n0v4k4n3

n0v4k4n3

Joined Member # 2626628
8 Posts 211 Replies 498 Reputation

Excuse me, i just happen to like the spelling of my name. If i wanted to leet it up i wouldn't use any letters at all... however, naming myself after a drug, now that's hardcore

23 Replies 17,223 Views

. On a big map like this, you'll make more money off of long trade routes. A mini-freighter on a long route will spend a very small percentage of its time in a starbase's radius, so those trade boosters aren't worth a constructor. Really? Cuz i take really short trade routes that are always under the sphere of influence of an econ starbase. Each

14 Replies 5,453 Views

Influence star bases are definately worth it. I never add the diplomatic branch, but always the entire culture branch. I build these up during peace time, and have nearly conquered opponents in this manner. And yes, you can do it cross galaxy, then don't have to be anywhere near your planet. Just make sure you have at least one influence resource maxed out, and put them as close to your target planets as possible. Sometimes it takes 2 or 3 stacked influence bases to work, but, if you're evil lik

8 Replies 6,391 Views

It's either you parking troop transports in close range of their planets, or having a ridiculous amount of influence bases near their planets.

16 Replies 16,456 Views

I don't think starbases of any kind are more vital on these settings, because starbases create a percentage boost to planetary income or output. Trust me, i just tried this kind of game (check my you lose the game event thread). The econ starbases are an absolute must. You need the trade boosters just to run your economy in the green, an

14 Replies 5,453 Views

Anybody know how to custom your own maps Holy attempt to completely revert and hijack batman o_O. What does this have to do with this post in any way, shape, or form? Seriously... I'm confused.

14 Replies 9,004 Views

Ack, apparently I'm retarded... let me try that image thing again before: after:

14 Replies 9,004 Views

So, I would like to know if anybody has ever gotten this owned... I tried playing a gigantic map, rare everything, and very slow research, just to see what it would be like to take the colony phase out of the game. I was off to a decent start, got a precursor library on my homeworld + a double research and double manufacturing (and no ctrl+n cheese) and was smart enough to grab the Magic touch bonus to up my PQ by 2. I was setting up my arrays of starbases, and i realized my placement on the

14 Replies 9,004 Views

MUMBLE! Don't freaking scare me like that. And way to pick the live search on your screen shot... the one that doesn't look satirical. Now if you'll excuse me, i have to wipe my bum bum. That made me crap my pants.

40 Replies 10,343 Views
Reply to Size matters in Game Talk

I wonder if there's room somewhere in the primary UI elements to put some intel summaries that might include crucial factors like Best Guess for This AI's Victory Goal and Progress Towards Most Likely Victory Goal. You can see the technology the AI is currently researching in the report screen if your espionage is high enough. Once you see an AI

18 Replies 6,807 Views

There's always talks about how many days, weeks, etc that a game takes people. I realize though, that different people have vastly different amounts of times for gaming sessions, and that not each gaming session uses the same amount of time. So, roughly obviously, how many hours do you guys usually invest into a game? This answer obviously changes with map sizes, abundancy, etc. I always have played abundant everything. Clustering changes, but it's usually loose clusters. <

6 Replies 5,397 Views

This would really depend on bonuses, but at this point i think research buildings would be a complete waste . It would be more productive to have a manufacturing capitol on your civ capitol, and make as many factories as possible. Then I would place build focus on research. This way you would maximize the number of total points you could extract, while giving yourself the capability to quickly upg

14 Replies 5,453 Views

All your base are belongs to Yor. All Yor base are belong to me? dot dot dot Somebody set us up the bomb! You have no chance to survive make your time.

23 Replies 17,223 Views

for example... how my nickname is spelled... n0v4k4n3 translates to novakane which is acually novocaine... get it? got it? good At least i appreciated the pic where he got pwned by a bunch of 1337 robots It wasn't all for waste buddy! |= |2 4 | |\| 0 0 |3

23 Replies 17,223 Views

It does help the AI predict moves. So if you play fairly and don't have ships that can cross the map in like 2 turns, it will help. Basically it's like increasing the move depth of a chess AI.

25 Replies 11,488 Views

1) You need a survey module, not sensors. This requires sensors mrk I. I would also suggest building scouts on cargo hulls. 2) No, social/military production are for the individual planet only. Unused social production will go over to military production as long as there is at least 1 pt of military production going on. 3) With either answer the end result is the same. Basically it's a universal advantage that affects all areas you control.

13 Replies 5,581 Views

at "Tough" (I think that is the setting) where it is supposedly even with the player. No, it's higher than tough. Tough has full AI capability, but here, straight from the wiki: * Cakewalk = 15 (Fool) * Easy = 20 (Dunce) * Simple = 30 (Beginner) * Beginner = 40 (Sub-Normal) * Normal = 50 (Normal) * Challen

25 Replies 11,488 Views

What size map and number opponents do you guys play with typically. I have been playing normal size with me + 3, but it basically feels like I can run one of them over pretty easily and then it is just pushing on to the end game. Should I be playing on a bigger map with more enemies, and if so what do you find to be the optimum size? It all de

25 Replies 11,488 Views