thebutterfly

thebutterfly

Joined Member # 2804894
21 Posts 205 Replies 5,625 Reputation
Reply to MVL Round 3 in Metaverse

Posted result for the butterfly (the_butter_flies) Cultural victory! Torian: 8925 points 9/19/2007 12:12:44PM (Metaverse time zone) version DL 1.5 difficulty: crippling All specifications followed (of course) That was a quick one! Edit: 1 year

265 Replies 75,596 Views
Reply to MVL Round 3 in Metaverse

What do you mean? Are mines less likely to show up using loose clusters? No, but I had started a game and had a 700% (+2x +100%) on my homeworld. Plus a Morale, a Science and two military resources nearby. And All the others far away in some corner. It was THE game. Only it was tight stars. Well, there's no use complaing...

265 Replies 75,596 Views
Reply to MVL Round 3 in Metaverse

Star density is loose clusters bye, bye precursor mine. Sigh!

265 Replies 75,596 Views
Reply to MVL Round 3 in Metaverse

Can't we just let star density be whatever people want? No rules-->free choice!

265 Replies 75,596 Views
Reply to MVL Round 3 in Metaverse

I guess we'll discuss assignment at the core too. So I'll leave my request for team C team-captain (whoever that is) there.

265 Replies 75,596 Views

All random, loads of settings. There are different map sizes and you can zoom in and out of all universes. DO buy it. It deserves to be bought!

4 Replies 2,341 Views
Reply to Technically Evil in AARs

Your evil ways are tempting - I think I am going to try out evil too in my next game.

32 Replies 104,931 Views

I've realised that naming ships is important. After all, you want to know what you are building. So after a few games of using Star Trekish names (Kirk, Galaxy, Defiant,...), I now use more "telling names". I usually add "sys" to all ships without propulsion, for example. plus I usually number my upgrades, resulting in computerlike names (e.g. Frigate A, Frigate B, Frigate C - so I can quickly see how old a ship is. I also use early alphabet letters to move ships to the

21 Replies 21,091 Views

I just sold Theory mass Drivers, railgun I+II to the Yor. They offered me 227 for the package. But I sold the technologies one by one, so I got 141+121+141=403 cr. That is 76% more. Weird, isn't it? I guess most of you found out about this years ago - but still someone outthere might be as dumb as I am.

22 Replies 14,392 Views

I think advanced notice should occur before (or the day of) a round starts Sounds logical. Now - gimme the rules - I want to get started before the sun sets!

237 Replies 71,174 Views

War, peace doesn't really matter Mumblefratz is only right if there are no enemy transports near undefended planets. I just love propaganda wars (I guess that's my German heritage...), and the AI might use your people gainst you...

51 Replies 32,337 Views

If a player gives advanced notice of his inability to submit a game then that player will not be counted as a member of the team for purposes of calculating averages I suggest: Advanced notice = at least 5 days before the deadline

237 Replies 71,174 Views

Oh my, I am going to lose us a cerdit for slowest game. I apologize to my team!

188 Replies 68,400 Views

It can be hard work starting a new empire (or joining one). There is only one empire that automatically makes you a "Senator". It's the Gerontocracy! Plus we like to welcome you aboard

10 Replies 7,620 Views

In my last few games -I tried to tresearch to medium hulls before building any armed ships. I've also realized that this works best for civilizations with a starting logistics of 7+ (so I can have pairs with basic logistics). These ships can be built when I built my factories and wonders (switching from 100% science to 99 civ/1 mil). Do you build small ships? Why? or even tiny ones?

20 Replies 18,273 Views

Certainly a very early focus for me is xeno ethics up to concepts of malice to build the MCC (and get the 100% econ bonus) and the artifical slave center. You only have to look at mumbles scores to see that his way works. Still for an (almost) all econ strategy - neutral might also be an option. I think you get a morale bonus and buying things becomes cheaper. Plus the AI is sometimes rather reluctant about giving away terraforming tech.

23 Replies 19,419 Views

one must make ethinical decisions in such a way that it eliminates I just like how he combines "ethnical" and "eliminate". That's so evil! Seriously: I agree that good civs are hampered by the game - unless you do a lot of evil and buy yourself a white vest (which is just like Bill G., btw). I don't think tat complicated details and new game mechanics are the answer though. There is no real reason why evil civs like each other - pun

126 Replies 197,208 Views