Personally I'm a fan of League of Legends, but thats only because DG is too intensive for my machine. Once I upgrade though, I'll play DG a lot more :D
drakonfire
Bad Idea: Waking up your non-gamer wife in the middle of the night to explain a great video game idea.
[quote who="greggbert" reply="1" id="2214742"]This is a good break from Civ4. The game is also very different. 1) What is up with the mining. There are "resources" out there on the map. If you capture them you get a bonus to your entire civ, just like resources in Civ4. You capture them by building a mining starbase on them. You can then use additional constructors to add modules to the starbase. This allows you to extract more of
Why has no one mentioned Freespace II? That game was so awesome, and now the open source community has their hands on it and its even better! thats just my favorite flight sim, I'd have to say my favorite game would probably be, well heck I don't know, I've played WAY to many. Probably FS II is as good as any I could name.
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[quote who="Scoutdog" reply="1" id="2158594"]I doubt that technology will ever replace neighbors. I don't see how technology would ever keep you from moving next door to someone it you enjoy that sort of thing. (I personally don't, but that may just be because my neighbors kick up a big rave whenever I try to sleep!)[/quote] Well see thats the thing. For a lot of people it has replaced their neighbors. Neighbors are now simply someone they live next too. They don't know them,
[quote who="Alfonse" reply="23" id="2158413"] is it really so hard to believe that an omnipotent being would re-use parts/ideas? You talk up human physiology in your post, but if you wanted to design an upright walking creature from whole cloth, you wouldn't use our skeleton. One of the reason we get backaches and other such things is because our bodies are not "well designed" for walking erect. Oh, we can do it, and we can do it with fairly minimal problems, but our skeletons are
[quote who="AshBrewster" reply="18" id="2158207"] If there was a god and it truly made us in His image then why is a insane amount of our DNA and characteristics identical to that of our primape cousins.[/quote] This is actually something I'm curious about as well. There are plenty of evolutionists in Christian Acadamia, I'm not sure I'm one of them (Does where I came from matter so much as how I live my life and where I'm going?) But something I have always sort of been curious
They don't, at least according to the entire Philosophy department at my school. The head of the department is one of the most rational, reasonable men I know (he actually will not listen to an argument if it uses a metaphor because of the inherent error of metaphorical thinking). He also happens to believe in God. To anyone who asks him about it, he simply says that it is what he believes, and he thinks they should believe it too. If they are willing he will even ask them to try it f
Oh boy, I typically avoid these arguments, but I feel like sticking my feet in. First, I wish to state that I am a Christian. I am also in my senior year of university in the Theology and Ministry department of my school. Something that I believe has become painfully obvious over the past four years to me is my ignorance where the Bible is concerned (I'm actually doing an exegesis of Romans 1:18-32 right now and smacking my head about every other paragraph because of how much
[quote who="lambdaman" reply="18" id="2084472"] At the risk of dragging the thread off-topic, I spent quite some hours a few years ago playing a free strategy game called "Battle for Wesnoth". I believe (and Wikipedia confirms) that the author based it partly on his appreciation for the original Master of Monsters game. And the AI is pretty wicked tactically (although it has the usual strategic problems that most AIs do). You might want to give it a try.[/quote] <p
[quote who="Piznit" reply="24" id="1963227"] Console Scenario Kid#1: Wanna play Gears of War? I got it on the Playstation yesterday. Kid#2: Sure, bring the game over...and an extra controller.[/quote] Holy &@#) I can get Gears for my PS3?! [e digicons];)[/e]
All I have to say is right here http://pc.gamespy.com/pc/spore/908638p1.html and http://www.amazon.com/gp/product/B000FKBCX4/ref=cm_cr_pr_product_top Maybe the Devil is feeling a slight chill and EA will lift the DRM restrictions...
Worked for me! thanks Drengin! happy conquering everyone!
I can confirm this is how it works. for all civs I guess the logic is that the private businesses who run the trade routes are willing to take a risk in order to maintain the income, but if 2 freighters are lost too close together, then it is obviously too risky and they won't participate anymore, thus ending the trade route until you can safely re-establish it.
Hella cool! I just pre-ordered and can't wait for this to be available... oh my grades are gonna take a dive come november... if there isn't a beta available via surprise gift from SD here in the next couple of weeks..... Keep it up SD and you have a lifetime customer on your hands... when GC: III comes out in 2010 I will pre-order that one too!
Just my poor near-newbish 2 cents One thing about these massive attack ships. in all the sci-fi shows a ship has enough problems trying to power its engines, defenses, and weapons all at once. (how man times did Geordi reroute power...?) Now this may just be absolutely impossible without a total AI re-write, but why not attach an energy value to each ship hull and ship component. Then not only do we have sizes to worry about, but energy requirements as well. There wouldn't even need to
My Economic Advisor nearly exploded with excitement today. He was also moderately angry at the galaxy mapping department, but more excited than anything. Apparently the Vision returned images and coordinates of some sort of exploitable resource. The priority alert was lost on some low level paper shuffler and as a result the resource was not classified until now. It has been classified as an economic resource, which according to my advisor means we can harvest this resource, exactly what it is h
Thanks for the replies guys. My next entry will probably be rather short, and there might be a rant involved. I've discovered a slight issue with something I was planning and now I have to work it into the story, but I've got it covered, just have to make it flow right. when you have no other solar systems (even dead ones!) for about 12 sectors around you, life gets real slow for a while... EDIT: PS: Tolmekian, If you have acccess to it, microsoft's OneNote is amazing for helping w
Okay... Devs, it would be nice if this got fixed/explained/limited somehow in the next update now I have to figure how to write that into a story based AAR... nevermind, got it