V1m

V1m

Joined Member # 619959
2 Posts 415 Replies 4,304 Reputation

Eventually, I scrapped the farm Paladin, what morale was your planet topping out at? AFAIK, the only advantage of 100% morale is to increase your population growth. Between 41-99% there isn't much difference as long as your overall approval is high enough to mean that you win your elections & votes. Why are people so obsessed with having

121 Replies 28,320 Views

I find the best way to get the AI to surrender to you is to completely destroy its naval power, and have lots of ships in his influence zone, but *not* invade any planets.

16 Replies 8,810 Views

At that price point, even I might be interested, assuming I can use it with my LCD monitor's VGA input.

16 Replies 29,351 Views

8: build stock markets -- i wouldn't bother building any of the morale specific buildings anymore. Do you like Stock Markets well enough to demolish and replace existing morale buildings with Stock Markets when the tech becomes available? If I find a couple of morale resources, then sure.

11 Replies 4,114 Views

Don't forget that you can build the ship on one planet, but have it collect the colonists from another. This means that if you have one super-production planet, you can spread the de-population load about a bit.

11 Replies 4,114 Views

My internet is very slow Set it to update overnight and get 1.3 - It will be MUCH better to play. There have been a heck of a lot of improvements.

10 Replies 6,082 Views

Another use for minors is to give them any low-class words you get early on, and let them pay the maintenence and development costs (not to mention PQ when you sell 'em Soil and Habitat) then get them back later when you can afford them.

37 Replies 22,923 Views

An event which makes them form their own "UFP" league would be good (effectively meaning that all the minors become allies). Or a UFP vote to allow one/all minosr to join... they often rack up quite a bit of influence. I think some people have reported "breakouts" by minor races where they do become powerful, but this is rare (and it should be); it shows that they have the potential. But it does seem like they get the sh1tty end of the AI stick; nothing worse than giving you Minor buddy

37 Replies 22,923 Views

Cust your spending back a bit, build up some cash, and buy the freighters at the planet you want to have the trade running from.

9 Replies 8,557 Views

wouldn't econ starbases work just as well? because using influence bases would only get the races into trouble. I always use military bases as range extenders

81 Replies 40,316 Views