Oh yes, only the planetary quality determine how many people can live on the planet. On a starting planet the population is capped at 5B. You have to add a farm to increase the population-cap. It can happen that the population won't grow to the population-cap, this is due to planetary quality. Further Approval determine how fast your population may grow. At 100% approval the growth rate may double. But when approval is lower than 20%, the population may decrease. Betw
Old_Sweep
Well.... You have base morality. All morality buildings have effect on base morality. Total morality is equal to approval. What you see on the tax-page, is the average approval of all planets together. In order to prevent confusion between approval and morality I will use the term approval... Now on a planet, the "BASE APPROVAL" starts as 100%. Population and tax have negative effect on approval. Population have direct effect on "base approval". Tax have effect on "tot
Interesting issue about economics The main goal is of course to enjoy to game! Maximazing the production is logical. But if you have already fully built planet far away from enemy territories (fully save) I would rebuilt these planets in economic and research planet. Production of ships I don't care anymore by these planets... I agree that the impact of tax was already implented on mor
I understand that by lowering the tax there would be two situations: 1) Would require less morale buildings and build more Stock Markets and finally have higher income or 2) Increase Maximum population (with farms) and finally higher tax income. I always use situation 1. Because I always limited my planet to maximum of 17 billion people, as keeping people happy up to 25 billion people (capped for maximum decrease in morality) is too expensive because of spending a lot of morale building
I still don't understand one thing. tax versus approval (versus happiness)... I use version 1.31 and I always go for 79 to 80% tax and 99-100% approval. I never have problem with these. Yet many, many, MANY people say it's better to go for 40 to 50% tax. Why would this be better? This just result in much lower tax income and the approval would still be capped at 100%, when it could be about 200% or higher (something like that). People say that people would be angry whe
I had such event only once too... Sadly it was on the other side of the gigantic Galaxy! Well a few turns later I got the scientific victory!
I don't think there is a chance to revolt if its approval is 40%. The approval only have effect on population growth. If approval is between 20 to 40%, the population growth is zero.... If approval is below 20%, then the population will decline with 10% each turn, I believe. Well, if you improve your government (for example Democracy), you better improve your approval, because if want to declare war on someone else, you will need higher approval rate than the mentioned 40%
You are never required to register if you only play the installed version of the boxed game. Only if you want to update. Just as pdifolco said: Why are you so adamantant against reg.key???
Just be happy the game is fully playable without any CD protection at all. If you really don't want to update, just wait for the Dark Avator expansion pack. This will surely have the latest patch for GC2.... The advantage with the serial number for GC2 is that if you registered it on-line, you'll never need to buy it again if you lose a boxed version (I have one too), you can download the whole game for free!
I didn't alliance with Thalans, because they continually go to war with other civilizations! Normally (in other games) they are peacefull... So, I didn't to be forced to go to war together with Thalasn only to appease Thalans. That's why I kept them at bay.
That I can understand... but a shitty non-functional influence starbase far, far, far out of the reach of the Thalans? That is exaggerating!
Military starbases need not te be adapted. They are okay. You have to choose two ways: 1. Invest in starships or: 2. Invest in starbases. Using starbases has often been my lifesaver in later phases of gameplays. They are also very usefull in increasing speed of your ships. And they DO trigger negative response from other civilizations. War with me is often triggered after I planted down a starbase!
Again a reply for myself...
Just a reply for myself...
This is now my third time to write the same post... my earlier ones did not appear in the list!!!!! Also not in "my posts". I am getting tired of it. I am going to Bump the post until it appeared in the forum list! Now here it is again: I encountered several weird decisions by AI starting a war with me. Here is an example: In Huge galaxy Thalans are in the topright corner and my enemies in the bottomleft corner. I am in the middle. Relationship with Thalans is Friendly, while b
Huh? My recent post never appeared! Well, here it is again... I encountered some weird decisions regarding war. Here is an example: In Huge Galaxy map, Thalans was in topright corner, my enemy in bottomleft and me in the middle. My relationship with Thalans was Friendly. Relationship between Thalans and enemy was bad! I was conquering enemy planets one-by-one. Very succesfull too. Suddenly in one turn Thalans declared war on me, because Thalans don't accept any troops
You have predesigned ships... But it is often better to create ships yourself. You can always upgrade your own ship when better version have been researched. Oh yes, if you want to keep old ship things on the ship when selecting upgrade (so you can see for yourself if upgradring is worth it) you have to deselect the option in the option screen...
I encountered something weird (bug?) in GC2. I had Friendly relationship with Thalans. In Huge Galaxy they were on the topright place. My enemies were on the bottomleft side. I am in the middle. I was conquering the enemies planets one by one. Suddenly I got a message from Thalans that said because of the presence of my TROOPS in his neighbourhood, I entered WAR with Thalans. Huh? I didn't even have a ship in the Thalans territorium. And I had only two TROOPS left. Now I fo
Well, I don't like to admit defeat. So, I built a large ship, dumped 5 Aeron Missile Defense on it, bought several of it, making myself almost bankrupt... and what happens? Drengin couldn't defeat it! Hmmm, lesson for me. Don't be afraid to spent a LOT of money if necessary! Finally I reconquered my old planets and wiped Drengin out! Lesson for them: If you dig a pit for me, you'll end up on the bottom yourself!
As far as I understand is that you have three different armor (not counting the telepath defense)... If you have a defense NOT against the attack type, then you squareroot the defense: --> For example: armor defense is 10 against missile. Thus effective armor is rounded down 3 If you have a defense against the attack, then you have the maximum available defense. --> For example: point defense is 10 against missile. Thus effective armor is 10. So, if you have three d
Damn! Not funny! Excuse me for my language... The best solution for Drengin --> wipe them out as quick as possible!!!!
Hello everyone. Surely the attack/defense topic has been discussed before. But I will write down a question again. My version is 1.3 beta... I had the bad luck to be in the neighbourhood of the Drengin! So, they started war with me very soon with a massive fleet strikes. I constantly upgraded my force with best point defense available as the Drengin always attack with missiles. Finally I researched Aereon Missile Defense (AMD) with its impressive armor of 10! So I buil
You're right with the growth cap. Excuse for my error in using k not b (100k vs 100b)
Happily that some people share my view. I am not so interested in metaverses... but hey, I will try to reach 100k pop just for fun!
I mentioned this earlier in a post, but afraid nobody will response to this I repeated this again in a separate post.... As far is I see it, it is better to stick to population of 17k on big PQ planets and just built the whole planet full with Stock Market (after enough VC's are built)... This perhaps give a greater economic profit than 100k planet..... I think this because the tax is related to squareroot of population: 1. A population of 100k have 2.4 times more t