Just to stick with the mood... 1. As a warmonger, yeah... don't make peace... besides, many of the trade routes are just called off when you go to war anyway... wusses... 2. Eh, I'm evil, Mini-Soldiers are just as cheap as anything... but using a more... desctructive method is just fine, just rebuild the Privateer yourself. 3. Yeh, still a pain.
Rasori
Believe it or not, this isn't a shameless plug for my own program. I can't program. I was simply searching for myself because my computer really dislikes alt-tabbing to save screenshots. The program is called Main Screen. It's a freeware program available off of download.com (there's a link to it as well in this post). It allows every feature I've seen and wanted so far, including PNG, JPG, and BMP file saving to any directory of your choice with any naming convention you'd like. Best
I'm not a great musician, but I always have fun trying to take a stab at things, and one of the main things I've noticed has gone under the radar (so to speak) in modding was the in-game music. Don't get me wrong, I think Stardock's done a great job, but it's always nice to have added variety. So, does anyone know of any good computer music creation programs, preferably free or at least relatively cheap (<$50 would be nice) that would let me take a stab at adding my own soundtrack to the game? S
Yes--just for testing, I have gone back and changed other working models (weapons I have changed) to the models I am using for these, and there is no adverse affect. Thank you for the pointer though, because that is a very valid point.
I've uploaded to the library twice without a problem (aside from the standard Dev approval lag) through Firefox. I also still have no problems with posting replies, but creating a new thread is an issue. (Firefox 1.5.0.4)
Yes, I can. And I changed the xml (I have both the original and old models possible... I thought maybe that could be the cause, but there are multiple Troop modules (Advanced and Regular) so I figured it'd be alright.) [Module] [Name]ColonyModuleNew[/Name] [DisplayName]New Colony Module[/DisplayName] [Description]Each colony module holds 500 legions of colonists. Put these on your ships and then send those ships to uncolonized worlds that are habitable (class 1 o
I'm working on a mod at the moment that changes the graphics for a great number of components. It works for all of them, except those that transport people: Colony, Troop, and Advanced Troop modules. For some reason, these modules lose their functionality when I change their graphics. When I hit the launch button, a slider comes up like normal, but it is disabled and a different color (with my UI interface color, it's normally red, but this one is yellow). I can make a ship with unmodded graphic
Based on the way you installed the mod, looks like you don't need the mod folder (you didn't install it in the mods folder, so it should be a hard mod to the game). And there's no mod that will work on a previously saved game AFAIK, so yes, that's probably your problem.
...You mean you don't normally arm yours? I hate those f****** pirates, so...
I think the easiest way to get all the factions in that we'd like is really to make a few different tech trees for different time periods. BBY: Good (Old Republic), Neutral (Filler...Wookiees/Multi-race Combo), Evil (CIS) BY/ABY: Good (Rebels), Neutral (Black Sun), Evil (Empire) More ABY: Good (New Republic), Neutral (Hutts), Evil (Imperial Warlords) Well ABY: Good (Galactic Alliance), Neutral (Smuggler's Guild), Evil (Yuuzhan Vong) Now, granted, this means a
What he said, and tack on a gladly somewhere.
Kaesar, I have a request for this mod. Please e-mail me at [email protected]
Kryo, do you mind if I use one of your "models" for a mod I intend to make? Go ahead and send me an e-mail ([email protected]) if you need to ask questions.
Oh wow... I must've had them and forgotten about it... that explains it.
...Did I kill this thread or something? I'm sorry...
Actually, "Sol" isn't original. Sol is the name of our wonderful sun... hence the reason we're in the Sol-ar System. Although Sol may mean star in general, Luna also means moon in general, yet Luna is the name of our moon.
Hey spleeze! After realizing how well these are coming along I've finally given in and decided to join the bandwagon (even as an incomplete trekkie). As far as your poll comes, I'd like to point out that it is possible to release the ships as a mod and still run other mods, it simply takes some combining of the files. If the ship models were to go in Mods\Data, then just copy them into the Mods\Data (of course they go in a deeper folder, but it still applies) of any other mod you were willing to
Indeed, it works great, and for the first time I'm going to say many thanks to Kryo as well! And boy, you weren't kidding when you mentioned it could save time if you take away unused parts... now that I don't use the fake hulls, the extras load in a heartbeat! EDIT: Some new comments. First--in which xml(s) are the fake weapons/engines located? I deleted the fake hull xmls and all I have left are blank hulls and modules, no common components. What happened? (This hasn't adversel
Now updated for GC2 version 1.2 (put in the format need to be used in a mod folder). I also fixed a critical typo for speed that caused the negative values to be 10 times worse than they should have been.
I just got 1.2 (I don't like beta-ing, lol) and it works for me. I believe the logistics thing is a bug: the default logistics seems to be 6, but after using the negative bonus one time, it drops it to 4, and it doesn't automatically re-raise it to 6. As far as social production, I will concede that you may be right... the negative ability there doesn't reduce anything, but I didn't apply any special bonuses so I don't know whether or not it affects it there. This does appear to be ne
To be honest, I always found it tough to understand Civ4's tech tree...
I'll have to work on v 1.2, because I do have v 1.1 which could very well explain the difference.
It can be made to be used.
I just checked social production, and it does affect things. I see the 24, but I also see that for default settings and it stays the same even after I research planetary improvements (for both negative and zero settings). However, on default settings, it will take 28 weeks to build an entertainment network on the first turn. With my most negative setting, it takes 55. Obviously the mod is working.
Y'know, I don't know, I was just checking logistics to make sure and it doesn't change. However, miniaturization does: a small ship normally (no miniaturization bonus) has 16 points to place equipment in. A small ship with the negative modifier has 11 points. I know for sure that negative interest rates and negative speed do affect things... you must remember, negative goes by a percentage of the base, so -20 speed translates to -20% speed, so you're still able to move, just slower. I