[quote who="qrtxian" reply="5" id="2962685"]Wouldn't the constructor maintenance be a nightmare, though?[/quote] Hasn't ever been a problem. I tend to grab and max out every economic resource I can find, research the economy boosting techs, trade with everyone, and build up my population as fast as I can so as to have more taxpayers. I do occasionally lose a constructor when someone declares war on me, though.
Publius of NV
One trick I like to use is to place a constructor next to every mining starbase owned by some other civilization. Eventually they'll go to war and either the starbase will be destroyed or the civilization will be destroyed, and then I can grab the resource.
No, mining starbases don't flip.
It does, indeed. [e digicons]:)[/e]
I found a copy of the mod in the folder MarvinKosh pointed to, zipped the whole "Example" folder, and put the zip file here.
I don't have that link, but there are some mod related links here that might lead you to it. Link
There are also a number of technologies you can research that will increase your social production, and mining bases and economic star bases can increase the total output in all categories.
In the domestic stats window, the Economics tab, you have three slider controls that set the percentage of output devoted to military, social, and research. These sliders apply to all of your planets. For a particular planet, on its Colony Management window, there are small icons that look sort of like targets in the upper right of each of the military, social, and research sections at the top of the screen. If you click on one of these it "focuses" that colony's output
I haven't played GC II in over a year - kind of surprising since I don't think I'd ever gone more than a month without playing GC since the OS/2 days. I was just thinking about starting a new game, dropped in here and found this post. Nice idea, Mumblefratz! Like GW Swicord, I was active on the Elemental forums during the beta, but was ultimately disappointed with the game and haven't played it since it shipped. Since then I've been spending most
As no one else has said it yet, I will: W00T! W00T!
The campaigns can be rather difficult, what with the Dread Lords showing up with incredible ships. So I'd recommend getting some experience in sandbox games first.
I've played one game as the Drath so far, and I agree the War Profiteering gives your economy a nice boost. But I'm not sure it's better than the Super Breeder ability to get your population and thus economy growing early. LedZerggelin - IIRC, the war profiteering is both the Drath's super ability and a tech or two (invisible hand and war profiteering), the techs improving the amount of cash you get.
Or sell them? Make some cash and solve your problem?
[quote]How do you capture the screen to be displayed like this one? I had Kroth surrender to me and gave me 22 ships and I have no way to prove it. [/quote] Atl-PrtScreen will capture the current window to the clipboard, you can then paste it into a program like Paint and save it.
Sorry, I misread one of Mumblefratz's pictures in one of the threads he linked to. My mistake.
Note that with TA's limit of 4 starbases per sector, you won't be able to configure a military array the way Mr. Mumblefratz does. Unfortunate.
I believe you're correct about that, LedZerggelin. (BTW, with the upgrade the quote button doesn't seem to work anymore).
There was a bug in TA that caused the trade income to be fixed, no matter what the distance, but it was fixed. I thought in 1.96. Current version is 1.96.027, I think.
[quote]27. Your coffee cup has a group of reddishly glowing hard-points instead of the normal handle. Your fingers seem to always stick to it at the wrong spot.[/quote] [quote]34. You have a car accident and you curse yourself for not turning off mega events.[/quote] These really had me laughing out loud!!! :LOL:
I've never bothered to try them in TA, and doubt I will. I did use one long, long ago, in GC2 for OS/2, where they blew up planets instead of stars. There was a planet that had such strong defenses that I was losing 10 of my best ships for every one of the Yor's that I destroyed, so I decided simply to take out the planet. Note that the game has evolved greatly since then, and given the enormous differences in ship offense/defense I'm not sure that situation could even occur nowdays (
You could try clicking on the Stardock logo in the upper left hand corner, selecting "Server", then changing from one server to another. USA-1 to USA-2, or vice versa. I don't know if it will help, but it's worth a shot.
I'm playing TA, and I got it within the last month. I'm not sure what races are required, I think I played all except the Korath.
My understanding of 'luck' has always been the same as DethAdder's. However, recently I saw a post in one of these forums (sorry, can't find it again) where the poster said that it increased your chances of finding lots of bc's when exploring anomalies. Does anyone have any evidence for that?
In my opinion, it's worth it for the different race tech trees alone. When you play as each different race, and find strange tech trees that force you to change (or at least fine tune) your strategy, it really increases the replayability value.
[quote]But, since Publius took the remote servers as being used... the world itself has multiple "connections"... try just a quick trace session, you'll see how complex the whole single personal PC(s) link is in fact.[/quote] You have a good point, but I didn't take "remote servers as being used" the way you interpreted it. The machines I was talking about are ones where I have a user account, and "use" them by logging in and issuing commands on them. Not quite the same as "using" a G