Shut yo mouth, traitor, human is worth playing with just because you get to play as humans. It feels good to beat a tough AI when you're human since you start with almost no techs. True, it's nice to play human just to be...well, human. But, it costs. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-Table"
CraigHB
In any case, the description needs to refelect what the improvement actually does. It says, "This massive research center will give us a 50% improvement to research." To me, that says 50% overall. When I checked the planetary research points after it built, it looked to me like they all increased by 10%. Though, I could be mistaken.
Disregard please. Seems the forum has a nasty little habit of posting replies on the wrong thread every once in a while. Wish replies could be deleted, at least there's an edit button, but sometimes the timer is too short.
I'd be surprised if you could pull a cultural conquest on their last planet. You could try it I guess. Just build a couple influence starbases in the adjacent panels and install the 11 modules that increase effectiveness (assuming you have all the cultural conquest techs). Otherwise, I'd just hammer them with troop transports using mass drivers.
I normally don't apply bonuses in the same area twice. Now I know why. Gotta watch out in this game, things that don't work right will cheat you sometimes. Like the Omega Research Center, description says 50% overall bonus to research. It's actually 10%. Or, the Orbital Terraformer that removes upgradable tiles instead of making them useable. Hehe, should be called the Orbital Tile Destroyer
Yea, I just overwrote the Custom Race.raceconfig file with the one generated for my custom race. However, until I discovered that, it was a bummer losing those settings. It really does need to be fixed.
In all the games I've played, I've only built two farms on a planet once. That was when I ended up with a monsterous PQ 30 planet. It took 6 virtual reality centers to get approval in the green at 80% taxes and 25B population (IIRC). I always run 15B population with approval buildings and 80% taxes. If I conquer a homeworld with a 10B base population, I might run 20B if it has unusually high PQ or a couple approval bonus tiles. So, my feeling is that higher taxes and lower populations are b
The game provides a mechanism to peform the same function as a "tanker". If you need more range, simply fly a constructor to that point and build a starbase. Now you have extended range. So, in response to the OP, a tanker would be reduntant since a starbase already performs that function.
There is a way to play a two player hot seat game. That means you would have to play on the same computer. Or, you might be able to share the game save back and forth. In other words, take a turn, save the game, send the file, rinse and repeat. The instructions are in the "Did you know you could do this" sticky thread.
At higher difficulty levels, the AI gets a lot of initial cash and they use it to buy colony ships. That's how they can put so many out there right away. Also, they don't colonize with a full load. So, you have to compete with them the same way. Get ships out as fast as you can. If your seed population runs low, just load a small number to claim the planet. Deal with population later. The main thing is to claim as many planets as possible. Play as Custom Race and select 70% popul
Hehe, I leave it unchecked, the AI kicks my butt as it is
So, the AI knows where the planets are and has lots of initial cash to buy ships, big deal. I know where the planets are and make a B-line for them too. On lower difficulty levels, I can colonize many plantets before the AI even gets any ships out. Without the AI capable of doing what it does, there would be a lot of complaints about the game being too easy. If it bothers you, lower the difficulty level. If you know what you're doing, Normal difficulty will allow you to colonize a major chu
Nice, thanks for posting that. Lots of info there. I printed it out and it'll come in handy. - Craig
I'm running an nForce 4 Ultra for AMD with a GeForce 7900 GT. Game is very stable. I would check my background processes. Could be a process not playing nice with GC2. Personally, I run a little auto-start reminder utility I have to shut off before playing. It crashes the game when it tries to pop up a message. Places to look; Registry: HKLM\Software\Microsoft\Windows\Current Version\Run Start menu -> Programs -> Administrative Tools -> Services Start men
There's an option to "strip functional components on upgrade". It is checked by default. It's convenient, but makes it easy to forget things (like constructor modules). You can uncheck that option or just remember to add everything.
The guy installs a beta version of the game and then complains it's buggy, what an idiot. The real problem is probably the guy's POS computer. 1.2 is very stable for me. I play for hours and hours straight without any problems at all. The only stability problem I have is at the end of a game in a gigantic universe when I have 150 planets or so. In that situation, it will sometimes lock on a quicksave (Ctrl-S). That's one that should probably be looked into, but otherwise, the game is just
My last game, I came across a class 32 planet!!! Naturally, I invaded it with traditional warfare just to take a look at that monster. It was cool. As far as what I build, it's usually a matter of a planet's PQ, bonus tiles, and what I need at that point in the game. Mainly, I only put starports on higher class planets that can support a lot of factories (at least 6 early in a game, higher later). Otherwise, planets are either money planets or research planets. Really depends on wh
Actually, I think the races have quite a bit of character. I hate it when the Torians surrender. I have to finsish them off in one fell swoop so I get the "last world conquered" movie instead. They're kinda cute with their little duck bills (I think ducks are super cute) and when I get the panel that says they give up, the picture shows them frowing. It makes me sad. Kooky, I know. Though, I love to hate the Drengin and Yor and feel the opposite when I get that panel with them.
I play "good" for one reason alone, I like to stave off war as long as possible and it gives you a pretty big diplomatic advantage with half the races. Otherwise, good offers few real bonuses aside from the Hall of Empathy which doesn't seem to do a whole lot anyway. If you are a war monger, then evil is the path to take and offers bonuses for quick military advancement. If you are somwewhat of a war monger, then neutral is a good path and offers the best all-around bonuses. It seems reasona
Abusive high taxes are not really abusive as far as the game is concerned. You can set them at 80% pretty early if you maintain the necessary approval builders and keep your populations under 15B. Trade goods and galactic resources can help there too. Or, you can run low taxes, use few approval builders, and run higher popoulations. Personally, I think the economic advantage of high taxes justifies the allocation of resources for them. You only need to stay above 60% approval to win the ele
Recommended system requirements can be misleading. There are lots of lackluster video cards that meet the 128M memory requirement. When shopping for a video card, you also have to consider things like GPU core speed and GPU architecture. Basicly, you gotta spend some money to see performance graphics. In fact, you'll spend more on a good video card than any other component in your computer. If your system has an AGP slot, you want at least a GeForce 6800 GT or Radeon 9800 Pro. If it has a
So, the AI doesn't fight the in the smartest way, big deal. They'll still kick your butt. Try playing a game on Masochistic or above, you'll be glad they don't fight smart.
Missles are good for starters because they research fast. In the end I go for guns. The other races don't seem to defend themselves against them. Last game, I built my attack fleets using huge hulls each with 4 black hole guns. Those fleets really kicked some alien butt. I also defend strongest against missles because that's what the aliens seem to go for mostly. As far as the weapons being visually slow, I just disabled the combat viewer, problem solved.
I spent 18 years on my first game in a gigantic universe going for military conquest (I was playing on a low difficulty level and doing a lot of unnecessary stuff). Best I've done so far for military conquest in gigantic is 8. Been keeping it under 12 years. But, I play long games intentionally. If you jump right into war, they finish a lot faster. I hold off on war until I'm ready take on the whole board. That makes for a lot of ships and a lot of destruction at the end. And, it all happ
You get points for how many techs you research. If you get them through trade, you don't get the points. Personally, that would not work well for me because I rely heavily on buying techs so it would kind of mess up my game. But, it improves your overall score when you research them (or better, steal them).