1 level above "tough" I assure you more than 2 races research it. On "tough" i see it sometimes....This has been my experience. You have no idea how powerful early psionic weapons are untill your facing one (some tech trees allow VERY early psibeam!). Good lord. Also my custom race opponent( Whom I use as my custom race when im not having fun with natural races) seems to beeline for xeno ethics first and comes out with some very potent weapons or armor and quickyl takes the le
xNaquada
[quote who="JoeCorrado" reply="2" id="1966602"]Quite a nasty suprise when you first learn of their advantage.[/quote] Quite a nastty suprise when you learn that your planet starts at 0.01b population as well. I really wish you could stack a colony module and a spore module together.
Do you have auto design disabled? With enabled they are definitely there. I cant say for disabled as I usually cheese with the auto ships since they are almost 2x cheaper and faster to build than ships i usually build.
Well deserved nominations.
Diplomacy needs to be finished. A better more streamlined unit design system For a excellent example of both, and for people who have never played it, (4xTBS game) Alpha Centauri(and its expansion Alien Crossfire), which is perhaps one of the best 4x of all time, which people still play today! Amazing diplomatic options, decent combat, a great covert ops/spy system that is balanced, and diplomacy that actually means stuff! Not to mention super projects, many amny build
I disagree on mines....Coding the AI to take advantage of it would seemingly take much development time away from other things. +++++++++No Tech Brokering --definitely....please... would make proxy wars viable. +TerrorStar engines (make them a upgrade+research..or make warp drive1 unlock a engine module, and hyperwarp 1 unlock another module), and the upgrade something crazy like 5000-10000 for a one-time small speed bump (say +2,+3). That way they remain just as inefficient an
Auto attack is finally fixed? Thank god....err stardock. Better late than never. Good job fixing alt-tab too... thats a nice bonus because it definitely annoyed a huge user base on this forum. Quick question. Is it by design that the AI controlled "Lucky Ranger" Has about 100atk and defense for all attack values... but a human one is 39mass/28defense mass... (or something similar)??? Lucky ranger for Ai definitely is far beefier. unless I have hit some sort of unlucky
[quote]I like this as an option. I'll look into it.[/quote] That would be sweet. Can you please fix auto attack too while your there?
All single core slowdowns. GC2 DA\TOTA are multithreaded, and both cores are constantly used, even without "Use max ai" checked. Not sure about 1.5DL.
[quote]Oh, and I'm 15.That explains why I could hardly understand anything that was said - it was a complete ramble from one topic to another with to structure.The best I got was1) Does anyone care about DRM2) Has anyone campaigned against SPORE? I am interested in people who don't like it based on their creationism views.3) What computer should I build since I want to play PC gamesAm I close???[/quote] Simply LOL
Battlefield 1942(Desert Combat Mod)[The only reason I bought 1942!] Battlefield 2 (Back in the day when the Blackhawk+good squad was more feared than a bomber...[before the minigun nerf], and AA was weak as hell) Command and Conquer Renegade (I still play this from time to time.... love CnC) Counter-Strike UT99 HalfLife1+Opposing Force Halflife2 HL1/2 mods....there is too many.... Quake2+3 COD4 R6:RVS SOF DooM 2 (Yay Lan!) [Played 1
Fix auto attack...... ughhhhhhh
In 1.95 can you guys fix the auto attack issue for ships? It is still present in 1.92a.
Here's a update. Dark Avatar is behaving correctly. I went through and re registered my old GC2 and GC2DA serials as it prompted me to... (why?) So i used the new impulse serial. Upon returning to the TOA game now, the 2nd core works. I have no idea what could have caused this. Something is definitely fishy with TOA. Apparently launching Dark Avatar before TOA did it, (as I re-registered TOA after it worked...) So its either... A) Dark Avatar must be
Big problem. So I downloaded Impulse and redownoaded TOA. Upgraded to 1.92a. Uninstalled SDC. And my machine is not utilizing its second core at all (as was the case from having SDC installed and stuff) . Use max cpu is checked as always, (preferences were saved). However now when im playing TOA, only 1 core is being utilized. (Hurray for G15lcdmiscellany!) Anyways I'm not sure what has caused this at all. Is this some weird side effect from impulse not be
Not exactly what I meant. But I can see how it reads. lol.
Maybe this is why my galcvi2 serial numbers were changed in the metaverse without warning. Forgoing that, I still am willing to try this program.... so please post the link here or in a new news post. I dont want to hunt around "Impulse""driven""".net for it. BTW I find that funny. Steam"Powered" Impulse"Driven" Im guessing it was too hard/expensive ($) to buy just "impulse.com". Anyways being a big steam user that uses steam for ever game (with t
Yes, well I didn't request any new one. Bah. More hoops to jump through. Not worth it anymore.
uhm Why has my serial number changed to some Impulse serial number. I tryed to ppost to metaverse and my SDC downloaded version says the serial is invalid with the metaverse server. (error 11) How now can I change this serial back to the old one that I was issued? Also, perhaps stardock should EMAIL people when theyre going to change serial numbers (and or clients) without notice. what kind of bs is this.
Emperor Battle for Dune >>> Dune2k.
Works fine now. On US2
register yourself and your game cdkey on stardock central so you can download both games+updates.
sounds like windows graphics drivers or the card (if unsupported) gave out. Update your drivers.
not quite sure what your saying, but miniaturization does not shrink weapons per-se, it jus adds more hull space to the hull. ie, 20 space+(lets say) 40% miniaturization, and you end up with your medium hulls now having 28space. the weapon sizes are the same, but you can now fit more on your ship. In short, the components do not srink, the hull size expands. Hope this helps.
Looks like frogboy took some of my advice .... https://forums.galciv2.com/?aid=170670#1398054