[quote] Sorry. No affence, but have you seen all the shows about global warming. Its gotta be true. [/quote] Wow. And just because 99.99% of the people in Medieval times 'knew' that the Earth was flat, it was, I quote, 'Its gotta be true'. Very convincing argument, Zman.
LordZarth
[quote] The mining modules gained from those techs could (and should, imho) be moved into the Space Mining techs. Good idea. [/quote] Space Mining is for Asteroids.
[quote] By your own arguments, tech trading lacks any sort of realism no matter HOW the devs limit it, and apparently that really bothers you. [/quote] Remember, everyone, we love to justify ourselves with real-life examples; but, at the end of the day, all we really want is balanced gameplay. Tech whoring is not balanced. We need a no Tech Brokering. Unique tech trading defeats the very purpose of [B]unique[/B]techs. No tech trading pretty much shuts
[quote] also why would a robot care if a planet had plants or life on it or not. In fact plants and life would just get in the way [/quote] ... which is why the Yor already have that Super Ability. Anyways, I don't like your idea, but it is [I]easily[/I] moddable. So mod it.
I don't get it... what do you want to do with this mod? As I see it, perhaps you can enlighten me, the only thing you would add is ships and races. People, you can do that without modding! I suppose you could add one or two invasion styles, but it is still going to be GC2, with an extra ship designed, a cool custom race, and, if we are lucky, perhaps an invasion style!
[quote] Guys, sharing tech between two countries is quite different than between species. For one, some techs might be dependent on the other species' physiology (Altarian Magic), or perhaps mental pattern (Iconian Precursor-proximity-ishnes), or even cultural system (Krynniac Conversion). To be honest, most of these kind of techs already are not able to be traded. [/quote] Yes, I know. That is why they are good examples. [quote] <div clas
Guys, sharing tech between two [I]countries[/I] is quite different than between [I]species[/I]. For one, some techs might be dependent on the other species' physiology (Altarian Magic), or perhaps mental pattern (Iconian Precursor-proximity-ishnes), or even cultural system (Krynniac Conversion). Secondly, they might not be able to even imagine trading away their race's secrets. Thirdly, guys, we can't even imagine interspecies trading: like planetary invasion. Therefore, it's useless to
[quote] almost no one uses anything but minisoldiers, tidal disruption, and propaganda Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it. (Hehheh, Doctor Device.... I wish....) Maybe you
[quote] almost no one uses anything but minisoldiers, tidal disruption, and propaganda [/quote] Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it. (Hehheh, Doctor Device.... I wish....)
[quote] similar to neutral but have concepts and beliefs of good, evil, neutral and corrupted. [/quote] What? Excuse me, I don't think you understand what the ethic line means. By its very nature, it is a line with one end being pure good and the other perfect evil. Every alignment is along that line: good at one end, neutral in the middle, evil at another. Your 'corrupted' ethic is a good idea, sort of. It is in between neutral and evil: ba
[quote] Creativity bug is not a bug. Your scientists can still be creative, get a flash of inspiration, even if you aren't funding them. To be fair, if I was fired from a lab job, and then later discovered a cure for cancer in my basement lab, I'd definitely demand some serious 9-figure sums of money before I spilled the beans on that. [/quote] That is a g
[quote] Minifreighters have no maintenance. Where people got this stupid idea is beyond me. Before you start running your mouths about what you probably think the game might be doing, test it first. Once you establish the trade route, the freighter doesn't even really exist any more. No more maintenance. [/quote] For the record, I never said one way or another, as I didn't know. All I did was give the backtstory explanation for minifreighters not
[quote] I think Freighters should have maintenance, but Mini-Freighters (operating on established trade routes) should not have maintenance. That means the longer you keep freighters hanging around, the longer your break-even time will be once they begin trading. Similarly, unarmed Constructors, Surveyors and Miners should have a negligible, very slight maintenance(capped at 10bc). Warships(ships with weapons, defenses, troop modules, fleet modules) in space sh
[quote] Lord Zarth, Okay, if it's not a bug, then why does creativity seem to kick in more frequently when no research is happening? I took a previous autosave for a spin, set all spending to zero, and just clicked away to see what would happen - within about seven turns I got another creativity provided breakthrough. I'm willing to accept that I have simply gotten lucky on this particular game, but it just feels funny to me. Maybe I just
Creativity bug is not a bug. Your scientists can still be creative, get a flash of inspiration, even if you aren't funding them.
Economy = playstyle. I have had no trouble on the beta. 30k +.
[quote] ok, no further spamming. Describe a little more about the kryonians. So maybe you or some else can mod them. [/quote] NO!
From what you say, uglycow, you sound as if you are unhappy with the event unbalancing your game and ruining your strategy. And that's quite valid. Except... the stated definition of a mega event is a large event [I]meant to unbalance the game[/I]. If you don't like it, turn it off. But this event is supposed to drastically change the game. Personally, I would love it! It would allow me to see ships long before they invaded me, and it would implement the interesting En
[quote] why should I have to keep track of whether I personally researched a tech or traded for it? You wouldn't have to keep track of anything, Willy. Techs you haven't researched yourself simply shouldn't show up in your Tradeble Tech List. I would LOVE No Tech Brokering. But I'd also love the "No trading other race's special techs." Well, if you use "No Tech
[quote] We already know that SD can dub techs 'not-tradeable', as in many racial techs. But... could there not just be another variable... researched or not--that can toggle 'non-tradeable' on or off? Then again, I'm not sure how the game knows what you research. It may just classify techs as 'have' and 'don't have'. It's been a long time since I programmed anything (and I was never that great at it anywa
[quote] I'm no programmer, but that sounds like a horrid nightmare to program. Even worse to play with - why should I have to keep track of whether I personally researched a tech or traded for it? I can't see that it would be hard at all. When you research a tech, the game can put it in a list. When you go to trade techs, it consults the list and only those techs can show up in the trade screen. <b
I can't agree with this post... Although what is said is cool, it doesn't need to be done... After all, the important point is the invasion, not the animation. I only have two (hopefully) simple requests. Please tell me if they are not simple to program, and then don't waste you time on it, but I would think that they would be. First, can there be an option to make the movie 'destroyed buildings' bit bigger, or even start that way? This could be harder
[quote] Oddly enough I have been invaded several times and it never crashes on me. I am playing with a heavily modified game however. Additionally I have a mod for invasions also enabled. [/quote] Playing Twighlight of the Arnor, or Dark Avatar?
Why the limit? Is it for the generation of galaxies? If so, can it not apply past initial generation, please. That nerfs an aspect of Terror Stars.
I played immense... I ended with like 40,000 bc.