Ishantil

Ishantil

Joined Member # 616311
10 Posts 42 Replies 405 Reputation

Notably, the Iconians as a race do not get a technology or manufacturing capitol in their basic tech tree. This helps balance the fact that they can build high cost versions on every planet. Also, their morale buildines are five times as expensive as most of your typical ones. Overall, I'd say that they have a pretty balanced technology tree.

5 Replies 4,725 Views

I've been exclusiviely playing the Iconians for a while now. The biggest flaw that they have is the lack of available ground pounders. They get creamed when invading planets. Usually, I trade for Tidal Disrupters and use them on every invasion. I've even seeded AI players with the prequisite techs in order to encourage them to research Tidal Disrupters so I could buy it from them. I really like the tech tree for the iconians, although the industry buildsing they get suck. :)

5 Replies 4,725 Views

The real answer may be closer to something akin to the last 1% of the windows status bar taking 95% of the time. :)

11 Replies 5,946 Views

Only one of them actually yeilds the equipment to actually use them during ship creation. Obviously, this is a mistake in the technology tree.

2 Replies 2,175 Views

What I'm after is a reasonable representation of the forces in question. I would like the combined fleet stats to represent the...combined fleet in question. Preferably accurately. So if a ship has a stat line that does not match it's actual stats...it would seem to invalidate the stats in the first place.

12 Replies 5,922 Views

"If it's not out by the end of today, it won't be coming out today." is really a great statement, which doesn't actually mean anything. :) Seriously, though. The next beta will be out when they are ready to release it and not before. So just chill out! They are aware that we're all salivating over the next release. And "bugging" them on the forums will not make it come out any faster. My two yen. Cheers, Ishantil

110 Replies 60,441 Views

The weight of most techs should probably be adjusted slightly. Weapon and defense techs should be weighted fairly highly. But perhaps there should be a factor of whether the tech is available to the player in quetion. Selling off Weather Control Spheres or a government type that the player (say the Iconians) cannot research should probably be a factor as well.

382 Replies 105,556 Views

I recently came across a phenomonen that cannot be accurately described as a bug. However, ships with high defenses get the square root of their total defense value in other areas. However, this is not represented by the ship's statistics. An easy way to fix this is instead of showing "0/0/81" for defenses, why not show "(9)/(9)/81". This would say "effective armor of 9". This way, the displayed defenses matches what the user expects the ship to have, and can plan according

382 Replies 105,556 Views

This is actually a much bigger deal in an Immense game. So I think it should be uncapped, or doubled or whatever.

2 Replies 2,099 Views

I noticed that when playing in Immense galaxies, ships seem to have an artifical maximum range. I tend to play in maps set to Tight Clusters, so there are often gulfs of empty space between clusters. When I upgraded ships to include more range increasing modules, I was still unable to get past the previous range limit. Is this possibly a maximum value that is not large enough for the new maps? The only way I was able to get past it was to place a starbase closer to

2 Replies 2,099 Views

Well, I just completed another worthless technology victory. I think I'll start a new game. :P Where the heck are the save games stored? UPDATE: nevermind, I found them. What a weird place to put them. ^^ UPDATE2: Bug report filed.

2 Replies 2,151 Views

Thanks for the explanation. :) I'm annoyed that I got hit with a cheesey move, but better of knowing why. So...why not simply have the display reflect this fact? I went into the combat, not having memorized the behind the scenes combat math (and I've played a lot of tabletop war games, something like this would be lunacy) and expected my fleet of four ships with beam weapons attacking a ship without any beam defenses to win. Instead they got completely annihilated. Apparently by

12 Replies 5,922 Views

So, combat between the following ships took place. Terran Fleet 847 (4 ships): Attack (B/M/R): 18/0/0 Defense (B/M/R): 14/0/12 Krynn Battleship 754 M5: Attack (B/M/R): 0/0/5 Defense (B/M/R): 0/0/82 Now, normally, the Krynn ship would be left a smoking ruin, as it has no defense against beams...right? Nope, he takes 8 damage, and destroys my fleet. If the combat system acts like this normally...I honestly will stop playing the game. I hope

12 Replies 5,922 Views

In the future, could you please use CR returns to break up your thoughts? Reading that giant BLOCK OF TEXT is kind of difficult. :) As for economy, I've noticed that every race seems to have a economic crash. This happens when all your first generation colonies have maintenance costs that outweigh the amount of taxes they are generating. You can handle this with a couple of different methodologies. You can slow down your economy to begin with, so you are spending less. T

4 Replies 2,128 Views

I'm picky about naming things, actually. I tend to name my ship classes by their purpose, then name. Tiny=Fighter (FT) Small=Frigate (FF) Medium=Destroyer (DD) Large=Cruiser (BC) Huge=Battleship (BB) Cargo=Utility (UV) So, an attack frigate (has engines, defenses, offense) would be FA (Frigate Attack). A recon Destroyer (like the "flagship you get in the beginning) would be DDR3 Explorer. Or third generation recon destroyer. I then add

6 Replies 3,649 Views

It looks like the model for the actual resource is gone, but the bloom effect behind it is still there. So what you get is a colored corona effect that would normally be visiable behind the resource, but the slowly rotating model is not present. This is also visable during the close up shots when you look at the details of the starbase.

5 Replies 2,183 Views

You know what I'd really like to see is some sort of "join your race" kind of event that is somehow achievable through diplomacy. Basically, that you convince them as a minor race to join your empire. This would give a viable alternative to just conquering them. And I like the idea of independants having Influence. But if so, they should be able to be flipped via influence as well. This would encourage them to put those influence starbases around their home planet, in orde

8 Replies 3,900 Views

Yeah, Hamster Man, I would suggest starting a new thread, sans the....events in this thread.

37 Replies 12,339 Views