I'd love to serve as a 'rogue' rep, but as you can see I was recruited... I'd suggest all players consider joining in on what could be the birth of a true players representation group to Stardock.
Dark Snathi
home of the underdogs has a decent collection, but few in the timeframe you want. I am pretty sure it was abandoned by its creator due to legal harassment but it is mirrored by someone. I won't post a link (probably conflicts with Stardock's policies and interests) but it is available.
::little evil squirrel claps::
Deth Adder's draft included: The purpose of this Council is to increase interest and participation in the Metaverse by the general Galactic Civilization II community. To achieve the stated purpose the Council is presumed to act with the combined weight and authority of all those the Council represents. Let me speak of the dangers of assu
A suggestion from a non-empored metaverser (okay 4 games...) Since the debate has already descended into ( a rather polite) wrangling of words about purpose, naming etc Why not have a representative of each of your 4 founding empires each draft a version of the constitution. Once posted, the various strengths of each document can be included in the first provisional draft, and items that are irreconcileable (sp?) can be discussed and voted upon by said committee. Find an extern
I agree with astal, GGB could come fast and cheap. I think a better solution would be for anomalies to periodically respawn aroud the map. This would make everything, as is, appropriate.
I think the current level is a temporary fix for a BIG problem in TBS games in general. The AI never can really appreciate the subtleties of the global political dynamic, and the human can thus exploit it. Examples: (Mostly from the Civ series) Trading $$$ and Tech for a small world/city inside their territory. Immediately (same turn) trading the tech to the rest of the world to recap losses as well as undermine their trade position. Then relocate an invasion force to the newly
A.I don't see how this is relevant in the context of this game. B.Advertisement/Propaganda affects an individual inversely to their intelligence and will. C.Your post makes two testicle references quite quickly... I'd suggest a less confrontational approach. D.I would suggest a blog rather than random game forums for your ecosociopolitical platforming. E.I completely agree, but ....meh, whatcha gonna do.
The Federated Squirreldom of Dark Snathi demands all your acorns! Version 1.0 Do A until B Do B until C Do B until C Do B until C.... Version 1.1 Do A until B Do B until C Do B.2 until C Do C until D Seems like he is improving the game But one last question ( or a first one for that matter )<br/
As mentioned in one of the prior threads yesterday, I performed an experiment on the viability of using a single, massively starbased short trade route. By short I mean approaching the diameter of the starbase area of effect. 3 sets of 3 freighters were launched. Each group was staggard so that the freighters were somewhat evenly spread. The first set, which I'll call Corner to corner, was launched from the Dark Snathi homeworld PQ10 in one corner of a 4x4 map, to Earth PQ10 in the adjacen
Trade value increases with distance and planet quality. Link up two tiny planets near one another for negligible income. A route between two PQ 30+ worlds in opposite corners of the galaxy ... $$$. Not a lot of people seem to know this, but you can have multiple mini-freighters on the same route. I have a nasty Huge game running where the Dark Snathi (my custom) Trade Consortium, headquartered on Weber IV (PQ 42), runs all the empire's trade to the Snathi (the minor race) homeworld. A
It seems to me that when I play Altarians I do get more chained research techs. Those that have stated you get more techs b/c your research was enough to pay for them are basically right, but it seems a creative race might get a bonus... like maybe Altaria pays 30% if, and only if, they had an overrun and will complete the tech this turn. So if you research beam theory late game, you pay for beam normally, but laser I is 30% cheaper, so is laser II, but laser III is normal b/c you will not finis
Hey guys relax... has anyone noticed these forums are getting very hostile... Dale used bad formatting and poor spelling, but so does half the world (so did you Marc). It was worth the read to find out his general game strategy. If the meaning of life was written in crayon, you'd still read it, right? Besides, from the look of it, his post was copied from notepad... I bet it was well formated when he wrote it first. Full literacy in english is not a prerequisite to provide valuable suggestions t
You forgot to tell them where to leave the money, Starlost. Jabba will be mad. You know what he does when he gets mad.
The Nutmeisters of the Dark Snathi concur the foolish forces of Good are not set in appropriate balance to the forces of neutrality and evil. We would choose to see two changes: As has been mentioned afore, there is no nifty planetary improvement... Secondly, each of the other alignments has a clear advantage in seeking a victory. Evil has many advantages to conquer, and Neutral has the almighty NLC to speed to Tech Victory. Good has no clear path. Is this fair? My gut
::Using an aged Precursor artifact, the Dark Snathi revive a dead thread from ages ago (8days):: You know what it says about the dark yor vs normal yor? We are the Dark Snathi. We have three castes: the Treekeepers ( Influence / Pop growth / Morale, Pacifists), the Acornfinders ( Research / Sensors / Morale, Technologists: Start with Sensors and all pre-reqs...don't even have hyperdrive...takes 5 turns usually to research impulse.) and the Nutcrackers ( Attack / Pop Growth / Soldierin
Snathi, Dark Snathi See my border come closer Soon you will join us
Strictly in the timing and choice of engagement. If I'm faster I can run, and you can't. No effect in the actual battle.
smells like a republican after a second reading.... that poor sick bird...so sad when disease strikes a national symbol
Not again. ::Whips out his Snathi Pointlessotometer:: beep...................beep....................beep
The Snathi have no use for other "species". We find non-rodent intelligent life obscene. Every Snathi warrior joins our cause under the exact promise of conquered trees. No, really.. I'd favor a deeper invasion mini-game but not one that steals too much from the space battles overhead. Anything I can't do in more than about a half-dozen clicks per turn per planet would just be a distraction... and likely more tedious than the slot machine we have now. I'd de
B/c the ship lists in drop downs and the shipyard is alphabetized, I slap a prefix before all my ship names so I know what they do, then label them (usually) - a -attack (small, quick , cheap hulls) b- base constructor c- colony d- defense (small, slow, cheap hulls) h- huge warships i- transports (invaders) l- large warships m- medium warships s- scout/survey t- trade <
May have been mentioned before but... Twice so far, the Torian computer player has suddenly jumped from a few thousand BC to a very large digit number (somewhere around 9 or ten digits on the diplo screen). When it did this, I was unable to attempt to trade for its wealth b/c moving the trade BC slider skipped around seemingly randomly in # of digits and sign, continuously trying to reset to far left. The value displayed was obviously the max possible displayable value, as it remained
Hah...you think you got it rough with your fancy-smancy computer! Back in my day we had to sit twenty monkeys in a room with the support staff for a broadway musical armed with catle prods to get that kind of entertainment. I used up so much juice we had to keep the boilers stuffed full of parakeets, or any avian that was available...a chicken will do nicely in a pinch. I remember one day back in '83 I was wearing a hankerchief on my left index finger, which was the style at the time. Blah
How do you think you will most likely win? Alliance Victory --> Good Technology --> Neutral Conquest --> Evil I usually end up going neutral (I like big worlds), but I think all three are well balanced. Good has really great defenses (components, global bonuses, and diplomacy), neutral has the economy and research (PQ, NLC, Neutral Trade) and Evil has POWER (free upgrades, mean projects, and uberguns). The ethical decisions are really irrelevant... just