I think citing the polls the way you did is a quick way out. The poll you're referring to said "which would you like the most," or maybe first. Personally, I didn't ask for multiplayer because there were other things on the list that I found more interesting. But if you asked for my top two, multiplayer would've been there.
Rasori
Color could be changed by modelling. Although here I think he's talking about the laser shot, in which you need to change the animation (still in a modelling program I believe).
That's actually quite annoying, because if there's an illegitimate way of doing it there should be a legitimate way too! (No, that's not nearly always true, but I can wish and whine ). I'm pretty sure I've found a way to do almost all of what we want to do though, I just need to find out a few more things to make sure it's done right.
We're working on a somewhat similar plan right now, Ion, but we're fine-tuning it. But no, I didn't post about it, so I'm not calling you stupid for suggesting it. It seems like our best shot overall.
Trevor: the first two things you'd like aren't possible--they've been asked for and tried for ages. There was a bug that allowed starbases to move, but that may have been fixed and we certainly can't act on it to include the feature. As for the invasion type, that is an interesting way to work it...
At the moment, it's looking like it'll be completely possible to have custom tech trees for each race, and custom ships for each race, and everything... but I've yet to find a way where a player can make a custom race exactly as they want to define it. Edit: let me rephrase that. The user can make a custom race however they want, but to get it fully ready they will have to at least understand step-by-step directions in the readme; we can't get it so they can do it in-game.
Alright Moose. Like I said, I knew that one could be done, but I was hoping the 200 point number wasn't hard-coded. Since it is, I'll just let it be. Thanks for the info.
Alright, good to know. Allows me to not kill myself searching for the answer
Not exactly. What I'm wanting is a permanent change to how many points the custom race creator can spend on techs. The change can be done out-of-game, but it should stay all the time. For example, I'd like the ability to change a file (mod style) and allow the creator of a race select... 1500 points of abilities, allowing them more tech choices without having to manually mod the file themselves. Edit: Why did I put "credits" for "techs"? Changed.
Bumpity JIC--I hate when I post these things early in the morning because then I wonder if anyone really browses to see them later.
Master U, yes, we can do that--the problem is that it's not possible to switch sides. It'll work for a simple Galactic Civil War-era mod, but we wouldn't be able to have multiple time periods like we'd really like to.
By default, the custom race gets 200 tech points they can use to select their original techs. Is this limit moddable or is it hard-coded? I know you can go beyond the limit by editing it manually, but I'm curious if it's something that can be worked-around in game.
Wilson... individual tech trees? I'm intrigued. Tell me more, please (e-mail at [email protected], AIM at the same, ICQ at 226447576, or here... whatever works for you.)
I gave it a shot in the obvious way (copying + renaming the tech in it's own XML, adding in the screen for screens.str that would be needed, and copying, renaming, and editing the Ethicswnd.dxpack.). The first Xeno Ethics worked as intended, but my new Xeno Ethics 2 didn't work. I could research it and everything, but when it was done it simply showed my description then asked what I wanted to research next. I half expected to at least find the original Xeno Ethics screen again. I'm p
I'm pretty sure that, through XML and GUI modding, pretty much everything on the Xeno Ethics tech and ensuing choice can be changed. This is good news, for sure. But the question arises: is it possible to duplicate the Xeno Ethics tech, edit its name and description a bit, and supply it new information for a new GUI window and end up with two researchable Xeno Ethics choices? This question is a big thing behind the Star Wars Mod Team's possibilities. I'm going to
What we have to keep in mind is that, as much as we'd like to keep stuff faction-specific, trading ruins that possibility. We can disable tech trading, but there's no way to disable ship trading. By the same token, this is what could allow us to find Rebels getting a "few" ISDs. As for things like Corellian Corvettes, yes, this is true. What could also be done is the possibility of making them faction-coded (like ISDs may end up being) for multiple factions. I think we're hoping for wa
Yes. We would likely have to make a campaign which centered around galactic conquest. We'd visit Coruscant more than once. But this is way off in the future, we're still simply debating the way the mod is going to work (and crossing our fingers on the hopes of getting a modeller). Blackrook, what you've suggested is exactly what we are trying to work in--with "Xeno Ethics" (we'd rename it) becoming faction choice. We'd like to work in multiple faction choices. On that front
BradenK: I can see you will be quite a valuable contributor here (not to say others aren't, but these debates are getting us much farther than simply contributing our thoughts.) I still don't know about smugglers and the like. I see your point, but there is still another issue: we have no resources to make an even semi-"canon" Neutral race. (Afterthought after writing next paragraph: Maybe the Hutts can work all the way through). I don't have time to do it ATM (work in the
Lot of things to respond to. I'll add names in for those who asked to join up after this post. Let's see: @ Black Sun Allegiance: If they were allied to the Empire, it doesn't matter because the Empire betrayed them. They'd make a good neutral as a smuggling/pirate group that is mentioned in EU materials. @ Neutral being Independent Planets: I like this idea, but there are few resources to draw upon. Especially the fact that there would be no faction-aligned ships for them (
I'd like an in-depth explanation on how players can make them. Certainly a lot of it is just creativity, but the ship design boxes aren't the simplest things to create and maybe some pointers on when's a good time to take a screenshot could help us out.
lol it's fun to watch how far this has gone. This post was made accidentally as a "reply" to my thread below (Star Wars Mod Team). He made a proper reply later. I presume this could be deleted.
Alright, added in. I've also gotten e-mails about a couple of people interested in testing. Keep in mind that it's probably going to be a long time before we get to a testable point, but I figure I'm gonna make a list and we're going to work testing on a first-come-first-serve basis. I've finally come up with a good idea for ship designs so we can get pretty much everything in that we want: Rather than making ship designs by races (I'd like to do this, but I think the 6 style lim
From what I can see, one or two other mod teams had been made but they're now dead. I'm gonna start a new one. This mod will (hopefully) eventually cover all of the major time periods: Clone Wars, Galactic Civil War, Establishment of the New Republic, and the Yuuzhan Vong invasion. If we get enough interest (and people willing to work on it) I'd also be willing to work on the Sith era from KOTOR times. I'm going to take an organizational role for the time being. I will also do XML mod
What he's saying is: 1. Create the new ships and name them as wanted. 2. When you put them in the GalCiv2\Gfx\Models (or GalCiv2\Mods\(Mod)\Gfx\Models), rename the ships for a given race to have all the same prefix, starting at S6_(name). 3. When you move to another race, change the prefix to a new, unused number (S7, for example). 4. Go into the Data\English\RaceConfig.xml (in the mods folder it'd be Data\RaceConfig\(name).xml as you can set the name yourself) and change the
While there are workarounds (as stated above), I definitely agree that surrendering can use a major overhaul. It's not realistic as it is--it also shouldn't be an "Okay, I'm dead now" situation but rather a "Well, you won't make peace, so take this... and this... and this... and stop bothering me!"