Do you have the latest patch? Dunno if they fixed it in that patch or not (hope so) but it's an old-ish issue. :-/
Voqar
I think there are plenty of ways to jack up your economy as it is. On BR, Iztok's list he didn't mention farms - population increases taxes (as long as you don't go overboard) and when that's multiplied you gain a lot more BC. The only thing I think is really wacky about econ is the whole "money world" thing. I usually need a lot of them once the war machine gets rolling. Just how many worlds full of nothing but stock markets can galactic business really sustain! <img src="http://im
Should be tomorrow. It'll remain 1.5X. ...and there was much rejoicing and repeating of the love of Stardock!
I'd prefer bug fixes over new stuff for sure, too. It seems like with GC I'm always waiting for a patch because there's always at least one bug/issue that makes the game not as fun as I expect it should be. Right now, the state of tech trading is a mess and there are some key bugs that hose my style. Apparently a ton of people enjoy it as is, no matter how it is, but I think I'm growing more picky over time, as it's not just GC - I have many games that I'm having a hard time e
I setup a game with Tough - no AI randomization. I did CTRL+N a few times. About two hours into playing I started to wonder why the AIs weren't very active, but due to spacing I really only had one near me, and they weren't doing anything (except maybe drooling). So I check, and they're all at Fool level of intelligence. I'd heard there was a bug in campaigns where CTRL+N caused AI levels to drop with CTRL+N. This was a "sandbox" game, and I'm sure I set it to Tough with no randomiz
There's an option that reads something like "keep functional components when upgrading" on one of the game's options screens. It's a game option though, not an option when you're actually in the ship yard (be nice if you had the option there, since I could use both types of "upgrades" in any given game).
I have autosave set to every other turn - why not, game saves nearly instantly on my machine - and might bump it up to every turn - not to cheese and redo mistakes, but because I've had a few lockups returning from alt+tabbing and a few CTDs, and it's really annoying to replay long turns due to game crashes. Anyways, heh, maybe before randomly experimenting on buttons you might save, just in case. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 align="absmiddle"
The AIs like to spite their enemies. IMO, the surrender mechanic is one place where having the AIs immitate bratty players might not be the best approach. A more tolerable approach would be that if an AI cheeses out and decides to surrender, that it takes 10 weeks (or some number of weeks) before the transfer comletes. So instead of seeing: The XX have surrendered to the YY, who now insta-magically control all their planets, r
My experiences have been more like Hydros, and I've been disabling tech trading, since it's like playing 1 against all for tech race, which could be an interesting variant - if I had any interest in that type of variant.
I'd add that I'd like population issues to be more clear and/or to have the UI better represent it. There's some tricky formula for max population, and a magic number for how large you can grow a population before morale dives, and it doesn't seem to make much sense. Not that anybody would care, but I'd propose a simpler system. - 1B of max pop per PQ. So a PQ 10 world would have a max pop of 10B. - Depending on whatever factors are already accounted for, your mor
SDC is a fairly robust app, it's kinda surprising that it doesn't keep patch notes/history there, no matter how insignificant the patch.
Mumblefratz is an expert who has done a lot to push economy to the limits, including games on gigantic with maximum habital planets and playing games well beyond they're over just to see how much money can be accumulated/generated. Is the 100% bonus from evil a bug, or not? I've never seen clarification. I haven't tried evil for lack of clarification and unwillingness to wallow in cheese of that magnitude of it IS a bug. And neutral rocks anyways, so it's nearly moot. I'd sa
Some great suggestions here, but some that I think would be hard to do because anything you add for player fun has to be usable by the AI within reason - and sometimes people suggest things that seem simple on the surface, but that would be a nightmare blend in for AI use. Of supreme importance: 1. Fix bugs. A given, you'd hope, but it always worries me when discussions of new stuff occur and there are bugs that haven't been fixed for several iterations. 2. AI enhance
Yeah, sometimes my FOW doesn't accurately display and clicking on ships in the dimmed area will light it up again. Most noticeable if I make "eyes" ships with 15 sensor range to watch my fringes - sometimes their sensor radius gets borked, but if I click on them the radius is revealed again. Different issue, but similar, and very annoying.
- When you destroy your own star base, some "resources" are "beamed" to the nearest planet, like an asteroid field, to account for salvaging a little bit of the resources used to create the star base. - I wish minor races were harder to manipulate for tech, money, wars, and wish they had a +50 defensive soldiering bonus to make them slightly less easy fodder once everyone gets their military rolling (and usually take out nearby minors for easily obtained uber worlds). - I wish
I have stopped using SDC a long time ago because of the many problems associated with updating that way. Too often files get corrupted or go missing when using SDC to update. I never have any problems with SDC, it's a harmless app and it does what it needs to do - down load and install updates to GalCiv2, and GalCiv1 before that. If it doesn't run for you, there must be something wrong with your PC, your connection, or your install.
I almost never use them.
I experience the same thing. X2 4200, 2GB Corsair XMS, ATI X1800XT (512). When I'm alt-tabbed my graphics (web site scrolling for ex) are very slow. I have the same thing when alt tabbed out of Civ IV and some other games though, so I kind of expect it. What I don't really expect is it taking the 10-15 seconds, or sometimes more, when I alt-tab back into GalCiv2, that's not really normal.
I wouldn't mind tech trading being near impossible if it worked that way across the board - but the AIs seem to trade freely while wanting insanely imbalanced trades from the player. Like the OP said, this doesn't seem to be a fine tuning, it's a radical shift. I'm playing without tech trading and I enjoy it a lot more. It's a shame, because I think limited, reasonable tech trading is a good thing. Tech trading in GalCiv has always felt out of control though - there's always
In a game like Civ IV it's very difficult to take cities due to tons of defensive bonuses. It's so difficult that the AIs hardly ever take out cities, and it's even more rare that one AI completely wipes another AI out. One thing I like about GalCiv2 (most of the time, hyper aggressive AIs are annoying at times) is that they fight - fight amongst themselves - take each others planets, and wipe each other out. I think if you made defending planets as fleets automatic that it wo
I agree with Bingjack's assessment. It's super cheap and easy to start wars. I play on large, easily have 20-30k saved up by the time the inevitable early wars hit, and I can pay several AIs to fight at 2-3k-ish each. One can easily pay more to upgrade a single ship at times. And you'd be lucky to buy any but an intro level tech for that amount. In my first game after the patch, I found that AIs were seemingly freely trading good techs. I tried to get a tech 3 of them had,
My second custom race was with Super Isolationalist, I admit I was expecting that i would have normal movement and everybody else would be limited, but of course i'm limited to 3 speed as well. Untrue - at least with the Yor who have that ability. Only your enemies speed is capped in your influence.
But that seems to be the trend these days of which World of Warcraft is a prime example. Dumbed down games seems to be what attracts the masses. Not to threadjack, but this is an ignorant statement. There is nothing dumbed down about WoW. Removing unnecessary tedium and jacking up the fun in MMORPGs isn't dumbing down. Tedium != difficulty. Letting people solo forever isn't dumbing down - it's just different. The difficulty level of WoW is no differ
Thanks for the info on approval. I guess between racial, tech, wonder, and whatever bonuses - along with never attempting huge populations - that I've never seen any real adverse affect from the occasional semi-low morale world.
I've been playing a game called UFO: Afterlight, which is very good (sorta like squad-based TBS, but uses a superior (IMO) system called SAS - which is sorta like real time but everything your units do takes time, like in TBS, you can pause anytime you like with full control, and you can play the game in ultra slow motion for perfect control over tactical battles. So you get the same effect as TBS but it all resolves in real time and you can easily change a solders orders (or plan - series of o