qrtxian

qrtxian

Joined Member # 4042583
78 Posts 1,087 Replies 22,368 Reputation

[quote who="LTjim" reply="6" id="3229968"]When you set up the game, especially when bumping up a difficulty level, do not be afraid to use the "control-N" key combo to ensure a decent starting set-up. That is, iterate until you get at least one decent bonus tile, if not two. For example, a 3X manufacturing and a morale tile are good. You need to colony rush just as the AIs do, especially grabbing the best planets and mining anomalies nearby. You just need to avoid the economy collapse, if pos

8 Replies 7,623 Views

[quote]1) The philosophy behind the game seems conceptually flawed. You start off being aware of all the other races in the galaxy even though you haven't yet begun exploring the galaxy. Surely a "first contact" scenario with each race would make more sense and be more realistic?[/quote] Um, that's exactly what happens if you set your opponents to "unknown" in the setup screen.

5 Replies 5,079 Views

Part 16, continued Two weeks into 2234, the Altarians launched a direct attack on the Korx home system. Precisely how they'd managed to get this far into Korx space - which had largely withstood ground invasions so far - was a mystery, but the damage they did was considerable. Both Korx and Korx II lost their orbital defenses, though the Altar

132 Replies 471,298 Views

Judging by what apparently happened next (if your post about being culturally eliminated was from the same game), I'd guess it's not a random event at all - it's a warning that you're close to being culturally eliminated.

10 Replies 18,596 Views

While I still have no mouse and can't actually continue this or any other game, I recently realized I still have about a post of screenshots and game information left. Expect to see it go up sometime soon.

132 Replies 471,298 Views

Actually, there seems to be some kind of a requirement to see a ship fire multiple weapons (not necessarily even when it has multiple weapons types) in the combat screen, beyond just having them. It probably relates somehow to total attack, but I've never really bothered trying to figure it out.

2 Replies 3,980 Views

This is an option already. Uncheck the "allow surrenders" box. Although personally, I'll never understand why people keep complaining about this - I find how frequently the AI is willing to fight to the last man far more annoying than its supposed tendency to surrender too easily.

6 Replies 11,226 Views

For what it's worth, I have never seen "Team" settings occur with random races. It sometimes happens when playing against known opponents after playing the campaign, but never when playing random opponents. Although given that non-good AIs tend not to form alliances very often, I almost feel that having random teams might make things a bit more challenging - too often have I watched an aggressive evil race be destroyed by the "axis of good".

2 Replies 8,649 Views

Given that the AI is usually not too good about clearing them out, the pirates can often prove more help then hindrance, if you resign yourself to losing every ship and starbase you own when they arrive. When you eventually tech up and defeat the pirates - they never advance or rebuild losses, so they will be defeated eventually - you'll likely be in control of the largest (sometimes only) military in the game. You can also try just bunkering down and going for the tech v

11 Replies 10,409 Views

[quote quoting="post"] 1. When i zoom out the universe map and it changes to the tactical view, i can still see the symbols for the anomalies that i have already surveyed and they are no longer on the universe map. Is this a bug or do the symbols remain for a reason? [/quote] I'm pretty sure this is a bug, although it's not one that I've ever encountered. As for the mod questions, in order: There are two majo

2 Replies 26,978 Views

The unmodded game isn't unplayable, but it is unbalanced. There's a couple of mods out there that try and fix things up - this is probably the closest to one that fixes the game while still remaining as close to it as possible.

722 Replies 1,780,875 Views

[quote]It then gets weirder, as it turns out that the game registered the dread Lords being conquered as fulfilling the victory conditions for the scenario, and I got the victory screen the next turn, even though the original Dread Lords were still around. I'm not sure if I should count myself lucky, or rail that I was cheated out of victory.[/quote] Are you sure it wasn't the new Dread Lords that conquered the original Dread Lords? That would make a bit more sense. &n

4 Replies 12,913 Views

I can confirm that building an influence starbase out in the middle of nowhere does add to your influence score. I've used it once or twice to give me that push needed for an influence victory without having to alienate the surviving AIs.

3 Replies 5,388 Views

TOV, if I remember rightly, actually added in lines to give all races a fair share of unique dialogue (it's weighted towards a few, largely those from the original GalCiv I). I just made sure all of the original dialogue can show up.

722 Replies 1,780,875 Views

I think that whatever it is that's supposed to keep the Dread Lords permanently hostile in DA has some flaws - in a couple of my games, they gave various civilizations "scouts" with 80 or so attack, and one time they actually gave a full-fledged frigate to the Drengin (who then "upgraded" it to a regular Drengin frigate. Morons.) And I've reported the fact that occasionally minors trade with them as a bug before.

18 Replies 21,303 Views