Vigo230

Vigo230

Joined Member # 559097
8 Posts 15 Replies 3,424 Reputation

Hello all! I'm in the middle of creating the Ur-Quan (from Star Control 2) for Dark Avatar. I've gotten all the music, pictures, and animations packaged together, but now the only problem is that they don't have that distinct Ur-Quan personality. Instead of saying stuff like "Boy, you sure suck at war!" They should instead say things like "Submit or Die!" Is there any way I can create a unique set of dialogue for these guys? Any help would be greatly appreciated.

1 Replies 2,679 Views

Okay, I start up a new game with a custom race. Large emphasis on morale, military, research, and economics.(why dont custom races get a special ability anyway?) Within the first few turns I meet up with the other races and find they are WAY more advanced than me. More techs, better morale, better economy and research. I check my rating and I'm 10th on almost every scale. What the hell am I doing wrong here? I usually start out by turning my military spending all the way up, same t

11 Replies 9,810 Views

1) When two major civilizations go to war there should be a pop up that tells the player that this has occured. Right now the player is only informed when civilizations declare peace. It'd make it a lot easier if the player didn't have to check the foreign relations screen every turn to see if war has broken out. 2) Can we be allowed to trade ships with the minor civilizations, please!? There have been a few times where a minor has gotten a hand on a galactic resource but since I

894 Replies 378,015 Views

Would it be possible in a future upgrade for players to be informed when alien civilizations go to war? It's always feels a little off when I check the foreign relations screen after a while and see that a handful of wars have broken out without anyone telling me about it!

10 Replies 12,049 Views

I've noticed that the races in the game have hard-coded abilities that can't be unpicked, like the Thalan's miniturization bonus and logistics bonus. The custom races however don't get any additional comparable abilities, which makes me ask what is the point of being allowed to make a custom race if they are inherently inferior compaired to the default races? edit: Err, disregard this post. I just realized that I was wrong, and stupid. Custom races get the logistics bonus too. Weird that

9 Replies 12,160 Views

umm.... I don't.. You're not really making.. um.. I.. What? Too complicated to explain. Better if you simply download The Ur-Quan Masters and help yourself to the yummiest chunk of gaming goodness ever made. That goes for the rest of you! http://sc2.sourceforge.net/ Hmm, now that I think of it, playing

17 Replies 26,826 Views

Thanks for the info Brad! I also have a question if you don't mind. Is the attacking advantage as powerful as it was in Galciv 1? In that game ships almost always had a much higher attack value than they did defense. It was pretty easy to maximize that advantage by simply pulling back your ships out of distance from the enemy ships, then letting them advance forward the next turn. This allowed you to attack them and thus gain the advantage. I was once able to defeat a Drengin armanda that

6 Replies 13,010 Views

Often in Galciv my friendly tech-trading minor races were always having war declared on them by the bullies of the galaxy, ie every major race in the game. I often tried to bribe the people who attacked them but this usually became costly in the long run. What I really wanted was something similar to putting up a sign on the minor race's planet that said "Hey! This guy's with me, leave him alone!" Basically it would be like a one way alliance, with the protected race not having t

3 Replies 8,347 Views

Yeah, but if you consider the entire planets people to be their army, then when you destroy the army you're effectively wiping out their entire population. Unless you meant that we were liberating them from the evil tyranny of the mortal coil.

9 Replies 12,709 Views

or "Good civilizations shalt not commit acts of heinous genocide" I was just wondering if the invasion system in Galciv2 will be like in Galciv1, where you shuffle your populace onto a transport and then send it to an enemy system. Once it gets there the two populations duke it out until only one remains, which essentially means you commit genocide every time you invade. Not a very good thing if you're aiming to be a good civilization. <img src="http://images3.stardock.com/gc2/smile

9 Replies 12,709 Views

Can anyone tell me if Galciv 2 is still set up so that every other civilization knows the livable planets but you don't? I've always sort of disliked this game mechanic because it pretty much made it so that the other civilizations had a huge advantage if you selected a large galaxy or few habitable planets. I've always thought that having a bunch of planets spread far away from eachother all over the galaxy would make for an interesting strategic scenario, but whenever I tried this in Galciv

2 Replies 7,043 Views