Uranium - 235

Uranium - 235

Joined Member # 2586033
49 Posts 473 Replies 14,916 Reputation

Tough. Playing Terrans this last game with severely overhuge diplomacy, I tried to get an economic treaty from the struggling Drath, and they wouldn't accept unless I offered them every tech, every credit, and every planet I had. Drath were losing to the Drengin, and badly at the time as well.

10 Replies 7,312 Views

[quote] I can't believe anyone would go to all that trouble just to name a ship. You'll spend more time figuring out what to name a ship, than actually playing the game. [/quote] Sorry we're not all as ADHD as you.

52 Replies 43,854 Views

[quote] I think that creativity should take into account current research spending and time to completion. It should be commonplace to finish the last 10% of a tech early, but very rare to finish it before 50% is done. [/quote] What a lame idea, if you did that there'd be no point in taking Creativity, and just dump the point into +research as it'd likely work better overall. Finishing a tech with 2 weeks 'early' is like getting socks for Christma

21 Replies 7,956 Views

[quote]It still strikes me as something that shouldn't happen, "aha!" middle-of-the-night inspirations aside. It's a stat that's always in effect and groundbreaking achievements dont happen every day, every month or every year. Why would there be research funding if I can just rely on the off-chance that I'll get it for free anyway and can just focus on other fundings.[/quote] It also takes nearly 5 years to build a battleship in real life. As for Creativity, I've had some game

21 Replies 7,956 Views

[quote] I think starbases are strong enough currently (as someone pointed out earlier, they're supposed to be protected) but I think it should take about half as many contructors to build one. Either that or be able to build modules that allow you to dock ships in the base which defend it in the event of an attack, as long as they're medium hull size or smaller. [/quote] What the hell's the difference between parking a battleship on them, and giving t

139 Replies 35,958 Views

Hmmm... oddly, I've found that my Earth morale is ridiculously low too, lower than I seem to remember civ capitals being. I played a lot of Drath and never had a problem keeping them happy. On Earth, still in early game, with multimedia centers up, even two of them, and still only 16B on Earth, Earth's morale floats around 30%. My overall approval is almost 70%. Seems a little weird to me.

27 Replies 16,104 Views

[quote] It's not a bug - it's working as designed, if not exactly as intended. The resolution moves ships outside enemy influence when war's declared. This just happens to move minor civ ships away from their homeworlds when they're in someone else's influence. [/quote] Except, like I said, minor races are not part of the UP. Last I checked, Islamic Law doesn't apply to me because I'm not part of an Islamic country.

21 Replies 6,095 Views

Just steamrolled a technology victory with Terrans. Built one warship, and sold it later to the Drath for some cash :D Besides, why should it scale at all, really? Isn't the entire point of more planets to have more resources to do things, like research? This kinda makes me want a 'game pace' setting instead. "Very Slow" paced games have slower population growths, fewer resources, shorter ranges and speeds for ships, etc.

14 Replies 3,926 Views

[quote] I know one of the stated goals for TA was to "make everything bigger", but the sad reality is that the initial techs are useless given how fast research goes. I mean, I don't even bother using any of the first level weapon techs and by the time the second level techs are on a few ships it's almost time to wait for 4th tier weapons because they aren't far away. In other words, I rarely have a game where 1st and 3rd tier weapons are of any use/value because the

14 Replies 3,926 Views

Just a comment, on immense galaxies with habitable planets at 'common' or more, tech research speeds just gets way too fast, even at 'very slow'. While this can be attributed to advanced research, naturally, I find late-game techs are about as fast as they were pre-patch at normal tech speeds...

14 Replies 3,926 Views

There's "steps" to income, and you take a tax hit at each income. It's basically your populace saying "Where is all our money going? Why do we have a huge horde? I'm not paying this." And yes, mid-late game, you simply CAN'T spend money on stuff, as buying a large/massive hull ship outright costs over 100kBC.

110 Replies 33,992 Views

[quote] The AI tends to form bilateral economic treaties - if you aren't offering your own econ treaty, don't expect to get one in return. This is also a function of your relations with them at the time. Research treaties, on the other hand, are given away like candy. In the game I'm playing right now (DA 1.80g) I have EVERYONE's research treaty, including all surviving minor races. Tech trading is off, and still the most I paid for one is about 9000 bc. Considering

10 Replies 7,312 Views

[quote] My first ship of 2008. You know we really should try to get more ship design going. Maybe like an informal "Ship of the Week" Contest Thread. For instance, designate a class or role for that week and see what folks come up with. While I'm partial to vessels produced w/o mods, I wouldn't want to hamper anyone's creativity. Any takers? Anyway, my latest, building a new scout to replace the generic Terran Alliance one. Comments & Crits welc

624 Replies 1,271,479 Views

The AIs constantly give each other both economic and research treaties for nearly nothing, but whenever I want an economic treaty from them, even with huge diplomacy and a terrifying military, I literally have to offer them nearly a dozen of my planets, 10k+ BC, and a fistful of battleships, and the economic bonus I get is fairly negligible. I don't mind economic treaties being hard to acquire, as it's a money-for-nothing everyone-wins deal, but why do the AIs always BEG other AIs to fo

10 Replies 7,312 Views

If you had 62 spies than I assume you're playing on abundant-all, and the entire point of these 'percentage' mega-events is to discourage planet-whoring and make you pay for it. Jagged Knife, Fundies, and a few other events all take away a percentage chunk of worlds. In a fairly balanced game, everyone will lose the same amount of worlds, but if someone is seriously dominating, they can lose nearly twice as many as someone else. Advanced colonization techs have always seemed overly-valu

3 Replies 2,481 Views

From what I understand, the guy who built the 3D engine has long since left Stardock (or was fired), so chances are nobody will be able to decipher what he did and refine it to the degree you want. And with "20 components" I wouldn't be able to design my colony ships of glorious excess! :( [img]http://img89.imageshack.us/img89/6974/22796318mw9.jpg[/img]

2 Replies 3,113 Views

[quote] The Thalans can only build two starbase mining modules (for a total of +14%) out of their own tech tree, is that intentional? I believe this is intentional. [/quote] Other races can get a what, +180% or something? I forget, but that seems a little one-sided if you ask me.

12 Replies 6,804 Views

[quote] I'd consider that a bug in the UP resolution, though. Considering that minor races don't have influence, I don't see how so. [/quote] Minor races aren't part of the UP.

21 Replies 6,095 Views