AH, thats the thing! Thank you!
colonyan
Ahhh Thank you for the answer!!
I play as Drath Region. Tough. ToA v1.96 When I colonized the second habitalbe planet in the original system, I got ethical alignment event and choosed "good" decision which give me negative planet value. Initial usable tile went from 4 to 3. And after a while, I've came to realize that that planet population growth stopped at 1.29b inspite the fact that planet support 8b. They never increas
Well then I still have problem. For an example, a route capped at 9bc/turn gives me 9bc/turn and its fixed. Not changing depending on its position. May be I should reinstall....?
I see thanks!
A quick question. I have ToA 1.96. I wonder if this is only me or not, all trade income I get is around 4~15 per turn and fixed. In previous DL or DA, trade income was depending on the position of the freight ship on its trade route. Closer to the destination, more income they had. Is this a bug or change to ToA? If someone know about this... Thank you.
I have this problem too. Good to see this being found by other too!
Hum...Many factors. -1or2 of heavy industrial plnt for capital ships. -planet with low qualiy. I rather put starports on them and use as supportive military production center. So for me a no starport planet should have next requirement. -plnts is fairly near the home world. Have good research bonus,approuval and or agricultural boost, but not necessary all. Readardless of planet size. (Given the research coordiantion center, one tile
Here's my view on the size of hulls. Basically, my stand is that, I trust those game makers. So most of the time I try to find out the raison d'etre for every item in this game. I also write this long to practice my english and writing/ phrasing and to put my thought in order. Before start anything, I'm rather new to DA.Correct me if you see any thing.
I dont think TA will fully satisfy the potential of galciv2 which is a great title. With the active forum like this game has, certainly not. Yes, I will be fidel to StarDock and buy another expansion as long as company maintains their service/quality. For multiplay: I guess given the company's faith in good ai and relatively small percentage of potential customer who wa
Hello. I'm being fascinated by the finess of game's economic and production mechnism. Simple, yet elegant. Ok, lets get to the point. I have tried several cases with all new games. In all cases, research point shown in reserach screen does not match with what is on colony management screen and civ management screen. For example,take a new game with normal
Ahh.. I still want only to pay for DA only at shop...
Well I would like to have a hot seat mode. It shouldnt very hard to do that. Am I wrong? Either on dark avatar of in new patch. Please stardock
hey sim games are good... except i play only simcity 4 when i feel like it
Lets get to the point. Non optimal defence get square root of its defence value counted right? sqrt of 9 is 3. Fact is that we dont always get 9 ... how about 2? Almost of the cases, we shouldnt get an pretty entire number. How does this work? I know its rahter tribial but still, it bugs me. What I think is that, when its below 0.5, it will rounded off as nearest entire number and if its between 0.5-0.9999.... it should get the entire
shortly. 1.smac/x 2.gc2 3.the rest..like aoe2 ron for somewhat reason civ series didnt really grabed me except the smac which is a mile stone. lol that game was complex for nothing... but still a groly. remember how much building can be buit? lol that was something. like geosynchrone satellite, tectonic missile,, never had chance to use them. i see many elements of smac/smax in this game, gc2. what do you think ppl?
One question solved thx
Question:On game manual, it says the defender rolls value between 1 and its defending value. Is that means ship with 0-0-0 def. will get 1 defence? If so any defence 1 becomes useless? Another question follows. If so, suppose defender ship has 0-0-1 defence. The attacker attack with 1-0-0. The defender gets 1 for base(as manual says) AND 1(square root of one is 1 <img src="http://images
LOL PUPOSE.... I was just typing fast and didnt care... It sounds like spawn fly to me, like pupa.
Thanks for reply. thats what i've thought. You guys convinced me.Thanks!
Does unhabitable planets have any purpose or they are just eye candy? I guesse every elements in a game deserve a function. What I see for those unhabitable planets are that they are just sitting on parsec. Or can we build a starbase on unhabitable planets? We can still extract ressources from unhabitables ones. What do you ppl think?