TheRealWarpstorm

TheRealWarpstorm

Joined Member # 618720
20 Posts 181 Replies 340 Reputation

Still one guestion lingers. Why do modern games tend to put stuff into the "my documents"? Seems to me bit stupid to have game files in two separate places or am I missing something? Because that is where Microsoft wants you to put them. There are certain versions of XP that do not allow non-admin users to write anywhere but there.

13 Replies 15,989 Views

You could turn on TT since the AI was programmed with that in mind (turn it off makes the AI much weaker in my experience). You could also try playing with a non-Yor race since their mini-bonus makes them pretty much the strongest. Even so, the AI does some things a bit wrong (not putting enough emphasis on diplo techs for example)

30 Replies 25,581 Views

Name one Firaxis game where they offered AI upgrades for free Civ4 in its patches. In addition, they even gave out a lot of the source code (including all of the AI code) to modders.

73 Replies 34,621 Views

I enjoyed MOO2, but the tactical combat was the hugest player exploit available. If you thought you would lose a battle all you needed to do was go into tactical mode to fight it out. If you wanted to lose, all you needed to do was auto-resolve it. The one truth is that if this feature were to be put in something else would have to be taken out. Stardock (like all game companies whose name is not Blizzard) has time and money constraints o

67 Replies 51,276 Views

Wow, I get a few hundred BCs a turn late game from trade. In addition, like others have said, your trading partners are more willing to intervene on your behalf.

6 Replies 7,592 Views

I think a devaluing of techs as more races know it would be better than on/off. For example, if you are the only race that knows the tech selling it to one other gets you full price. Now that two of you know it, if either of you sell it you would get half value. Once a third knows it, it is worth only a third. The minors should be counted in this equation. A side effect of this is that as the value of techs drop, they can be picked up ch

12 Replies 13,945 Views

You aren't taking the hyperspace distrotion into account. The diagonals are shorter in hyperspace.

11 Replies 13,660 Views

There's no such thing as normal working hours for programmers, especially in the game industry. You beat me to it. It is a sad truth.

70 Replies 57,101 Views