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Tolmekian
This is kinda digging up an old one, but I was thinking . . . Has anyone tried changing the minor races personality in the .xml file? I'm not sure exactly what personality will change, but minors are all set at 5 while the other races have different designations. Been thinking a bit about this one myself lately.
Thanks for the info folks. I thought the excess population would slowly degrade. I didn't realize that it would just vanish overnight - well, over a week actually.;) I just used this tactic and it's great. Easy way to take out enemy population if they have farms.
Sorry for the long delay. Been busy. Still have to sit down write this all out. Tomorrow is busy, but here's looking to Friday.
My Drengin still fail to colonize any planet other then Kona after TA 2.02. How are they with everyone else? Just wondering if it remains an unresolved problem or if I'm just experiencing a fluke. How about Korath? My Korath seem to colonize Kora II, or whatever, and 2 other planets, no matter how big the galaxy.
I've run into several undeveloped/underdeveloped planets during my game, and I know without doubt that only one race has owned the planet. It's not a case of structures being lost to invasion tactics or tech incompatibility. It's just AI bumbling. Those same planets will sit and sit and no new project will ever be started. They've all been Torian planets so far. Kinda like the 7 Terran fleets I have just parked in my space. They were en route to war on th
Agreed. The Korx may be evil in a selfish, backstabbing kind of way, but they're more neutral in a don't choose sides and stay out of trouble way. I started playing again in November, and I was surprised to remember that the Korx were evil. I like the idea of playing them neutral - though I haven't played them - and I like the idea of setting them up as a neutral opponent. I'm begining to explore the AI settings more now, like changing the Drengin and Korath to gen
Thanks all for the help. I was able to follow your instructions, Sole Soul, and it looks like that's the way I'll do it. A bit fiddley, but it'll help keep the AAR from getting to cumbersome. I've got quite a bit to post now. Things got exciting and I couldn't help but push onward. Now it's time to go back and make sense of it. Hopefully tomorrow I can get something up.
[quote who="Eidolon1032" reply="4" id="2000636"]An excellent reading, Tolmekian! I wonder how I haven't seen it when you begun writing... I beg your pardon. Keep it up![/quote] Thanks, Eidolon. Anyone have any suggestions for posting thumbs or smaller pics? I know it can be done, but I just don't know how. The code that comes from ImageShack doesn't seem to work on this forum. It'll post the thumb, but it won't link back to the larger image. I'd j
I've seen this too. I've been looking at some planets in the game I'm doing an AAR on right now, and I noticed one Torian planet that they colonized years ago. I checked it out and it has nothing. 8b pop, not one single improvement, not building anything. Total waste. I even notice some home-worlds or core planets that have a few empty tiles and nothing building. It seems that when the AI gets too much on its plate it just stops doing some things.
I used to have the same problem, but now I just go to war before I think I'm ready. I mean, by now I know when I'm ready for war even if it just doesn't seem like it. I start thinking about how things are going to shake out when it gets to that point that I'm just clicking the turn button to develop planets and research. It's either do that for a year or two or put myself to the test. There's usually at least one civilization that's ticked me off by that point, so the
Korx are kicking butt in my present game. 2nd most colonies and most powerful military. You want to see a race that's completely trash? The Drengin never expand beyond Drengi and Kona in my games. Ever. A sad turnabout from GalCivI days where they were always dominant. Sure, they're military is great, but what can you do with 2 colonies when the other guy has 20? Anyway, I find it a mixed bag with the Korx, but they tend to do fairly well under my gala
[quote who="Sole Soul" reply="6" id="2000224"] Yes-Super Traders start with all the trade technologies (barring the neutral specific one, IIRC), in addition to a bonus to trade-I believe it's 50% but it may be 100%. Also, for what it's worth, trade is useless for income.[/quote] I keep seeing reading that trade is useless for income, but I find it to be quite useful. Could it be a result of galaxy conditions? I have fewer habitable planets, so it seems that
Pretty simple answer: The Orbital Fleet Manager doesn't exist anymore. It was removed and replaced in function by the Orbital Command Center. The OCC is a super project that gives some bonuses to the planet it's on and allows all orbiting ships to defend as a fleet, on all of your planets. The prereq for the OCC is Insterstellar Construction - same tech for small hulls.
[quote who="RickSmith" reply="1" id="1998535"]Hi Tolmekian. It looks like it was my crappy old keyboard that was causing the screenshot problem. I bought a new keyboard and now it works! I did change the range to -150, but to be honest I'm not sure if it's working when I go in the game. I had heard that changing the range doesn't work in Twilight of the Arnor, is this true? [/quote] It should work fine. I replied in
[quote who="RickSmith" reply="23" id="1997038"]Great AAR Tolmekian! I have a question though. Early on, you said you convinced the Torians to avoid your space. Was this added for a narrative flair, or is this something you can do in game?? Thanks ** oh, one more thing, you say you can use ctrl + print screen to save a screenshot, but this doesn't work for me at all. where is the folder where it saves them located? Thanks much!&
I started reading recently and am checking back for updates. Good stuff, and thanks for the effort and support on my AARs. ;)
Nov 2229 Domestic Affairs: Launched freighter from Hestia to our new friends on Drengi. We also finished minimal fortification of our mining starbases. We have secured 4 resources. One each to enhance our research, economy, influence, and morale. Each is operating at full capacity given our current technology (+19%). Heavy Gravity Colonization->Laser III. Our ability t
Yeah, I was going to try balancing them, but I got so many of the same choices. I made a decision to always "enslave" the pre-industrial populations. I tried to make up for it by making other good choices, but I got so many and couldn't keep up. Besides, what else could I do when offered a +44% production bonus? I'll need it up in the NW corner of the galaxy, probably the last place I have any chance to claim new colonies. We'll see how things go. I never i
Aug 2229 Our Explorators have located another purple star, this one hosting a PQ22 toxic world. Also in the system are a Thalan economy mining base and a Scotlingas research mining base. Unable to afford losing this world, we purchased a colony ship on Otho iV and sent it out immediately. We also claimed the toxic world Algenib I, PQ13->15, with a 100% research bonus. In espionage, our agent
Alright, so here it is. Some things are fuzzy since it's been a while with so much going on. Just have to rely on the notes. Aug 2228 The first factory on Hestia II is complete. It was built on the site of a precursor mine, allowing for amazing output (+700%). The Innovation Complex was then built on Hestia on a site rich with precursor artifacts, allowing increased research output and boosting our influence (+300% res).<
[quote who="Emperor_Seth" reply="14" id="1990196"]Hey Tolmekian, I like this AAR and I wanted to know if I could include the Gaian Expedition as a minor race in a mod I'm currently making.[/quote] Minor race? MINOR RACE!!! Just kidding. :P Sure. That's really cool. Let me know how it turns out and maybe I'll give it a try. Sorry it's been slow, everyone. Holidays and all. I'm hoping to put down the next year of game play when I get home to
I have to disagree, Willy. I don't have my game in front of me to verify, but I'm fairly sure that base, un-upgraded economic starbases provide a 5% bonus. I recall that looking at the planet details screen shows the 5% bonus, but the trade bonus is implied in the hint text - something like "economic starbases grant production, research, and trade bonuses. Upgrade the base for further bonuses." I would guess at a 5% trade bonus, but I wouldn't know how to test it.
[quote]Hehe lovely AAR Tolmekian and I love this style too though as a writer of the other I always try and spice up narrative AARs with pics [/quote] Thanks, I just read your most recent one. Good work there. I'll keep up with it. ;) Aug 2227 August brought on a great expansion of the Expediton, and we narrowly avoided an interstellar incident over the incoming Altarian colony ships. We were able to lay claim to SoLuna I
RickSmith: I am, in fact, editing the raceconfig.xml file to get my range penalty. The path has been linked up, so you should be able to find it pretty easily. The raceconfig is pretty self explanatory, although messy. You'll need to open it up in Notepad to edit it. Just go through and give all the races (including minors!) a range penalty and you're ready to go. Remember to save a copy of the original if you're going to mess with it. Makes reseting