Also, keeping your tax rate low will help keep morale up. And if you find any morale resources (the yellow ones), build constructors and build on them to get added morale improvements.
Publius of NV
Thanks to both of you who answered. The game posted OK.
Left click to select the ship, then right click on where you want it to go? If the ship moves next to the planet but won't colonize it, then probably either it's a class 0 planet like kolikeos said, or maybe it's barren, radioactive, toxic, or other extreme world. You have to research techs before you can colonize them.
[quote who="Lttrog" reply="8" id="3000703"]where is the option to set a planet focus?[/quote] At the top of the planet's colony management screen, it shows the military, social, and research production. On the right side of each section is a button that looks like 3 small concentric circles with an arrow head pointing down from the top of them. Click on that to focus production. Another way is in the civilization manager. The colonies tab shows you a spre
Reminds me of the many games I played under the one sector challenge rules. Concentrate on tech research, trade every turn, don't bother to build any military, gift to the more powerful to keep them from declaring war, and build influence star bases to flip their planets. Good luck!
If you do enough spying to be able to see the reports on the other races, you'll see that in the "Relationship Factors" there's a "++Our military strength" if you're much stronger than they are. This switches to negative if you're much weaker than they are, especially for races with an opposite ethical alignment. They don't respect you unless you're strong.
Thanks for the response. I'm about midway through the game, I guess I'll try to finish it.
Last weekend my laptop suffered a memory chip failure and would not boot. Fortunately it was still under warranty, so the manufacturer sent me a set of replacement chips. Now, the point of the post. I started a metaverse game on an older computer and played it on and off for the few days it took the replacement chips to arrive. When I resuscitated my laptop, I copied the last save of that game from my old computer to my laptop and continued playing. Then
There's a readme in the zip file that tells which directories to put the unzipped files in. In my case I wanted to use them as templates, so I put them in Documents\My Games\GC2TwilightArnor\shiptemplates Once they've been unzipped into the proper directory, start a new game. When you want to design a new ship, click on the Templates tab, select the ship you want, and click on "Use". That will then put you in the ship designer with the ship showing all
Sorry to resurrect this 2 year old thread, but I recently downloaded and started using this ship pack and I just have to say they are magnificent! Each ship is beautiful, and I like the great range of ship types provided.
The change was deliberate to slow down the colony rush. You now need to build up your population quickly on the newly colonized planets to change them from economic drains to productive colonies. Things you can try are to select economic ability bonuses when choosing your race, choose the Federalist party for its economic bonus, grab any economic resources that you can, and don't set your tax rate too high (perhaps counterintuitive, but the higher approval from lower tax rates
Been using OD since the OS/2 days. Couldn't live without it. Just renewed last month, too.
[quote who="Astax" reply="9" id="2995395"]When I do play again, I may even play with Thalans in the game, now that I started to play with surrenders disabled... The whole surrender thing just made the game unbelievably dumb. I got tired of everyone surrendering to Thalanas.[/quote] I started playing with surrenders turned off 4 or 5 games ago, after a game in which every single opponent surrendered to the Drengin.
[quote who="irrevenant" reply="4" id="2993982"]Do they EVER steal techs?[/quote] A few games ago, I left 4 spies on the Iconians for a long time after reaching the advanced knowledge level. A long time. A long long time. And I did get one tech stolen. One. The next game I used a custom race with the Krynn tech tree, which allows improvements to be built that increase the espionage skill by over 50%. I did the same thing, leaving 4 spies on the Iconi
Plus if the race you're spying on surrenders or is otherwise wiped out, you lose the spies you had assigned to them. So reassign them wisely.
For #1, could this be a case where the AI doesn't evaluate the worth of a predecessor technology when a successor is on offer? I know I've often seen the "Why would we want to trade for X when you're offering X+1" response in the negotiation screens, maybe this was the same factor in reverse?
If you have them turned on in the mini-map, they all show (in the mini-map). They only show up in the main map when the ship is selected.
At least in TA, and I think in earlier versions, ship designs are remembered and available for your next game, but with a significant catch. The catch is that up until you save, quit and later reload the game, the designs are remembered and become available when you've researched all the techs needed to build them. After you quit, restart, and reload your saved game, however, those saved designed are no longer available to you. As DivineWrath pointed out earlier, you c
[quote who="Marauder_IIc" reply="6" id="2976428"]@ Publius of NV I already look toward the biggest and best first. However once other races start encroaching, I grab the other worlds within my borders, as I have found, when I don't im almost always in for a fight in short order. I also usually end up being Neutral, if that matters. I grab all the resource nodes I can get, as far as mining asteroids, I grab those quickly as well, they seem to help a good amount too. A
Forgot to mention - build recruiting centers to help with both economy and population growth, and see if you can trade with the Iconians for their Merchant Trade Centers - they give a 50% boost to a planet's economy.
I think you're correct, that event won't happen if you have a high enough level of information on your opponents (i.e. spying).
As Zarnick said, don't expand and build up too fast. If you're not already, try colonizing only the highest quality planets. Use the Federalist political party - they give a 20% economic boost. Grab every economic mining resource you can and build them up to the max. Increase your tax paying population by building farms and using morale resources and researching morale improving techs. I normally play with the Super Breeder ability, as that shortens the t
[quote who="1kingbarton" reply="2" id="2970373"]Thanks, also, I just wondered bout this question by the time my last game, I had 2 major races, an enemy race, and my own, and one minor race, the Snathi, and it took half a year into the game, then the Snathi knew all the tech that my enemy race knew. And I do leave them there for a long time, how long we talking bout, 20 years into a game, what?[/quote] It's probable that the Snathi were trading tech rather than stealing it.
5) To steal tech via espionage, you have to use agents to get up to the advanced level of knowledge, and then leave them there even longer. I've only been able to steal 1 tech this way. It takes a long time. Maybe it would be easier with a custom race with very high espionage bonuses, but I've never tried that. I don't think that agents placed on an improvement on a planet count towards intelligence level. You can also steal tech by invading an oppo
Sorry, still playing, but I've never tried the map editor.