Yeah, I know it’s pretty unexpected but reasonable enough: we are proud to inform you that soldiers of the [color="#FFA500"]TALES of FREEDOM[/color] resistance are joining the [color="#00BFFF"]UNITED CONFEDERATION OF PLANETS[/color] empire ! The UNITED empire is young and fresh and does not lack of “constructive” imagination, right guys? The most important aspect of this action is generated by the fact that the UNITED CONFEDERATION OF PLANETS shares pretty the same ideology like we do: “An
Loups
[quote]lol, you should join in the 'Metaverse ARR' (Or at least that's what I call it).there are some loopy ideas and stories been thrown around here.[/quote] You mean posting a AAR? Indeed there are stories to be told... or did you mean joining the Altmeta?
Hei guys, thanks very much for your empathy (also Kzinti, you old predator) ! Got somehow lost between work, transition, precipitation and the care of my 7 kids (joking, no kids man), but then suddenly heard the call of the wild with the twilight of arnor and knew there is absolutely some job to do. [color="#FFA500"]TALES OF FREEDOM[/color] is our resistance, “la revolution”, and tries to face the predators in our galaxy. It’s a tough job as you know, but we need to do it an
Fellaz, Since empires are born lately like mushrooms in the wood, we need to remind you boys and girls about the one and only empire out there, which is simply dedicated to good and neutral players . We are a bunch of warriors who resist the evil powers within the galaxy
[quote]Just as an aside: The Iconian have super crazy Merchand Centers Complexes (or something to that effect, I can't remember) that give a hefty 50% economic bonus. One per planet as well..[/quote] Agree, the Merchant Complex of the Iconians gives an incredible boost and you are amazingly never short of money. I played so far Altarians and went quickly broke, then tryed the Iconians and had enough money all over the game (+ Federalist party). In fact it is like having one Economi
TA is some big challenge regarding techs and I'am still trying to figure out which is the tech path with unique elements for each race and were some techs stop and can not be researched further. F.ex. the Iconians are simply not able to get advanced troops and their soldiering ability stops quite early in the game. Sure, you will need to get these techs somehow by trading them later on (very expenssive... X-( ). It makes the game interesting indeed. What I would love to is a o
The Yor showing kindness and compassion? Seriously, are you sure you did not mess up the civilisation settings before playing the game? Yor usually say something like: "What do you want?"...
Aiaiai, I just saw, that the post below mine handles exactly with the same issue!(sometimes it's better to first relax and observe things around you....) post:[link="https://forums.galciv2.com/?forumid=274&aid=167288#1386167"]WWW Link[/link] Ok, then I'am not the single one with this, please Stardock make the AI be sober again...
Hi there, I need to create a new post, because I simply couldn't find information related to my problems within DA latest update (098.e, 1.8). I hardly believe why no one wrote about this yet as I do not believe there is something wrong with my new HP machine...Here it goes: - downloaded the latest DA update as above, then: - problem 1: I select a fleet and give it a destination, but after the first movement it simply stops and I have permanently to manually move it to
[quote] ...to answer your question, i build up my military later. I try to use treaties, trading and diplomacy to keep the wars away, even getting th two best militaries to fight eachother....Of course you have to have a better approval for reelection of your political party, so keep an etye on whn the election is and gt you approval up just before then. [/quote] Now, these are refined technics, which are classified under a top-secret file called "dirty tricks" among
Now, it also depends on the map size, but these steps can help at the very beginning: - the game general settings are important (f.ex. a federalist party for a strong economy and maybe many anomalies to collect, which also can give some cash 4 free..) - buy the first factory (accelerates your planet's developpement). - buy the first colony ship (after this I usually stop buying things...). - let the population the first 2-3 rounds at 100% moral to grow quickly, than go down
[quote]Do you mean the medium hulls are not appearing? If you're just looking at completed ship designs, you may need other techs before those become available. [/quote] No, it was not about completed ships at all...in TA I do not have saved ships yet, it's just that after researching medium sized, I got the button at the top menu but couldn't select anything to create a new medium ship, thre was no list, it was just empty. Nevermind pals, I'll test it with the Beta3 and if th
A criminal thought: if the saved game files for latest stages of the game can be recalled and at the end posted to the metaverse under one's own character then this would make some happy 900k-game-christmas-faces... :d no, I was of course just joking... Thank you very much for the AAR, enjoyed reading and learning out of it !
Hi, I encountered the following: after having researched the tech for being able to build medium sized ships, the choice to select medium ships appeared right on the building menu but there was nothing to select out of it...it was just empty.. I don't know if this is an already found bug, even fixed within the Beta 3? Anyone else experienced this? Thanks
Yeah, okokok, I must admit the Kzinti Empire rose pretty fast on the top places within an incredible short time - I have to say well done ! PS: You guys should slow down a little, don't you think so... ?
I fully agree with doogles concerning the defences for good, mainly early in the game. As for the galaxy size, I’m not certain (I even experienced that on larger galaxies it can get easier: you have more time to recover during wars and planets are less frequently attacked as transports need more time to travel…) I guess important is: - choose quickly your good ethical alignment early on and put your now bigger defences on ships, as many as possible, because once evils are attacking for
[quote]I thought we already ate all these people. They are so sweet and nice and juicy... *drool* [/quote] No Kzinti as you can see we still here and alive! Your even larger claws may threaten the freedom within our galaxy and create disorder under the shadow of war, but we will continue simply without giving up the hope for freedom and peace. PS: lately a kzinti-kitty came to our doors saying "...I want to be good again, please let me join the TALES OF FREEDOM empire..."<b
hi, I don't know GalCivI well, but II is certainly a much better game. Now, If transports have no weapons built on and getting alone into trouble, then you better rush them back home, they simply won't be able to attack and are without any defence... I never put weapons on troops (too expenssive), but as company I give them an attack ship and usually send first some warships to clean the way out...
[quote] "If a man does only what is required of him, he is a slave. If a man does more than is required of him, he is a free man" (ancient Arcean proverb) "If a man does only..."? Why would Arceans refer to themselves in such a way. [/quote] ...Yeah indeed, I guess they wanted to say "If an Arcean...". Anyway Arceans are sometimes talking too much... . PS: feel fre
If you play neutral, you will get very powerfull later on in the game. To play good is.....just amazing and a great challenge! Check out this: [link="https://forums.galciv2.com/?forumid=345&aid=167957"]WWW Link[/link] and this: [link="https://forums.galciv2.com/?forumid=345&aid=160308#1353787"]WWW Link[/link]
This is the [B]EMPIRE TALES OF FREEDOM[/B], which does not mean you can lazily lay back brother, no it means you will have to get out in the cold and bleed for your freedom. There will be no fancy psionic cakes waiting for you….not this time brother. We were many times told that bonuses for evil are greater than neutral or good in the universe we were given by our god and creator Stardock, but HEI we just assume it and take it as a pure challenge. Take this challenge, play goo
Hi fellaz, The empire Tales of Freedom is by far not dead !!!! Please guys, we are still out there so come and join our empire of all GOOD and NEUTRAL soldiers. [img]http://i191.photobucket.com/albums/z104/AngeloLupu/cat.jpg[/img] "You were so right, I want to be good again....please let me join, please, please..." PS: Do you have some friends who want to take this challenge? Let us know and you can easily join too, we need you friend! Take care guys
Do you guys hire? If so, will there be a problem if get caught playing during my workhours? ...joking...
I'am also filling 1-3 planets (size 4-6) entirely with economy buildings, I also buy my first 2 colony ships (I'am a consumer..), but I think my mistake is not keeping the taxes at 100% aproval at the very beginning since it gives a double pop growth...I didn't know this could make the difference...ok i'll try this way to find out
I never run into that problem. When I get that red I start selling techs. Now that interesting and I also heard about others who do not have $$$ losses at the beginning neither... The problem is, even as a federalist and selling almost all my techs, I consequently face this issue for about some turns. It seems I simply can't avoid not going below 100%, which is obviously tearing me back a little. I don't want to open a new pos