Thanks! Exactly what I was looking for.
Augusten
I'm feeling overwhelmed by race selection. When starting a new game the interface doesn't give me a good idea what each race has to offer in terms of their tech tree. Meaning, a summary of what each race excels at tech wise and what makes their tree unique. Is there a place to find this info or it is a matter of starting a game as each race so I can examine their tech tree?
I'm not that far into my first 1.8 game. I want to upgrade my space miner; however, clicking the Upgrade button crashes the game. I have repeated this several times, loading from an auto save. Before clicking Upgrade, I created a new space miner, made the default one obsolete. The new space miner has the correct module. Debug Message: Version v1.8 Dark Avatar last updated on: Wed Oct 17 12:31:13 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info
This is a great move. The Etherlords series is one of my favorites.
UPDATE : Reinstalling game (and losing all custom ships and settings in the process) fixed the problem. Debug Message: Version v1.11 last updated on: Mon May 8 11:15:04 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 5/19/2006, 21:33:14 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: EMPEROR Operating System: Windows XP Professional (5.1, Build 2600
Great info. Thanks for explaining how unused social will be added to military. I think you made the right choice on not including the bonuses, although I consider social wastage elimination to be a HUGE upgrade to the game. I spend easily 40% of my game time managing my colonies just to counter social waste. The phrase "...there has to be something to benefit the player who runs their economy well.." somewhat annoys me because I thought th
I think the production cost of Wonders + the cost of one tile is too high. That doesn't mean they shouldn't cost a tile, I simply mean that I don't think the impact of losing a tile is built into the price of a wonder. I play medium or large maps, and most wonders simply aren't worth the production + tile cost. Maybe wonders are supposed to be a huge map thing.
There is one cheap algorithm I hope gets fixed, and it's the way the AI trades tech...apparently, they're coded to NEVER trade military techs if you have any kind of strong military. Big agreement on this one. AI's obviously want to avoid trading military tech; but it's not balanced. An AI was willing to
Yes, please add an option to disable focusing on next ship with movement points. I want to do my own focusing. Having my map jump around drives me nuts.
Unused Social Spending routed to military spending (or back to treasury if nothing is being used) Thank you very, VERY much. This will drastically improve gameplay for me, primarily by reducing miromanagment of my economy to counter social spendin
I haven't heard any alternatives that wouldn't create a worse issue or require a drastically different economic system which isn't going to happen in a 1.x, that's more of a sequel thing. Any changes to the system would have to fall under these guidelines: 1) No dramatic shifts in net revenue that aren't user controlled. That's why we have the socia
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One might argue that the social spending "wastage" is realistic. For instance, here at work we have to pay people's salaries whether they're on a project or not. Social spending is essentially paying the salaries of the people who build things on the planet. A good manager will make sure they take a detour on their tech reearch to keep those guys busy all the time.</
Different but related issue: I have had allies spam influence starbases around my planets. Why? Once allied aren't we out to win together? I had to conquer my former Thalan allies last game due to this problem.
How about making social projects ramp up and down in terms of cost... Does this make any sense? No, it doesn't. Your suggestion just makes the mechanics more complex. There is nothing to solve, its all quite simple. If I decide to upgrade hundreds of factories, I should expect my budget to take a hit and the need to adjust ONE slider to prev
Your planets have no improvements being built. Then an alien offers to trade you xeno factories. You take it. Then suddenly your net revenue goes to -2,000 per turn. Huh? What happened? All your planets started upgrading their factories and all that social production started to get charged for again. So what? It makes complete sense to m
(double posted despite one submit click)
Custom ships have so many bugs it drives me nuts. I've spent hours trying to design ships, moving .shipclass and .shipcfg files around, attempting to directly edit the files, and finally just wiping all custom ship files and saved games. Stardock, here's what we need: The ability to design the *look* of a custom ship using structural components apart from equipment such as engines and save that ship template to be reused in future games. Some of us spend hours creating an appearanc
I love this line from the review, "From installation to end game, it is clear that this is not only one of the best turn-based strategy games to grace a PC, but one in which the player is treated like royalty. "
2, tactical combat, would ruin the game for me. Putting my feelings aside, doing it right would be as large an undertaking as creating GC2 was to begin with.
Does anyone have a transcript?
Excellent, thanks for the responses! Although I find the idea that betas are not for "playing" a bit silly. Besides the literally countless game beta tests I've been involved in, I QA software for a living. In order to "test” a game, you inherently must play it as that is the purpose of the product being tested. However, my question was designed to elicit the exact
How playable is the beta? Is it possible to play a game from start to victory, feel challenged by your enemies along the way, and have a good time? Please, I'm not looking for a repetition of official information. I am aware of Stardock's beta release schedule, the early nature of the current beta, and the many missing features.
There has been some talk in the forums that one must pre-order before the release of Beta 2 in order to get into the beta? Is there any truth to this? Or can one pre-order at anytime in the beta process and gain the ability to download the beta client?