Any new ETA? I WANNA PLAY!! [e digicons]:drool:[/e]
thetraviler
i have yet to play with the torians but... that sounds a bit lame? At +5% you get aboslutely nothing for any planet under 20. it seems lame that in order to use this tech youd need to start with other PQ buffs... but whatever. i havent played with them yet so maybe im speaking too soon. I hope im wrong.
So I've been playing this game for a very long time, and the way starbases have been treated by this game has always bugged me. Before TOA came out there was talk of constructors that will upgrade the HP on starbases. But then another expansion was announced and that patch was forgotten about. So my question. How have starbases been changed in TOA? Honestly i want to buy TOA, but im rather short on cash so unless they have fixed one of my biggest sore spots about t
All i gotta say is those who say Sins is doenst have the strategic depth GC2 has, hasnt [I]really[/I] gotten into Sins yet. I am a BIG fan of both games. But they are simply very different. If you like alot of point/click, through a vast array of different menues and options (wich i personally love) then GC2 is supperior. But the Fleet stratagy and combat of Sins is so vastly in a compleatly different legue to GC2 its not even funny. There is SOO much stratagy involved in fleet make up and
Ok, ive been around GalCiv2 since months after its first release. It is an AMAZING game that I have continued to play and play and play. Ill get tired of it, stop, on the next patch ill be back at it again. But somthing as ALWAYS bugged me. And its their apparant lack of TLC for the Starbase. I personally LOVE star bases. Im a huge fan of Deep Space 9. I love the way star bases are simply AWE INSPIRING feats of engineering in most scifi universes.
oh and ALSO i have been thinking about the idea of getting rid of the miniaturization techs, and i actually reallly like it. I dont know how the AI would respond to everything. we would probably have to delicately up the AI importance value on all the hull techs, but this idea is actually very good, despite my initial ignorant blasting of it. It would definitely make the newer hulls more important then the previous ones. If i can ever get my basic idea put out there id like to mess around wi
ok so i lied. i definitely already went through the RaceConfig.xml file. I was thinking you meant the .costomracexml file which i cant edit. Or if i can i cant open with the program i have. Does anybody know anything that could help me out? im bumbed that i cant make those three hulls disappear. It totally ruins my mod to have these HUGE 80 size hulls available from the beginning.
yeah what ive been doing is messing with the ShipComponents.xml file. I still am having trouble with it though. Ive Modified all the ships to have enhanced varied attributes. ex. Intrepid gets extra speed. Defiant increased space for weapons but more expensive. that sorta thing. What iv tryed to do also is make the cargo hulls available after some easy research. and I've made the first tear cargo hull size 30 instead of the ridiculous 80. Except there are these three pesky cargo hulls tha
I completely agree and LOVE all the above suggestions... But just for the record. Non of these ideas are new. We have been asking for a starbase system like this for years. literally... I got this game back in '06 and I've been pleading (along with many others) for this ever since. I just hope this next expansion will do the Starbase justice. It was this very issue that caused me to stop playing. So devs, Please take note. This issue IS one that causes players to put the game away. Its
ive never herd of it... but it sounds like a great idea. If you can figure it out let us know!!
Go to the "forums" link in the actual star trek mod post. once you sign up for the forums the file is available in there. and it is only compatable with DA for now. alot more info is on the official forum.
im already familiar with editing html and programing languages such as C and fortran. is there any helpful hints i should be awair of with XML that would be nice to know as i embark on my modding adventures...?
ohh... ok, well the point of the mini techs (i thought) wasnt like "shrinking" more like electronics getting more advanced. this analogus to laptops getting thinner. But ok, if this is what you mean i get it.
im sorry, but i dont really understand what your suggesting? what would be the advantage of removeing the mini techs? I see it could be done if properly ballanced by hull size, but in what way would it make the game beter?
I think ill wind up doubling up on ships. Like have a Vorcha (Klingon) and then later have a Vorcha Refit that has better stats to make things more balanced against the fed. One thing I remembered is how each tech level gave you more ships, but you really had no incentive to use the new ones apart from looks. The first few techs actually wind up giving you bigger ships. But once you hit, what ive termed Pre-TNG, everything is the same. So what I did was, starting with the Enterprise
Yeah ive spent all night tweeking with the XML files... wich btw is alot of fun. at least its still alot of fun ;-) what ive done is ive made the Phoenix available with Xeno Eng. and 2 of the 4 cargo hulls available with basic hulls. i may have to go back and tweek with the "AI value" on the basic hulls. ill try playing with my new goodies tomorrow. Iv done all sorts of tweeking with HP/Speed/Size/Cost ext... such as making the Intrepid Hull have an extra 2 speed but cost a little more. an
My personal consern has to do with the order in wich that the federation gets their hulls. Right now the federation starts the game with several different cargo hulls. But no scouting hulls. At first i didnt really think twice about this. It wasnt untill i had already colonized the whole map and was in need of a military that i started throwing alot of research towards the hull techs. after working for quite a while i got the next hull tech... and it gave me the Phoenix. For those of you n
First of all i want to say that the Star Trek mod is amazing. They have put sooo much work into it, and it shows. Im starting this thread because the forums we have set up for the mod dont get much traffic... at all. So I thought it would be nice to have a place to talk about ideas and concerns in the hopes of helping those responsible come up with the best Mod EVER!! And second of all... Let the discussion commence. ENGAGE!!
[quote]I agree with this statement, but I don't like this research idea. What could a ship-based lab possibly bring to the table that a planet-based lab doesn't? A ship would have a small, cramped lab, with jack-of-all-trades equipment; they wouldn't be able to do any intensive research because of this unspecialized, inadequate equipment, and because of a lack of resources (a ship can't hold as much raw and/or processed materials as a planet). The only real contribution that a ship could make is
I know this has been talked about in the past, and i really should have thought to bring it up again sooner, as the new expansion is probably already set in stone by this point. BUT, i would LOVE to see a "laboratory" module introduced as a ship component. Im tired of ships only being good for war! The only other use for ships right now is as surveyors. and you can only have so many of them. What i propose is this: 1. A module that would produce a set amount of research points every tur
is this not going to be implemented with TA??? i thought it was cause they talked about doing it for the previous patch befor anouncing that TA exists... then said wed have to wait for the cool features.
I know this has been talked about in the past, and i really should have thought to bring it up again sooner, as the new expansion is probably already set in stone by this point. BUT, i would LOVE to see a "laboratory" module introduced as a ship component. Im tired of ships only being good for war! The only other use for ships right now is as surveyors. and you can only have so many of them. What i propose is this: 1. A module that would produce a set amount of research points every
yeah the starbase controversy is why i stoped playing the game for a while... i love starbases. and this was a huge pet peave of mine. either way it should be fixed in this next expansion! or so ive herd. The thing i WOULD like to see though is a starbase that can be 'fleeted' with other ships. star bases are VERY strong when they are up graded. it is simply stupid that i cant use them in a fight if i have other ships there. If a fleet were to have a star base in it of couse it could n
I WANT CLOCKING DEVICES!!!! I WANT I WANT I WANT!!!! X-(
I DEFFINITLY vote for [I]the Alan Parsons Project[/I]