thetraviler

thetraviler

Joined Member # 2494355
11 Posts 96 Replies 14,509 Reputation

just make sure the guys over at the actual Starhammer dont get upset you stole their name ;-) not that im against changing it, i think Death Beam is a little unimaginative... i would definitely like some obscure sci-fi reference like that... would kinda fit with the motif of the game you know.

60 Replies 18,776 Views

forgive me if this has been gone over but i could only spare a quick skim over all 59 responces... but im very sadned that the space station upgrades were left out of 1.7 i was really looking fowerd to many more hours of exciting conquest, but i guess ill have to wait till TA comes out i kinda out played GC2 untill some new features come out... but im psyched TA! not so about the wait <img src="http:

71 Replies 91,370 Views

ok so this may be a stupid question... but im gonna ask anyway cause it bugs the crap out of me. Why is it that some times i dont even have the option to ask for an economic or research treaty. some times i can ask but not offer, and other times i can offer but not ask... and other time i can do neither. this is really frustrating to me. it seems that needing the alliance tech has nothing to do with it. is there another tech im missing or is there somthing deeper in the relations mechenism

15 Replies 12,334 Views

THANK YOU! THANK YOU! THANK YOU! for taking care of the Starbase hit point issue... but i have to ask, will you be fixing the way all weapons on a starbase fire as one while ships get to fire thier guns separately? It would make sence to me to allow each weapon module to fire as a individual gun. this would also help make the weeker weapon modules more valuable. Thank you so much for lissening to our suggestions. Your costumer support really is why you continue to get my money. Thank you.

150 Replies 104,212 Views

wich part are you saying no to? are the starbase and ship files separate? if so that sucks, but what about creating a starbase module that gave research points the way a mining base will? these two entries should be in the same file right? so i should be able to copy a tage from the research resourse and insert it into a "lab module" for a starbase... if this would not work could you please be specific as to why? i want to learn... plus if there is any way of manipulating the system id like to

9 Replies 7,267 Views

ive said this before... as so many of us have. but im going to say it yet again, because it was not added in 1.6... STARBASES need more hit points! im grateful for letting us repair them. that was definitely needed. but its just dumb to have a fully upgraded Starbase be soo dang defenseless. this problem causes an entire genre of galactic strategies to become worthless as you head into mid-late game. in the beginning starbases are great. the have a comparable amount

400 Replies 125,796 Views

what about using whatever tag is used for the research mining starbase? would this tag be able to be used on a ship module... and if not would i be able to use the tag for the mining base to create a lab module for a normal starbase, thus creating the research starbase??

9 Replies 7,267 Views

I agree... i new thread would diffinitly be nice. i followed this thread for the first 200 or so posts... then, well it just got agonizing to read the same things over and over. also it would be nice if frogboy could possibly post the priority list that Stardock is using to determin what gets done when. it would be nice for us to be able to understand why cirtain issues are relitivly ignored infavor of more important things... plus it would also be good for star dock to get costomer fe

400 Replies 125,796 Views

I have had a descent amount of experience with html and coding in the past, and i have stated playing around with the xml files. I got myself an xml editor and started lookin through stuff. i have an idea for a simple mod and would like to stretch my wings by creating it. I want to add a survey module which would contribute research points to your Civs research total. This in essence would create the "Science Vessel" category. What would i need to do in order to do this? A

9 Replies 7,267 Views

Yeah, i went back and looked at the templet tab and they are all dominion ships... even though in the tech tree im researching borg techs. idk. i guess i freeked out prematurly. HOWEVER, my lagitimate complaint is that the starting hull for the dominion is a "large" hull, with 50 ish hit points...(dont remember the exact #). not that im complaining to much. the game im in the middle of has the Borg breathing down my back with 80+ worlds and i only have 43. and they dont like me. (i put up

1,053 Replies 1,549,354 Views

Hey, the dominion tech tree is set as the borg tech tree in the latest release. i went to play them and found that i can only research borg ships... wich is anoying. i tryed messing with the xml and it seems to be an easy fix. but then when i restarted the game (and my computer) the game hasnt changed. i started a new game and everything. tryed every thing i know how to try to fix it. i made sure i had everything spelled right and the ids all matched were they were supposed to. idk. i wou

1,053 Replies 1,549,354 Views

I agree... implement hotseat. it shouldnt be to hard to do with the way the current game works. there is already a cheat for it but you have to manually change back and forth between the factions you and your friends are playing. id like to see the option in on of the major patches. thats my vote anyway.

4 Replies 5,614 Views

LightVader, you have some good ideas. I particularly like the ranged weapons idea. however in my oppinion rather then changing the current weapons, i think it would be better, and easyer for the devs, if they instituted a 4th weapons type. Artillery these long rang weapons could bombard ships in ajoining sectors or even farther (with reduced effect). They would be very larg and rather worthless in close combat. I think artillery should not really be able to distory ships, unless the

400 Replies 125,796 Views

two things i really like were just mentioned. First i compleatly agree about the begining credits. i think it would really add a nice dynamic to the colony rush to not have that initial pocket change. i think an additional begining option is in order to change the begining credits. and Second i have always been a little anoyed with the "symbols" of the resourses. i know its kinda being nit-picky but they do tend to pull you from the euphoria of being emmersed in the game, remi

400 Replies 125,796 Views

And just so you know, there is no such thing as constructive criticism. People either are giving compliments or criticizing. When a parent points out a childs mistake the child, (even teenagers), are not going to say "Thankyou for pointing that out to me ..." They know they have messed up. When was the last time you were in a room and somone said that to their parent after being criticized? I’m sorry, I know this is old (chuckling to

1,053 Replies 1,549,354 Views

its true, you can do alot with the diplo super. untill every one else get the diplo techs as well. then... its not so much supper, just kinda shinny and neat. Or atleast thats what ive read ive never played with the humans since ive heard to many crappy things about how the diplo super ability sucks in mid to late game. and every game ive seen the human AI play they just get shatted on. because they h

19 Replies 7,622 Views

im gonna be honest, im still confused about wheather im runnin the "beta" or just a late release update to 1.5 im running 1.59.078 Is this the beta? It was said earlyer in the post that inorder to get the beta you had to go to US2 server. i got this from US1 and when i swiched to US2 there was no update there. i would love to play the beta if im not already doing so. ps. when are other betas coming out? it was also mentioned that there was going to be a series of betas for the 1.6

48 Replies 43,310 Views

I really like the idea of other kinds of governments. who says that a dictator has to stay in the dark ages. just cause you want to have control doesn’t mean you shouldn’t get your own different bonuses. i say creat a branch in the tech tree at interstellar governments were you can chose: * Capitalist (++econ) * Socialist (+moral/research) * Communist (+production) You can "label" these governments however you want. we have three different ethical alignments, why

400 Replies 125,796 Views

i have never expirience that befor... but then again i have never, not experienced that. maybe i have just never noticed. however, if this is a bug in the game it does need to be fixed cause i compleatly agree. to be blamed for something you didnt do is bull... and it would anoy me too.

2 Replies 2,827 Views

tetleytea, what your saying is true... if a human player is playing with those abilities. It is my experience that when i have both the Korath and the Torians in the same game their AIs (more so the Torians) suck at properly using their abilities... therefor the simpilest super ability almost always comes out on top because the AI can acutally us it. In almost every game i every play i give myself MAX points at the begining in pop growth. I play on cripling, and in every game i play

24 Replies 12,447 Views

my issue with tech trading isnt so much how the AI is tough or not, its the AI making dumb desicions. I know its extreamly hard to code the AI to beter value cirtain techs. Some techs just shouldnt be traded... but then again if your going to give them 3 or 4 planets.... well... im just saying. and the AI-AI trading is also a very big issue. and is a MUST fix in my oppinion. and Belanos, i agree with you on not really being all about playing the game untill the other updates come ou

8 Replies 8,493 Views

... i think the point of delaying the game modifications was so that we would use the fixes and get them working first. telling the devs that your not helping them out, refusing to use he bug fixes till you get the candy is probably not the best way to get your question answered just a thought...

8 Replies 8,493 Views