Neilo Neilo

MVL Round 3

MVL Round 3

"The Metaverse League"

Hi guys welcome to round 3 of the League. We have a few streamlining rules this round so be sure to check them out below. If of course we feel that there are not to our liking then we can change at the end of the round, but i think we are on top of most of the bugs now and things should go more smoothly. I will point out though that there is 1 rule that i will put in place this round that can be thrown out mid round.

"in the instance of a notified and accepted non-submital, not a "no show", in a 4 man team, a back up game will be allowed to be played be a fellow team member. That fellow team member will be randomally assigned by either myself or Firebender. A non submital with no explantion or prior notification will not be granted this privilage."

Ok here is the rule changes for round 3,

Team Bonus

Fastest team game time (average) 2 BP
2nd fastest team game time (average) 1 BP

Highest team score (average) 2 BP
2nd highest team score (average) 1 BP

Individual Bonus

For this round ( the different victory types),

1 BP for fastest and highest game per victory type.

No penalty's.

All ties, in both team and individual and in both speed and score categories, receive equal points.

Where's a score is dropped in any given team, that score, though no longer eligable for the MVL submission points are still eligable for any BP they may have achieved.

Averages are calculated from the totals of submitted games divided by number of members in the team. If a player gives advanced notice of his inability to submit a game then that player will not be counted as a member of the team for purposes of calculating averages.

I will before the end of this round post a new thread that will be the MVL Rule Book. Where these changes and the rest of the rules will be outlined, but do refram from posting in that thread please.

The teams as of round 3 are,

The A-Team (A)
Pndrev
Piznit
Dethadder
Xei Win Toh
Ferrel
Dystopic

The Blade Runners (B)
Neilo
TGE
Ghostwes
MarshallOneill
Vilgan
Noctilucus

Celestial Crusaders (C)
Playjeff45
Mumblefratz
The Butterfly
Firebender
Silverbeacher

The Domination of Death (D)
Brezelius
Mottikhan
Shadow Worrior
Elwood011
Kzinti

And now round 3, and Firebender this should make you happy.

Each team is required to submit a victory in each of the 4 different conditions. Your team captain will assign each player a victory condition to complete.

3 opponents on a Medium map.

Habitable Planets - common
Planets - abundant
Stars - rare
Anomolies - abundant
Asteroids - rare (DA)
Tech Rate - normal
Density - Lose clusters

Random minors
All victory conditions enabled
Allow Surrenders
Tech trading on
Super abilities off
Blind exploration off
Mega Events enabled

For team B, which has 5 players, the captain should assign his 4 team mates 4 different victorys and then play a game attempting a victory condition of his own choosing. Now we never really discussed what happens next but my proposal is that the two games that are the same, the captains choice and one of his players, these games could be combined and averaged to give us 1 game instead of two. Provided they are both victories. This is not in concrete but a suggestion.

The other way we could go is to leave it up to the team in question to decide which game to sumbit.

Either way have fun with round 3 guys and i hope these new rule changes work out well for us.

Good luck,

The Commissioner.

75,598 views 265 replies
Reply #26 Top
bye, bye precursor mine. Sigh!


What do you mean? Are mines less likely to show up using loose clusters?
Reply #27 Top
bye, bye precursor mine. Sigh!


What do you mean? Are mines less likely to show up using loose clusters?


I think he had a precursor mine in the game he started, but now that he has to restart with "loose cluster" settings, he only has the usual small chance of getting a mine...
Reply #28 Top
I'd like clarificiation from the Commish on the five member setup since The A Team just aquired a fifth. Personally I like the average, two games into one thing as it would allow everyone to have their submission count in some way.


I also agree on this, Everyones score should count for something.


This is my preferred method, and if there is no objections this will be the norm from now on.

Mumble, I had thought we discussed this and agreed on your suggestion. I may be wrong though. In any case, i do like having a BP for fastest and highest in each category. As you said this is across all teams so there is no advantage to anyone and it gives everyone the chance to get a BP or two.

It's early in the round so we can discuss this a little if there is a need, but if we are happy with this i will edit the OP to include this.

Someone remind me though please, another week and a half of 14 hour shifts to go.....it's a wonder i can recall how to type.

The Commish.

Reply #29 Top
I'd like clarificiation from the Commish on the five member setup since The A Team just aquired a fifth. Personally I like the average, two games into one thing as it would allow everyone to have their submission count in some way. I'd hate to see anyone put forth the effort to post their game only to have it dropped, that can be discouraging.

Let me know if this is ok, and I'll sort the games accordingly, Thanks


The scores of all five players are averaged and compared to other teams. The team with the highest score recieves BPs. In this way, the fifth player isn't left out. His score and time still counts. But it doesn't apply for individual bonuses.

-Fire
Commish.
Reply #30 Top


Edit: saw FB's reply and it seems to agree with my understanding of the situation.

Vilgan
Reply #31 Top
Looks like A team got another good player on their team.
Reply #32 Top
I have a PM in to our team captain (Team D), but haven't heard back from him. With RL stuff looming, I might only have a small window of time to play a League game. If I don't hear from him soon, I'll need to back out of this round. Just a heads up, in case I can't start a game in the next day or two.
Reply #33 Top
What do you mean? Are mines less likely to show up using loose clusters?


No, but I had started a game and had a 700% (+2x +100%) on my homeworld. Plus a Morale, a Science and two military resources nearby. And All the others far away in some corner. It was THE game. Only it was tight stars.

Well, there's no use complaing...
Reply #34 Top
Mumble, I had thought we discussed this and agreed on your suggestion. I may be wrong though. In any case, i do like having a BP for fastest and highest in each category. As you said this is across all teams so there is no advantage to anyone and it gives everyone the chance to get a BP or two.

Yes we did discuss it but I don't think anything was formally agreed. It seems reasonable to me and two others have spoken up in support of it while only one person has questioned it as perhaps too many bonus points. As Vilgan mentioned, this would be 8 points of individual bonus versus 6 points in the single victory condition scenario so I don't think this objection holds much weight. In fact if you compare it to the previous situation where we had 3, 2 and 1 point bonuses then we used to have 12 points of individual bonus versus the 8 of my latest proposal.

Anyway, I think we have a basic agreement but are lacking an official pronouncement that this will be used.




On the averaging of the 5th game from a five man team I'm not quite sure this is the best thing to do. Certainly we already average all submitted games for purposes of determining team bonuses, so from that point of view all games count for something.

In the case of everyone playing the same victory condition then all five games have an equal chance of being used and even if one ends up not being used it did provide "backup" protection against an unexpected non-submittal.

The most awkward case for the 5 man team is the current situation of different victory conditions. In this case my tendency would be to always have an "extra" military conquest played because that is the highest scoring game and since all games are averaged for team score bonus that is the best contribution that a duplicate game can make.

However, to say that we would also average the two duplicate games in this case for purposes of determining base score doesn't really make sense. The best case is that both players get a victory of the proper type in which case you would average to 2 points just like you would get if the lower scoring game were dropped. If there's any other situation the average can only lower the amount from this game type never raise it. Therefore it's always better for the team to simply use the best of the duplicate scores. The one case that is a negative to drop one game is in terms of individual bonuses. I think if a game was "dropped" then it probably wouldn't be considered for individual bonus. However there is a possibility that both games of the duplicate type could have otherwise receive individual bonus.

This is not as simple of a decision as it appears on the surface. I think for purposes of base score it makes no sense to average them, dropping one is actually better or equal in all cases.

Clearly team scores are already averaged. I think the only real question is should all 5 games be eligible for individual bonus? This is probably unlikely to occur and if it did is most likely an unfair disadvantage to the 4 man team.

My opinion on whole is to leave things as they basically are, which is that all 5 games contribute to team bonus because they are averaged. That a 5th game provides the team a benefit of a "backup" in case of a dropped game. But that for base score only 4 games count and only four games are eligible for individual bonus. I still think this leaves a 5 man team with some advantage over a 4 man team since they get to pick which game to exclude.

I also think that when looking at the whole picture a 5th game that is dropped is by no means useless and a waste of effort and does provide a valuable service to the team even if it is "dropped".
Reply #35 Top
I have a PM in to our team captain (Team D), but haven't heard back from him. With RL stuff looming, I might only have a small window of time to play a League game. If I don't hear from him soon, I'll need to back out of this round. Just a heads up, in case I can't start a game in the next day or two.

One possible suggestion would be to start a game "generically" and take it to a position of getting close to the end and see how it ends in all four different victory conditions. That is in fact how I am starting to proceed. That way I can present my teammates with a choice of how they want me to submit my game.

Alternatively, you could simply state your issue as you have and make your best guess as to which game you can contribute the most with and let your teammates take the other games. As a (relatively) unbiased observer it's clear that you have the highest game scoring potential on your team. I would think that any captain worth his salt would give you the military conquest. As long as this victory condition is to your liking I'd say the best option is to just do the game, submit it and trust your captain and teammates to use a little common sense to accommodate your decision.

Certainly any game you decide to submit is better than backing out of the round. In this situation its far better to appologize than it is to ask permission.
Reply #36 Top
Posted result for the butterfly (the_butter_flies)

Cultural victory!
Torian: 8925 points
9/19/2007
12:12:44PM (Metaverse time zone)
version DL 1.5
difficulty: crippling
All specifications followed (of course)


That was a quick one!
Edit: 1 year
Reply #37 Top

Looks like A team got another good player on their team.


Don't know about the "good" part, but I do play a lot, wife/life permitting. Anyway, hi folks, looking forward to the fun.

Ferrel Mewler
Reply #39 Top
One possible suggestion would be to start a game "generically" and take it to a position of getting close to the end and see how it ends in all four different victory conditions.


That's a good idea. I can do that, but only finish up to the first couple of months. The strategies for different victory types can be quite different, especially if you're going for a speedy game.

I'll get one started tonight.

Great game, thebutterfly!   
Reply #40 Top
One possible suggestion would be to start a game "generically" and take it to a position of getting close to the end and see how it ends in all four different victory conditions.


That's a good idea. I can do that, but only finish up to the first couple of months. The strategies for different victory types can be quite different, especially if you're going for a speedy game.

I'll get one started tonight.

Great game, thebutterfly!   


You dont have to post this time Motti, I will forgive you  
Reply #41 Top
Ok I see what you mean about it screwing up other parts of the system to average the games like that. I think our team is set on our goals except for one that hasn't stopped by yet. I figured I'd give it through the weekend to hear from him, then I'll start a game under what would be his victory condition, just in case.
Reply #42 Top
Till now I've said nothing on the subject of "BPs categories on each victory". It would put increasing focus on individuals rather then teams. Hmmm, I'll go neutral until I hear a really good point to support it. All in all, it has 2 have voted for it and 1 against.*
However, I have a suggestion for it.

How about reducing the BPs to 1 if we are going to implement this. Ties also recieve 1. Do excuse me if this has already been suggested. I haven't read the entire thread. Will do it later. RL looming.

Nice game, butterfly! That will give the crusaders a leg up over the competition!

-Fire

*myself not included in either of the counts.
Reply #43 Top


How about reducing the BPs to 1 if we are going to implement this. Ties also recieve 1. Do excuse me if this has already been suggested. I haven't read the entire thread. Will do it later. RL looming.



I don't think its been suggested or considered anywhere for this round that individual BP would be anything other than 1. Its that way in the OP for the round as well...

Vilgan
Reply #44 Top
My interpretation of the suggestion:

Fastest Conquest gets 1 point. Ties also get 1 point.
Highest scoring Conquest gets 1 point. Ties also get 1 point.

Fastest Influence gets 1 point. Ties also get 1 point.
Highest scoring Influence gets 1 point. Ties also get 1 point.

repeat for Alliance and Tech.
Reply #45 Top
My interpretation of the suggestion:

Fastest Conquest gets 1 point. Ties also get 1 point.
Highest scoring Conquest gets 1 point. Ties also get 1 point.

Fastest Influence gets 1 point. Ties also get 1 point.
Highest scoring Influence gets 1 point. Ties also get 1 point.

repeat for Alliance and Tech.


Exactly.
Reply #46 Top
Hmmm, I'll go neutral until I hear a really good point to support it. All in all, it has 2 have voted for it and 1 against.*
Actually it's 4 for (Me, Vilgan, Xei Win Toh and Neilo) and 1 against (PlayJeff) and with a reasonable counter argument to the 1 against's objection. At this point it's starting to be a no-brainer.

How about reducing the BPs to 1 if we are going to implement this. Ties also recieve 1. Do excuse me if this has already been suggested. I haven't read the entire thread. Will do it later. RL looming.

I don't think its been suggested or considered anywhere for this round that individual BP would be anything other than 1. Its that way in the OP for the round as well...
Yep. No one has said anything other than 1 point for the individual bonus points.

Note that there is no need to change the team bonuses because they are an average of all games.
Reply #47 Top
My opinion on the scoring: It's like football (soccer). We do exactly as the referee pleases.
Reply #48 Top
My opinion on the scoring: It's like football (soccer). We do exactly as the referee pleases.

If we follow this advice all rounds will end up 1 to nil. Not very exciting.
Reply #49 Top
Still play the neutral party. Whatever the majority wants. The majority gets...

No wait, just to continue it I'll go against. Thats 2 : 1 ratio.
Lets wait for the other 12 players' opinion.

-Fire
Reply #50 Top
One possible suggestion would be to start a game "generically" and take it to a position of getting close to the end and see how it ends in all four different victory conditions.


That's a good idea. I can do that, but only finish up to the first couple of months. The strategies for different victory types can be quite different, especially if you're going for a speedy game.

I'll get one started tonight.

Great game, thebutterfly!   


Honestly when I thought of it I thought it was worth very little considering the way most players play. But whatever.


bye, bye precursor mine. Sigh!


What do you mean? Are mines less likely to show up using loose clusters?


I think he had a precursor mine in the game he started, but now that he has to restart with "loose cluster" settings, he only has the usual small chance of getting a mine...


Hey, looks like we have a non-member reader. Thought about joining the league yet, Noctalicus?

-Fire