Basic Questions About Scouts and Social Production

A few questions that are confounding me, the n00b:   


1. I designed a scout ship on a small hull with 2 sensors. Yet whenever I try to get that scout to view an anomaly, the game tells me that "only survey ships may view anomalies." I don't understand; do I need more sensors to make a ship a scout ship?

2. I know that research points accumulate and pool together for your empire's common research efforts (so 2 planets that are both producing 20 research points would amount to 40 research points for whatever you're researching). But is this the same for factories? Is there a common pool for social/military production points, or do factories' production points only apply to their respective planets?

3. When it says that a bonus to my civilization (or a bonus I get as a result of a technological breakthrough) gives me + 10 economic points, what does this mean? Do all of my planets become more profitable? Does my civilization become better at producing wealth? I don't understand this.
5,581 views 13 replies
Reply #1 Top
1. You need a specific "survey" module to grab anomolies. Your initial flagship has that, but to build other ships with survey modules you need to research Sensors.

2. Factories only support production (social and mil) on their own planet. There are also modifiers to production such as econ starbases that can affect all planets within the radius of influence of the starbase. Some technologies also apply global bonuses (as a percentage) to all of your planets.

3. The +10 economic is a 10% bonus modifier that is applied globally to all of your planets. Similarly with some research and production bonuses. You can think of it as having established a more efficient banking system allowing for improved economic production. So your civ does become more efficient at producing wealth.

happy hunting!
Reply #2 Top
1) You need a survey module, not sensors. This requires sensors mrk I. I would also suggest building scouts on cargo hulls.

2) No, social/military production are for the individual planet only. Unused social production will go over to military production as long as there is at least 1 pt of military production going on.

3) With either answer the end result is the same. Basically it's a universal advantage that affects all areas you control.
Reply #3 Top
I wouldn't worry about making any ships to collect anomalies. You can get a couple of anomalies at the begining near your base with your flagship, but that's about it.

The AI knows where every single anomaly in the galaxy is, there is simply no competing with it. It is like going on a treasure hunt where you are the only contestant without a map!

In the options menue at the beginning, you can set anomalies to 'rare'. Use this to limit the advantage anomalies give to the AI.
Reply #4 Top
I wouldn't worry about making any ships to collect anomalies. You can get a couple of anomalies at the begining near your base with your flagship, but that's about it.


I have to disagree with this. In gigantic maps if you can get a couple extra survey ships out quick you can cleanup on anomalies. I also usually do quite well in the anomaly hunt with just the initial flagship on smaller maps as well. One thing is to get engines researched pretty quick. You get a boost in speed just having the engine milestones researched without actually installing them. It enables your survey shipp to get even more anomolies, since it will be faster than the AI's flagships.
Reply #5 Top
It is like going on a treasure hunt where you are the only contestant without a map!


Auto Survey knows the way.

You can get a couple of anomalies at the begining near your base with your flagship, but that's about it.


Depends on the size of the map.

Reply #6 Top
Auto Survey knows the way.



Ah this is a good tip!

might make a few extra servey ships worth while? If i put anomalies on abundant, and built extra servey ships, hmmm, i am wondering if i can get more benefit out of the excercise than the AI, if not, then the whole anomaly thing is a waste of time.

.... nothing can save that useless wonder that allows all ships to servey tho! hehehe what a Waste of code.
Reply #7 Top
Depends on the size of the map.


And your density setting for anomalies.
Reply #8 Top
Auto Survey knows the way.

If auto survey didn't jump down any old wormhole it ran across, it would be perfect.



BTW for any who happen to care, I've switched over to FireFox 2.0 at work. Starting to like it. I'll use it for awhile before deciding to install it at home though. Funny though, the spellchecker doesn't like "FireFox" or "spellchecker".
Reply #9 Top
i am wondering if i can get more benefit out of the excercise


I out grab them every time. They only use there initial flag ship. Once you have impulse engines and survey 1 you can beat them every time. Also those little survey ships help you find the habitable planets, resources, etc.
Reply #10 Top
I neglected scout/survey ships for a long while. These days, one of the toughest parts of the colony rush phase for me is deciding just how many scout/survey ships I can afford to build withtout risking the loss of a juicy world to the ever-better AIs.
Reply #11 Top
On a gigantic I have the flag ship and three survey probes. As those probes find resources they get upgraded to constructors and another survey probe is rolled out.
Reply #12 Top
As those probes find resources they get upgraded to constructors and another survey probe is rolled out.


Girls and boys, this is a primo example of why reading these forums can help your game. I never imagined building a probe vessel with the intention of upgrading it to constructor if it found a resource node.
Reply #13 Top
As those probes find resources they get upgraded to constructors and another survey probe is rolled out.



A good strategy for 'tactician' games due to generous finances. Other games have much more pressing financial priorities for this to be possible.