Tolmekian

Tolmekian

Joined Member # 2890217
9 Posts 640 Replies 1,358 Reputation

Hey! Great to see things still coming along here. I love this story. Sorry I've been gone a long time. Faded out, had a baby, all kinds of fun stuff. Been thinking it might be time to start up a new game and maybe even do a write-up. I never did get around to playing a decent game with my converted minor races. Keep it up!

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Hi all! Been away for a while, but I've been checking in lately to follow the good tales. Excellent work mambaman! I had a situation like this with the Altarians once. I was actually going to break down and go for an alliance victory, but they were just terminally peeved with me over my massive influence, which flipped a number of their worlds to me. As they were the last hold-outs who wouldn't ally with me, I tried and tried, but relations alway

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I've had this event happen a number of times and found that the minor race didn't have the promised technology to trade. Finally it occured to me that I disable tech brokering in all my games. Looks like it makes a difference. Once, I could see that the minor had the technology through spies and watching them build slave pits (they stole Drengin tech), but they just couldn't trade it to me. Does this match your experience?

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Took me a moment to figure out what you were talking about, but I did figure it out. :) For anyone who didn't: Play a game of GCII by committee. Posting it, most likely, in the AAR section, and having participants vote on the next course of action. At least that's my best read of it. Sounds like a hoot. I'd like to participate, and could be convinced to be the actual player if needed.

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[quote who="galacticdoom" reply="3" id="2057840"]Question? when you play, do you also set all the AI personalities to Generic during game setup? I have found that by doing this, all civ's tend to expand much much better, and I am in my current Suicidal game, to see if it fixes the bug with the Torians and Iconians not building planetary improvements. [/quote] Yes. I currently set all the broken AIs to generic (11) - broken AIs being 7 (Drengin, Korath, and Y

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[quote who="Zyxpsilon" reply="1" id="2057343"]Okay, Tolmekian... you've got my attention. . . . Great theory, nevertheless. [/quote] Well, my short answer would be that if you don't like it, then don't do it! :P Of course it doesn't change the fundamental conditions of the game - victory by defeating the other majors. What it does is do away with what one poster, whose name I don't remember, called immersion breaki

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[quote who="pizzapicante27" reply="22" id="2055332"]So can someone make a guide or something that puts exactly which steps are more or less necessary for minors to expand?[/quote] Not much time, so here's a quick and dirty guide. 1) Edit raceconfig.xml 2) Start game, but don't play 3) Immediately Quick Save 4) Load Quick Save 5) Play. In detail: 1) Edit raceconfig Find it at: <

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Good read so far. Do keep up with it. AARs are quite a bit of work, as you've noticed, but the payoff on this side is tremendous. :) As for game settings, if you start a new game it will remember the settings from the last time you set up, so you can check it that way. Galaxy set up, race set up, number of opponents and difficulty, the whole deal.

176 Replies 367,514 Views

Does anyone know where the files for the Vegans and the other "pop-up" minor are? I did a search on the entire GCII folder for any mention of them and didn't find anything. Is there no way to mod them? How about the Jagged Knife? Thanks

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@ galacticdoom: Good idea wih the reloading. I'll make a point to refresh the game every dozen turns or so must to jump start the AI and see how that works. I haven't yet played an actual game with modified minors, but I'll be doing an AAR when I do. That's one of the things I really liked about GCI - the off chance that a minor civ might "grow up" to be a major power. I often propped up minors against powerful majors just to tie

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I'm working with the latest TA 2.02 I've been testing a bit and gotten some interesting results using cheats to see the whole map and take over races. I'm using an immense galaxy with 4 majors, myself included, and 8 minors. I've got a -100 range penalty to all, so our range bubbles are fairly small. For minors, the first clue that something is off is that it doesn't show you your range bubbles on the mini map like it does for the majors. So, you

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[quote who="WTF_Chuck" reply="11" id="2031535"]While you may have found a way to stop having the minors act stupid it doesn't seem to elimitate another problem. I havn't downloaded the latest patch I don't think but here is some information I have noticed (I and others have mentioned this around but alas things get buried eventually). Minors are hardwired to a major (1 minor to 1 major). [/quote] I don't think this is the case anymore. I play with

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Mar 2232, concluded 2232 opened with yet another heated UP meeting. The faltering coalition introduced a measure to limit the trade routes of "evil" civilizations. Since we were at the time in the midst of our reformations, we were still considered evil by the UP. The measure was easily voted down and all parties left somewhat dissatisfied with the meeting. The Arceans used the meeting as a distr

52 Replies 163,351 Views

Problem solved! After hours of frustrating trial, I've figured it out. All you need to do is reload your saved game. That's right, start, immediately quicksave, return to main menu, then load quicksave. I stumbled on this while testing because I saved, edited the raceconfig.xml, then reloaded. Bam! Minors colonizing. I checked the debug to see what's up and it was interesting. When starting a game, it says <

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[quote who="CaptainYar" reply="10" id="2021754"] This sounds like the Drath using their superability. Except that you say it happened after they were gone.[/quote] Right, it happened after I took them out. They only had their two planets at the time. It was really early game, with uncommon habitables. I got the "Secret meeting . . . the war has expanded" event right at the end of the turn. Just the game's way of throwing you a curve ball whe

25 Replies 14,470 Views

So far no luck. I have no idea what I did to make the minors colonize in that one game. I had just given up on them, figuring that there was something hard-coded against building colony ships, then I tried a game and suddenly they were colonizing like mad! I had the Akilians and Carinoids fully modded, but the others were only changed to have AIPersonality 11. There has to be something holding them back, but I can't figure it out. Yet. It's

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I got this after picking off the Drath legion very early in the game once. The Altarians, Iconians, and Torians all ganged up on me. Of course, they were on the other side of the galaxy, so they did a lot of wheel spinning, but not much actual attacking.

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You can just click the turn button any time you like. It takes a while before you get a system going so you remember to do everything that needs to be done each turn. Not sure about the guide. There's this site and the wiki as far as I know. Good luck, and have fun!

2 Replies 14,382 Views

[quote who="space599" reply="5" id="2020890"]Interesting research, I too am dissapointed by the weakness of the minors so I'm probably going to beef them up the way you did, but I don't want them to be quite as powerful as major races.[/quote] Agreed. Given their immunity to influence, I figured taking away the super abilities would help distinguish them from the majors. Also, their racial bonuses are pretty low and they don't have customization points. I don't know

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[quote who="Tolmekian" reply="3" id="2014711"]This is kinda digging up an old one, but I was thinking . . . Has anyone tried changing the minor races personality in the .xml file? I'm not sure exactly what personality will change, but minors are all set at 5 while the other races have different designations. Been thinking a bit about this one myself lately.[/quote] Replying to myself, hmm . . . Anyway, I actually did some playing around wi

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Mar 2232, continued We continued to struggle with enemy fleets entering our space throughout the year. Although our own fleets were growing, there were just too many coming in. Torians and Drath from the south, Arceans and Drath from the southeast, Altarians throughout, and the Thalans started making some appearances on our northern borders. With the Korx sufficiently weakened they started raiding our

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Not sure what's happening, but it's because I start the post in Word then paste it here and finish it. Something just doesn't transfer right between Word and the forum. Kinda stumped about printscreen for you. Is it the right game, as in DA/TA? I've never had any trouble. Just Ctrl+Print Scrn and I have screenies showing up in my folder. I'll see if I can find anything.

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Normal 0 Mar 2232, continued 2231 opened with a particularly rancorous United Plan

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OMG Dreadlords! Good stuff. Always nice to mix things up a bit. I find myself half hoping for something like this to pop up in my game. Are you writing as you play, or is this truly an AAR story?

203 Replies 551,289 Views