that pirate symbol on the planet, then the planet is revolting and can join other empire. But is it possible to say how far is this or that planet from revolting.
Assuming that you have some level of espionage, what should you look for in the enemy planet? I can see influence value, and then some value in brackets what is that?
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Reply #1 Top
answering to myself: From the manual:

To cause a colony to
rebel, you have to apply four times the native Influence. Click
on a planet and view its influence (note that you may have to
spend some money on Espionage to view this value). Next to the
colony’s influence is a second value in parenthesis that indicates
the ratio of your influence to native influence.
Reply #2 Top
The valus in brackets is what multiple of the native influence is being exerted on the planet. Eg a value of 2 means your influenece on that planet is twice as strong as their own.

Once you get to 4, there's a chance to revolt, and it increases in liklihood as the figure increases.
Reply #3 Top
I don't know if this is how it works in Galciv 2, but in Galciv1 the skull and crossbones meant that the planet had failed one loyalty check. If a second failure occurs, then the planet will switch sides. So basically, the same conditions that caused the symbol will also be able to cause a switch. I think there is some randomness to it, so it could take a while. Of course, increasing your influence in the area is definitely a good way to speed up the process.
Reply #4 Top
There are probably more factors than just Influence ratio. Case in point: I was at war with the Terrans and had taken Earth, and Mars was now in my influence. I figured, Hey, I'll just let influence take that one for me and no transports wasted. Sucker got to 16 point something in the ratio (!) before it finally caved; I think being at war with the owner may have perturbed the citizens somewhat.
Reply #5 Top
From what I can tell, the race trait of Loyalty and the morale factor on the planet are the triggers to look for. If either of them drop, then the influence 'roll' gets better for conversion. If they are high, then the roll margin gets really small.
Reply #6 Top
Rather than start a new thread I'm going to revive this one and ask my question. My question is is there any way to reduce the morale on a planet so you have a better chance of causing it to revolt. I had 16 and 20 influence ratio on two planets of the terrans in my last game and the morale on both planets never dropped below 100% so I never got to take either planet even though this situation lasted 40-50 weeks. Any tips would be great
Reply #7 Top
Not in GC2, no. In DA though it appears you'll be able to sabotage morale/food improvements though to make planets fall more easily.