dthif1980

dthif1980

Joined Member # 2552561
20 Posts 119 Replies 692 Reputation

greeeat. I'll wait for the final package. In the meantime, I'll just use some of the Imperial pack. Great job. Hope that many more join you for the final Star Wars Mod. A Map could be really neat: SW Map Oh, and for my question about checking the ships in the shipyard, any clue?

47 Replies 31,026 Views

Me I have another question about that ship pack. @Stephan (Terraner05) I posted it on the i-mod forum and didn't find the answer to my question in the modding guide you suggested. Well.. I don't think I found it. @All If I copy files for the ships I want to the correct folder, but I need to overwrite .X files because I also added ships from the Rebel Package, what do I do? In my understanding, if I overwrite the .X file (originally from the Rebel pack) by the one in the

47 Replies 31,026 Views

hahaha, sorry to have taken your time kryo. My mistake all the way for that point (1). The "me" I encountered is an old version of my custom race (same name, except for a "The" before). So I basically play against an old me. I deleted the old race to not encounter that problem again. For the Yor, well it seems that they are ok too. I though they were starting on Dark Yor 1 and not Iconia (never played against them so far), but the Race selection screen has proven me wrong.

8 Replies 5,878 Views

Well.. just checked the complete map. There is another weird thing I think. I haven't played a lot of turns (about 10), and the Yor already have a lot of planets (about 10). The weird thing is that they currently control Dark Yor (which is fine) and Iconia (and surroundings). I am thinking that the bug also chose the Yor a second time instead of the Iconians... Can I send you my save game?

8 Replies 5,878 Views

hum... for (2) well, I was experiencing it before the final 1.6. I don't remember however if it started before 1.6 alphas and betas. But I played a little with the video options. I also downloaded Heightmaps and put my slider to 0%. I was still experiencing it. Now I'm at 90% I think, because I wanted to try my new 1GB of RAM (total 2GB). It is weird... the scrolling is fine until I start to zoom in/out. Then, like I said, it becomes choppy (except at a certain zoom level) and

8 Replies 5,878 Views

Is there a cheat to show all the map (remove the fog of war and see whom are our opponents)? And if yes, how do I do that? I just want to verify the problem #1 I reported, to see if there is any more duplicates.

8 Replies 5,878 Views

Wow, that game might be really good for me! Some of the screenshots kind of remember me SW Rebellion (there seem to be heroes and ground forces/defense). The problem is that I don't even find the time to play GalCiv2... damn..

34 Replies 28,335 Views

At least Stardock doesn't engage in the same type of marketing, which many other software producers do. ElWhop0: I'm with you on all your reply, and more than agree with this comment. The best example of bullshitting is EASports. Big publicity... showing you, for example NHL 07 for XBox360... Then you buy it for PC and realize that it is a "/$"/!" emulation, with crappy controls (you cannot even use the mouse correctly when making your lines!), crappy g

18 Replies 6,692 Views

Maybe he should buy a console, then he would be able to play without Vista (and video drivers) and without getting frustrated because he didn't find the problem (which was not GalCiv2)

18 Replies 6,692 Views

Big applause to Kryo (and others) for keeping their calm when posts like these are posted.

18 Replies 6,692 Views

Hi, I have experienced those in my newest game of DA. I started the game, saved before doing nothing cause I liked the map, and reloaded today. The game has been started, saved and reloaded with the newest version of DA(1.6). Here are the bugs: 1- Duplicate opponents. I tend to randomly select my opponents. I always play with a custom race. In my newest game, well the first opponent I encounter is... me ! Yep, I play against myself. So there is at least two of the same race

8 Replies 5,878 Views

ok, thanks for the answer. That drives me to another question. Because I'll have more memory, can I enable the AI option for multi-cpus? Does the AI directly depends on the processing power of the PC, or it can help to have more RAM? And if I enable the option (without multi-cpus in my PC), what will happend? Will the AI computation use the maximum power of my CPU to run certain algorithym and discard other that can't be run because I'm single CPU even with the option checked? <

4 Replies 5,951 Views

Hi, I currently have a PC having these specs: - AMD Athlon 64 3400+ (2.20GHz) - ATI Radeon 9800 All-In-Wounder - 1 GB RAM - WinXP For some reasons, I decided to upgrade my memory to 2 GB (1 new GB). I currently have virtual memory configured for using 2-3 GB on my HDD. My question is: now that I will have 2 GB of RAM, should I disable the virtual memory to let Windows (and GalCiv2) use only the real RAM? Does Windows is smarth enough to not use the virt

4 Replies 5,951 Views

Like I wrote in many threads: Irregularities: - You can learn exactly which technology the opponent has in the trade screen, without any spying involved. - You can upgrade a ship anywhere in space, even at the opposite side of the galaxy where you have absolutly no presence. - You can visualise every planet's terrain and content when you want to place a spy. Just cycle through the planets on the screen to learn many things about your opponents. - Sp

35 Replies 13,679 Views

hum... the check box is already enabled... but I just found out that SD Central doesn't update my games automatically if the updates are alphas or betas ? Am I right? I thought that when it was updating automatically (when starting SD Central), it was doing it to the latest available version regarding its state (which is not a good idea after I think about it heheh). So I updated everything. The problem is that I lost my saved game (damn). It was still an auto-save and I s

2 Replies 3,153 Views

Hi, just sent a report to SD (with SmartException). But wanted to post it anyway, maybe to get a quicker response. I currently have the latest version of DL and DA (just updated with SDCentral) - I load a game I last saved on march 11 (don't remember the version at that time) (I know, long time ago, but had so much to do past few weeks, haven't got the time to play) - I acknowledge the Research Screen and the Planet screen without doing nothing else; - I click the D

2 Replies 3,153 Views

Sorry if I post somebody else ideas, but there is to much to read for me right now in this thread. Anyway, here are my dream requests for this already wonderful game: - Above everything else, better starbases. Make them more expensive, more long to build, I don't know, but please more powerful, especially military ones. Starbases only stand 1 or 2 attacks. Who, in a galaxy where war is always present, would want to go work on a starbase that will not last one attack? - T

399 Replies 224,093 Views

While the upgrade part probably works, I have a problem with theupgrade system. It doesn't make sense that a ship anywhere in the galaxy, whether in orbit or deep in enemy space, can all of a sudden, upgrade into something new with new parts. I honestly think either there should somehow be a limitation that a ship can only be upgraded either in orbit, near a planet you control with a starbase, or not at all. JMO. I'm not alone ! I find it weird also. IM

4 Replies 4,027 Views

- Long life to carriers. - Why do ships can upgrade themself, lost in space? They receive lasers from a portable worm hole? Carriers could allow upgrade away from starports and starbases (IF a patch or expansion limit upgrading to starport and starbases, which is logical in my mind) - Carriers adds a surprise element to battles. You never know what's in this targeted ship! - Carriers let you concentrate on attack/defense when designing your starfighters instead of Life Support and Sp

176 Replies 348,455 Views

true transports should be large to make room for all those people and shops and training and entertainment ?? Transports are for troops, for war. Do you think the army guys sent around the world in real life bring their families? Transports are for battles. When you conquere a planet, you should have approximatly the same population has before (depending on the way you invaded), but with a real support % problem (also depending on the w

437 Replies 241,100 Views