Starports everywhere? If not, why not?
The AIs seem to want them everywhere.
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GalCiv2 Forums
I've played scads of DL and DA games through many updates, and I'm devoted to the largest maps. I've watched the AIs get steadily better about many things, e.g. ship design and colonization tactics. But I'm scratching my head still when it comes to the apparently universal AI appeal of Starports: I find them on almost every world I conquer, even when there's nothing else there.
My one sloppy notion about how this might make sense relates to the AIs vs. really large maps problem. Could it be that a Starport everywhere makes sense from a short-game POV and the AIs can't change behavior when they're on Huge and Gigantic maps? I will *very* rarely rush-build a Starport when I both have a ridiculous economy and think that a new-to-me sector might need a sudden infusion of firepower or I want to send a constructor or colony ship quickly to the extreme limit of my support range.
Otherwise, Starports on low-to-no industry planets make no sense to me. Please explain and/or speculate.

My one sloppy notion about how this might make sense relates to the AIs vs. really large maps problem. Could it be that a Starport everywhere makes sense from a short-game POV and the AIs can't change behavior when they're on Huge and Gigantic maps? I will *very* rarely rush-build a Starport when I both have a ridiculous economy and think that a new-to-me sector might need a sudden infusion of firepower or I want to send a constructor or colony ship quickly to the extreme limit of my support range.
Otherwise, Starports on low-to-no industry planets make no sense to me. Please explain and/or speculate.

Your guess is probably as good as anyone else this side of Brad's.