BeastCruiser

BeastCruiser

Joined Member # 4345399
4 Posts 22 Replies 5,166 Reputation

So in my example (4 plasma guns, strength 2 each) I'll get a total of 8+2. That would be a supershot strength of 2+2, i.e. a firing pattern of 4 + 2 + 2 + 2 if I got you right? With +100% weapon bonus, say through a combination of innate weapon bonuses and military resources, that would become 10+2+2+2. One related question: Does that apply to a military starbase bonus too, ie to the one they give my ships if they fight near the base? ~Beast

3 Replies 7,651 Views

[Quote]I usually play on the 'huge' size map (...) I usually find 1-2 planets with a PQ above 20 over the whole galaxy. Just on my most recent game I found a planet in my adjacent solar system with a base-PQ of 24[/Quote] To quote the news bot on one of the minaturization techs, [B]"w00t!"[/B] If you had encountered the Worms / Precursor Artifact event there... (shameless plug: https://forums.galciv2.com/405032 ) ~Beast

10 Replies 46,620 Views

[Quote]If you want to cheat, you can just use the cheat codes.[/Quote] I could, but planetary decisions are less of a cheat than cheat codes... because you don't really bend the rules (except for the retrying). You merely make the good things happen more frequently. Some call it a cheat, too, but at least you don't bypass the rules. It's up to the individual whether to use cheat codes, PDS, or to abstain from both. You can think of it as the "neutral" option if you want. :D [Qu

10 Replies 17,611 Views

Don't worry folks, this one is not "Yet Another Nooby Question" but a contribution in its own right. At least it's an attempt to share some of my GCII experience so far. I messed around with colony ships lately and found out that it is possible to get a planetary decision each time. The recipe is as follows: * You must have more than one ship in space. * Play until one planet is within reach of your colony ship. * Don't move any ships, you can m

10 Replies 17,611 Views

[Quote]Hope that helps![/Quote]Thanks a lot, Gyoza. It does. Part of that I already figured out, but your refinements are always welcome. For example, I used troop ships for ferrying purposes. Of course, a colony ship is better, since it's available early on. My reasoning about specialized planets so far: Research/manufacturing: many factories/labs, at least one bonus tile. Shipyard if manufacturing. Low pop unless you want to build many troop ships. Trade: many markets,

10 Replies 46,620 Views

[Quote]I think the first red module adds 4% and all subsequent ones add 5% for a total of 39%.[/Quote] That's a nice addition, esp. since it adds to attack [i]and[/i] defense. :facepalm: How did I come up with that 1% anyway? Must have confused that with a surveyable anomaly which can give a 1% boost. Killing the enemy bases in a first strike is very important then, and to bring along a constructor even more so. Even for denial purposes. To reclaim the resource, the enemy

10 Replies 16,519 Views

Hi everybody, I built the following ship lately: "FireLancer Frigate" Medium Hull Armor 1 Shield 1 Port Armament: Twin Plasma Starboard Armament: Twin Plasma Due to the absence of firing arcs (and rear window defoggers, but that's another topic...) in GalCivII, these combine into an attack value of 8. In GCII:DreadLords, this ship performed quite well when I had the necesary tech. But in Dark Avatar, I am a bit unsure. The weapons don't com

3 Replies 7,651 Views

Quoting Elestan: [quote]But then again, you'd need several constructors to get all of those modules in place on a starbase[/quote] I would have thought of one constructor to install the base, and another to install the most influential module. The highest bonus is at +100%, and then you can start another base for another +100% or add the next two modules, +60% and +40%. Either way uses two more constructors, so it would probably be wise to build another base if you can expend four.<

10 Replies 16,519 Views

Sorry, but I have to back-up LTjim a bit in here. First of all, the "opinions" mentioned are all squarely in the "CITATION NEEDED" ballpark as Wikipedians would call it. For example: [quote]As more food is produced, more people are born to use up the food. It's a vicious cycle of starvation and breeding.[/quote] This is just so untrue that it could hardly become any untruer. The select few nations with excess food are not the ones that exhibit the highest growth rate

29 Replies 29,035 Views

Thanks for the replies, Elestan and Tolmekian. "Influence-mining base" vs. "influence starbase": I knew already that these two are different, [i]but[/i] I thought that all stations on military, influence, and economy resources would be sort of a two-in-one... Too bad, as that would have been a nice addition to the mining bases. Maybe too nice and way too imba'. "Benefit to entire empire" (geez, say that fast... "entire empire... entire empire... entire empire"

10 Replies 16,519 Views

Doesn't it take four [i]times[/i] the native influence to flip a planet, that is if their influence towards their people is 25, you need as much as 100 to have the slightest chance to have them flip over? Yes, the red figures puzzle me too, but display bugs are virtually everywhere these days. In MOO3 there was a similar bug which indicated cash allocation breakpoints to industry and research at the wrong places. I.e. sometimes the color changed, say from yellow to ocher, but pro

3 Replies 3,560 Views

I've tried to develop some of the bonus resources in space. The problem is that I don't get any benefit from them. The planet is within the radius, and I have built a starbase on the resource. Still there is no benefit. (Added: In DA, I can double-click the bases for more details, including the bonus figures. How could I miss that) The numbers didn't change, and when I click the details button, it says "no benefits from starbases." Also I have checked the type of st

10 Replies 16,519 Views

IMO it is as qrtxian suspects -- it is called a DRAW even if it does resolve in the tiebreak when damage figures ramp up, i.e. despite the fact that one side wins eventually, it is called what it is at the onset of tiebreak. Rational: Many shots have scored a 0 (787 shots total only 93hp, *whack* to say the least), and then out of the blue 13hp with one shot! That doesn't happen without a rule shift (reminds me of good old "Sudden Death" in Worms2). However, the "DRAW" title [

9 Replies 11,237 Views

Basically, the borg and the replicants are the same. The differences are marginal and have only been thrown in as anti-lawyer chaff. - Both resemble humans. (Yes I know not all Borg are human but all are humanoid species. And yes I know replicators 1.0 are lego-brick insectoid. But the more threatening evolution, replicators 2.0, look human.) - Both are more-or-less hive minds. Not completely, there are some points with both which mean they have some residual individuality (sp

4 Replies 19,326 Views

Wraith hives are huge and immensely powerful starships. The Enterprise from ST:Enterprise wouldn't stand a chance. Proof: The puny weapons the Enterprise starts with (plasma cannon, and the glorified missiles they call 'torpedoes') are no match to a Hive, zpm-powered or not. Then, the Enterprise starts without shields, and Hives have shields IIRC. The Enterprise would be boarded in no time, and be little more than a can of meat to the Wraith. They cannot run either. Wraith shi

2 Replies 15,666 Views

If further explanation is appreciated: You have to go down the galactic warfare/space militarism/whatever branch -- weapon techs are red. Unlike many other games, you don't start with a basic weapon in GCII. That's a bad thing and a good thing. Bad = obvious. Good = your colony vessels have a long period of safety from marauding enemies. Just try to beat the enemy (and to an extent, the allies) to the spot. I.e. colonize the FARTHEST planet you can get first, then

3 Replies 4,782 Views

[Quote]I agree with you, GalCiv isn't about tactics.[/Quote] oooooo... Is that an euphemism? XD I mean, I just experienced THIS: [warstory] "It was in the olden days, when 1 ATK - 0 DEF - 3 MOVE fighters were significant assets, when the world was flat, and the Internet was known as the Horseless Pony Express, when... My 'fleet' of two of these decided to attack a Drengin fighter which was basically the same (1A-0D-2M) as mine, and both started to 'show hi

59 Replies 77,820 Views

I just started playing GC2 - DA. Oops... they changed a lot. It's like moving from Diablo II to DII:LoD, but worse. I can't even load my old campaign saves, ! Engines are bigger and more expensive, OTOH colony/construction modules are smaller & cheaper. Some things scale with ship size although they aren't supposed to. I'm fine with the scaling behavior of engines and life support. They have to move a bigger ship/support a bigger cre

10 Replies 46,620 Views

Hex maps: yes, by all means, use hex maps. They ARE better. Don't know why every developer seems to abandon hex maps. I keep moving diagonally all the time. Just can't resist. Reduces ship ranges: definitely. A "tug" or "carrier" would come in handy then. Tug: can tow a similar size vessel. Carrier: can carry multiple smaller ships. Reduced speed: diminishing returns would be great here. Perhaps using a formula like sqrt(speed1^2 + ... + speedN^2) Exa

43 Replies 55,776 Views

The different space travel modes sound great, but it boils down to the question of how to balance it? I'd say keep the current mode in the beginning/midgame, then offer some alternatives: * reintroduce star gates: Stargate #1 has to be built in pairs. Stargate #2 can link up to ANY your civ's other stargate #2's, not a #1 though. Another tech advance allows for upgrading existing #1 gates to #2. * teleporting entire ships: no, please don't introduce that. It's too imbalanced.</

43 Replies 55,776 Views

From pndrev's post: [i]seems that Kalypso (they're German?) made a simple translation error with the English marketing texts.[/i] LOL. The "German" version of the game (I have a DL + DA + TotA package) is so unGerman... They didn't put much effort into the "German" version, and most certainly didn't employ any native German speakers to proofread it. Even an 8-year-old Chinese could do better than that... An example: Dread Lords Campaign, Mission 1 debrie

36 Replies 139,996 Views

[i]"google galciv2 and wiki"[/i] https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki A GREAT place to learn about GCII. A must-have bookmark for all novice GCII players imo. [i]"don't forget to land and re-take off the colony ship on the first turn. It starts with 100 pop but can hold 250"[/i] Great tip! I'll try that. [i] "do not build farms on farm bonus squares. That will not add t

10 Replies 46,620 Views

I could ask a similar question about China, but I won't. :) With these figures (close to a trillion), other significant factors may become much more important, for example atmospheric heat buildup (which is due to the waste heat generated on the planet and doesn't include any greenhouse effect), oxygen consumption, infrastructural needs, waste management, and so on. However, many of these problems would be addressed by orbital habitats. Material for these structures is abundan

29 Replies 29,035 Views

Thanks for the quick reply and for confirming that pop = tax payers. I wish I could give you a thums-up and +1 karma, but I have none yet. I've discovered why I am so deep in the red... colonies cost $12 maintenance each. Which is probably more than all other buildings maintenance combined. Bummer. And I was colonizing like mad in my first random game. Double bummer. Another thing I did wrong was to build half of the markets on the small colony with its negligible taxpayer bas

10 Replies 46,620 Views
Reply to X3, any good? in PC Gaming

Please please don't get IW2. I bought my copy and it was a BIG mistake. The game was full of bugs : it tend to crash to desktop when I tried to use the jumpholes, half the time. On top of that, the campaign reached a point in chapter #2 from where the main plot would not advance any further (official HP confirmed that bug). I.e. I had blown 30 bucks for a game which wasn't even playable to the end! I thought, well, let's check out the WWW if there's a patch. There was one. I

60 Replies 179,410 Views