ubernaught

ubernaught

Joined Member # 3110139
3 Posts 266 Replies 218 Reputation

[quote]If you're making a game for a demographic that's mostly 15-18 year olds, who probably don't have jobs, but it requires a $4,000 computer to play, where are these kids getting the machines?[/quote] Yep, it's wild isn't it? But then marketing is always politics I suppose. That is, blaming piracy is lip service to their paymasters as much as it is a debatable bone for the community to gnaw on. IMO The single greatest thing about Stardock so far has been the effort to make

10 Replies 14,629 Views

[quote]This game weighs your military porbably more than anything when determining relations[/quote] In many ways, it is the only factor. I think (pretty sure, but it was a year or so ago) that brad said diplomacy was intended to be viewed as the option that holds off the inevitable war. This seems to be the case, as you can pretty much ensure yourself an alliance victory simply by being the biggest bully. Which I guess, is just a shortcut option for the player if they wish to discard

8 Replies 5,459 Views

[quote]It'd be especially nice if it were viable to concentrate on starbases instead of ship research. Going on the assumption that a starbase ought to be roughly equal to a fleet [/quote] Absolutely. Personally I think a serious boost in ship assist is all it would need though, I don't think I would enjoy having starbases flying around. A ship assist boost would certainly make starbase defense viable, especially for weaker civs that can't afford to expand but need to consolid

242 Replies 394,380 Views

[quote]As a side note. I find it so intesting how differently this game plays for different people; sometimes you think you're playing an entierly different game. This gowes with Bingjack's experience as well as those that seem to always trigger the same mega events that others never get. I say the one race always stinks and someone else will say they fear that race.[/quote] It's amazing isn't it? IMO this is one of GC2's truly great triumphs. There was a few weeks there where the Yor

22 Replies 14,202 Views

[quote]Then they should have called it "Promizes StarDock intends to keep" or "The StarDock Philosophy on Game Development." Calling it "The Gamer's Bill of Rights" is very pretensious; it's basically saying that all game developers should adhere to these rules.[/quote] Yeah I take your point, but like I said... they're only putting pressure on themselves. Like that guy from NY that declared he hated crime but was living large on the flesh trade circuit. He was probably determin

58 Replies 171,162 Views

[quote]It just seems like there are quite a few parts of this "Gamer's Bill of Rights" that are self-serving in nature, rather than as a real standard that all game developers should hold to.[/quote] That maybe true...but I'm not sure I see what the problem is? We all need goals in life, otherwise we'd lack a reference point. By releasing this list, Stardock are only putting pressure on themselves right? If Blues News is any indication, they've certainly succeeded. Maybe they

58 Replies 171,162 Views

[quote]Tech-trading makes the game easier because you should be the only one that anyone is trading with.[/quote] Easy to win doesn't always translate to easy to enjoy, or easy to maintain suspension of disbelief. I prefer off myself. Though I miss seeing the other species on the intercom, I get bored of having to monitor the entire tech race. My supreme wish for gc2 though, would be a slider to allow tech trading at a certain diplomatic level... eg: close, warm etc... And to

31 Replies 26,083 Views

[quote]Again from home, the "Everything" link seems broken. I've been getting through via bookmarking the actual forum or clicking in through support and bugs instead.[/quote] Yep, same here.

8 Replies 13,314 Views

Roughly 15... though it can blow out when I've got a good rpg on the go. Good old Baldur's Gate 2 put me above 20 for a couple of weeks there [e digicons]:grin:[/e] What a wonderful game it still is!

20 Replies 14,185 Views

[quote]I mean I know pro wrestling is fiction, but what's to speculate about?[/quote] Okay here goes GW Swicord... If the winner is fixed before the event but nobody in the audience knows the result can it still be considered fixed? If yes... then where does the buck stop regards the fixing? Is it the audience themselves (popularity, merchandise)? The producers or the marketing agents for reacting to such data? Was the character of Buc Baculum simply irresistable in te

38 Replies 111,669 Views

[quote]Yeah, I spies do currently seem more like saboteurs - although I think I was hoping for something entirely different from the current system[/quote] I doubt it would happen on an update, but a couple of different spy units would be great eh? Maybe an emissary unit you could send to an opponent to boost their production/income/research on a tile and gain a diplomatic +

35 Replies 43,282 Views

Yeah I've found this a huge problem myself. I spent an hour or so one day changing the colours of every team in order to get rid of all clashes. I was moderately succesful I guess, I almost wish there was an optional coloured line to divide the teams on the mini map.

9 Replies 6,234 Views

[quote]This is because the Merchant Emporium isn't an upgrade to the lower structures. It is a one per planet separate improvement to be used along with the other lower ones.[/quote] Thats not the one I meant then. Barter stations is it? Sorry mate its been a while, though I've had it confirmed in another thread.

8 Replies 33,567 Views

Yep agreed... Good idea, but just too darn slow. I think that having them build faster would be more important than having them move faster though.

57 Replies 177,298 Views

I like the inside components idea. [quote]- Automated Survey ships. [/quote] Yep, see above for the answer to your prayers. lol you poor bugger... how long had u been moving them manually? [quote]And more maturity in the storytelling[/quote] Actually I really like the tone, there is so little humour amongst sci-fi these days. It reminds me a little of Phil Dick, which is cool for me. Still, I think the writing leaves room for the darker imagination a

7 Replies 4,998 Views

Hi Zuxsion, I've played a couple of games with the iconians and really enjoyed them. The only problem I can recall off-hand is that the race specific economic buildings didn't auto-upgrade. Merchant Emporiums I believe? That was slightly infuriating when I had eighty odd planets and was swapping quite a few back and forth during a long and bitter border war with the Arceans. Regards your question on espionage... I ended up losing the above mentioned game for one reason: Spies.

8 Replies 33,567 Views

Hi Radwen, I've had this a few times lately... and what manually checking my ships couldn't fix, space bar always could. Hopefully this will be the case for you. GL.

6 Replies 56,587 Views

[quote]I wasn't that crazy about him as an author[/quote] Yer... I don't like stuff to. Have you read wind-up bird? It's rather good, lots of crazy authorship as well as pleasing pronunciations.

50 Replies 101,742 Views

At the moment it's Haruki Murakami... Though I frequently change my mind about these sorts of things, Robin Hobb and Frank Herbert are always in the mix.

50 Replies 101,742 Views