I had the Drengin conquer the Dread Lords within three turns of the event popping up once :D
Uranium - 235
Do you have a metaverse account?
[quote]This also might be a player exploit, because I don't usually see the AI prioritizing ship speed. The AI will always be at a slight economic disadvantage if it doesn't know about building faster constructors, for example. [/quote] You can also build a horde of worthless ships and dump them on an enemy to tank their economy.
Minifreighters have no maintenance. Where people got this stupid idea is beyond me. Before you start running your mouths about what you probably think the game might be doing, test it first. Once you establish the trade route, the freighter doesn't even really exist any more. No more maintenance.
I've thought for a while that 'immense' didn't feel very immense.
Once freighters reach their destination, they no longer have a maintenance cost. Why nobody seems to understand this is beyond me - I suspect they're all just speculating that mini-freighters still have a cost. I know it's not because they checked themselves.
[quote] I haven't seen so many of these since I started playing TA - there seem to be fewer extreme worlds on most maps of all sizes than in DA, and far fewer of these little beauties. I suspect that they have started giving bonus PQ to extreme planets. I base that on the fact that I found an uninhabited class 29 toxic world in one of my games under the latest Beta. If I understand this correctly,
It's not THAT bad. The economy needs some tweaks, but the excess "LOL MONEY FOR EVERYONE" approach you used to be able to do, running 100% spending at 5% taxes, was asinine. Tourism for starters needs to be up, and maintenance should be dropped a hair.
[quote] Creativity bug is not a bug. Your scientists can still be creative, get a flash of inspiration, even if you aren't funding them. [/quote] To be fair, if I was fired from a lab job, and then later discovered a cure for cancer in my basement lab, I'd definitely demand some serious 9-figure sums of money before I spilled the beans on that.
[quote]Starballs references aside[/quote] .... you fail.
Yes, on a newly colonized perfectly normal planet, I see around 16-18bc in "spending" even though no planetary improvements are being built. Then there's also the 18-20bc for "maintenance". That's nearly 40bc of deficit, minus the 5bc of 'income', leaving me 35bc in the hole every turn for a very long time. This also means that any colony with under 40bc income is a cash sink, and the cost of 'spending' and 'maintenance' skyrocket when you actually put anything ON the planet.<b
[quote] Certainly, in many other games, you don't even get the choice - you're simply the hero, never a villain. What's wrong with skewing to Evil slightly? [/quote] Because this isn't a game about heroes? [quote]My dog bit a neighbor girl I had him put down that day. Lets see a dogs life over a hurt child... that is selfish and evil. I choose to put him down.[/quote] I'd chose the dog. 1) People suck. 2) Kids suck. 3) Dog does more for
[quote] Well, might be worth a try just to see what it's like now. I mean, you have paid for it. My point was just with Stardock, you can actually check whether their games are good pre-release because of the pre-order open betas - not just buying yourself, but finding people who have purchased and seeing what they have
[quote] Well, yeah, but the difference here is that if you want to give Sins a try pre-release, you can. Or you could ask the people who are already beta testing it outside of Stardock. [/quote] I can? Where? Gimmie.
[img]http://img237.imageshack.us/img237/1714/66103555ev2.jpg[/img] What goes in, does not come out! Clicking that piece of jewelry gives you the piece you see in the 3D view. :(
[quote] Sorry guys, no beta this week. The Team has been doing some play-testing on the Sins Release Candidate, leaving GC2 with only a small handful of tweaks, which we'll roll into the next update. Ha ha, play testing . So it's fun? [/quote] <
Influence = Embassies Approval = Entertainment I've pretty much never built anything on the influence bonuses since tourism is a joke.
I want research speed severely tweaked. "Very Slow" ends up feeling like "Very Fast". I have a rather small empire and only Xeno Labs, and my research is just SCREAMING along.
[quote] Thought i had better get one in this year [/quote] Freud would have a thing or two to say about that.
Tech trading itself has needed a fix forever but they'll never do it :/ You shouldn't be able to trade for any tech that isn't on your tech tree somewhere. Period. Tech trading itself shouldn't give you the tech either - I like the idea of it giving you parts of the research instead.
By the way, I'm stealing this idea and using it myself. It'll take some getting used to, but it's better than what I've been using.
I'll keep it short because I want to get back to my game in progress. I've been moving techs around to make a tidy profit, and picking up a few unique techs in order to do so. The thing is, the techs I'm buying and then selling for ridiculous profits are completely worthless techs to anyone. For example, 'Unconventional Warfare', a Drengin tech, I can sell for a pretty hefty profit to every race. Unfortunately, unless you are the Drengin, this technology does NOTHING for you. Y
I've been playing on Tough, and here's how the game's gone so far. Immense - Common/Common planets, abundant loose stars. Random minor races. Tech trading on, blind exploration on, no surrenders, very slow research. Playing as Terrans with a few bonuses spread across economics, influence, morale, trade, and creativity. - I started by immediately going up the diplomatic tech tree and somewhat rushed to Interstellar Republic. At the same time, I slashed social funding to
Yeah, but I absolutely hate it when the game 'plays against' you not because you did anything wrong, but just to cover up defects in the design.
The only time I made a concentrated effort to grab an advanced colonization tech was when there were 3 PQ-13+ planets all right near the rest of my colonies, all with Toxic Atmosphere flaw.