The Jagged Knife take all the techs that have been researched so far. If you have every tech that has been researched in the game, it will seem like they took all of yous.
Minor Race
Yes. (As my username is 'Minor Race', isn't it obvious?)
I still play [i]Civ 3[/i]. But yes, I do. Warlords- if you like scenarios, get it. A lot of people say a lot of people don't, but personally, I enjoy scenarios better. Beyond the Sword- GET. IT. It's really really good and I don't think I'd ever play a game of Civ4 without it.
With TA and 2.0 coming out, I had two small requests. FIRST: If you go to the trouble of character contests and developing story, why are the characters not important? For instance, if you are facing the Terran Special Agent James Locke or working with the Korath Commander Ragash, [b]make them the leader of their civilization for that scenario![/b] It bothers me so much when I hear about a certain character- and he's just a 'randomly generated name'. SECOND: If there are a bunc
From exploring it, I've found that minor races often research the 'defense' and 'weapons' technologies (on Normal difficulty and below- as I said- I did some research). In DA, I created about five Customs that were, in fact, minor races given a name and super ability. Things I do not like about minors: -They build mega amounts of starbases, on resources and influence, which don't help them. -They block their ports up with constructors or weak ships. -Their pla
I read through, but didn't notice: Was the spore ship bug solved?
Yes, they should.
Yes, as the Torians, the only unique techs I've seen are the Healing Pool things. I agree that they should have some unique planetary defenses, and decreasing ship costs. I seem to remember the Torians being aquatic, their ships held lots and lots of water. Maybe this need for water space allows increased ship size? (so you get larger, cheaper ships) But they have less hitpoints.
Just to put my two cents in: I've had this with freighters and constructers as the Terrans. For instance, I'll be playing a game and then exit, save, and come back to it. Suddenly, my constructers are gone. All ones I had in operation before are still there, but the new ones that I build during the second play session are invisible. Then, after reloading a third time, the problem is fixed.
Yes, the problem seems to be this: You start the game with 'Germ Warfare', however the required tech Spore Weapons is not available on the Tech Tree.
If there was a point, I seem to miss it. Are you asking what we believe each race is 'good at' in TA and before?
Agreed with the person who mentioned the tournaments. How do I access them?
I think he's saying all the Class 0 planets are solid and fit into the quantity of some specialized planet. You make a good point, but there are some cases you haven't taken into account. -Planets with no atmosphere- there's no tech for them. -Ice Planets are not one of the types you can colonize, so your argument has no credit about them. -Many of the Class 0s are Gaseous. -Planets might also be affected by radiation or a toxin that even the technology in GCII can't cur
The Drengin way to win is not 'everlasting peace', I believe they just threw that in there to make a change of pace. The way the Drengin are supposed to win (in story, the way they do) are to wipe out the others and have an alliance with the Korath. Ignore that, just declare complete war on them and obliterate them.
I believe you could, using the EDITORS, such as Map Editor, Campaign Editor, Tech Tree Editor, Scenario Editor... that are said to come with TA.
I vote for late release. I'd be happy to wait until February- I have the betas and DA, after all. Making it better is definately a plus, I'd wait till next December if I had to! Well, no, I wouldn't. But you get the idea.
Um... I agree with the first part, but the second is completely off. You go in with 1 billion, not 1,000. When you found a colony with '500 people' you get a colony with .5 billion, not 500 people.
[quote]Well then these "things" wouldn't be pirates, they would be a sort of super race. Like I said before, why would we call these incredibly powerful foes pirates? It's like calling the army of god's warriors "pirates"! Or better yet to be in context of the game lore god would be the dreadlords. quote] Well, I suppose they are almost like galactic mercenaries for this group? Imagine the following: 1. A distant race gained power by hiring mercenaries who are far more powerful
Still taking suggestions? Asteroid Fields around the galaxy are becoming depleted by massive mining. They are loosing asteroids at an alarming rate. Our main source of industrial manufacturing is becoming extinct. A group of Pirates arrive, but instead of attacking you, they offer to serve you. These Pirate ships are incredibly strong, but they don't have planetary conquest or starbase technology- yet- and are willing to go to war to gain it. Or they could just trade for it and
[quote]The Terran Alliance had shrewdly managed to become the the dominant power in the quadrant. After consultations with the home guard, we were given permission to formally ally with the rising stars of the galaxy. That still left our old nemesis, Lord Kona and the Drengin Empire.[/quote] I don't quite get this, considering in another gameplay example, you said that sector/quadrant commanders made alliances as they chose? One thing I enjoy doing is looking at your gameplay exa
Well, basically every Drath (see my other post for doubts) has been wiped out. The Korx worlds were all conquered and a handful left to resettle elsewhere. The Korath have been defeated, but not completely wiped out.
Admittedly so, but I was thinking mainly of the techs such as Artifical Gravity... wouldn't the way, say, the Yor discovered AG be different compared to the Drengin and Arceans? And there are some with the same descriptions.
While playing Dread Lords? There are no Mega-Events in Dread Lords. Events aren't so good/bad compared to Megas.
Well, why do the Drengin have access to Market Centers and Black Markets, Entertainment Networks and Arenas?
Some bugs I recently encountered: a. If you go too fast in pressing 'Attack' when invading a planet, the game crashes (happened to me as Drengin.) b. I downloaded the update for TA from SDC (0.83[b].000?) and still suffer occasionally from the invisible ship bug. Mainly, with constructers, freighters, and when one ship is on top of a starbase.